Dude you fucking ROCK. Was waiting for this, and it's on the Xbox store!It just launched on Steam, yeah baby!
Had no idea it was releasing today, what a nice surprise.
Lets play an awesome game and forget this tiresome acquisition talk.![]()
GMan review is out
GMan review is out
Btw they did do all this for the higher difficulties apparently, also making the enemies more aggressive, firing more often etc., it might be worth starting on those since we're no longer handicapped by the controllers.But since they bother remixing it all why not (optionally) add more/more lethal enemies and/or tune ammo/health drops since we'll be playing with controls superior to the d-pad tank controls and L/R strafing.
Fired up the Saturn version and saw that enemy and prop placement is very different here. There's no enemy at the very first door and only one spider in the next room on Saturn. There are also no bomb props in that room by the elevator. Also different enemy placement (on normal so presumably meant to be as on console) in the second level (Karnak) where on Saturn there are spiders and eagles early on and also no need for a key for the first exit where here on PC you need a key you find after the first switch and there are more Set type enemies and no eagles. So I guess things like that are from the PlayStation? But their layout and geometry thankfully seems to be like the Saturn (again, yay). So far it flows well on PC so there are hopefully no jarring differences in terms of keys and routes that don't feel as natural as on the Saturn version since they do have differences after all...Yeah it seems level design is identical to Saturn. I don't know what they took from playstation, perhaps the falling orbs and colored scorpions?
Blood would make my boomer shooter collection complete.When is Night dive porting blood to consoles?
The thing is Nightdive put blood on the kex engine on pc. It needs to come to consoles along with shadow warrior.Blood would make my boomer shooter collection complete.
Buying Powerslave now, haven't touched it since psx times, so excited to try it again.
But could Nightdive finally focus on delivering SS remake? I'm afraid it's taking so long they are going to skip PS4...
When is Night dive porting blood to consoles?
Oh fuck. Blood is still the cluster fuck of rights?One of the devs mentioned a rights issue with Blood for consoles.
Here is the post from a dev on the dark forum:Oh fuck. Blood is still the cluster fuck of rights?
Here is the post from a dev on the dark forum:
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PowerSlave: Exhumed (Nightdive) Is Releasing on February 10, 2022 (update: out now!) News
Blood's problems having nothing to do with support, just licensing. Currently that issue is too complex for us to resolve at this time (the IP and publishing rights are split, which only allowed us to do a PC version). I actually had an internal version of Blood:FS compiled and running on the...www.resetera.com
Yeah i meant it has to release on consoles for me. I collect them on my PS4. Have all the Dooms up to 3, Quake, project warlock, now Powerslave. Turok are fine, but discount territory for me, so still waitingThe thing is Nightdive put blood on the kex engine on pc. It needs to come to consoles along with shadow warrior.
Still waiting for blake stone, rise of the triad, wolf 3d,heretic,hexen to hit consolesYeah i meant it has to release on consoles for me. I collect them on my PS4. Have all the Dooms up to 3, Quake, project warlock, now Powerslave. Turok are fine, but discount territory for me, so still waiting
Nobody is gonna touch the original Shadow Warrior in this day and age. It's basically Asian Tropes and Stereotypes: The Game.The thing is Nightdive put blood on the kex engine on pc. It needs to come to consoles along with shadow warrior.
There are also additions that are from neither the Saturn nor the PS version, like more lava waterfalls to make levels like Set Palace less drab/enclosed by something more than plain flat walls. So maybe some of the above differences to the Saturn version aren't from PS either, I dunno. Karnak Sanctuary's entrance is a combo of both the Saturn's more open space and the PlayStation's decorations with pillars and what not instead of the blue/green pyramid shape on Saturn. Since I played the Saturn version a while ago and EX a bit more recently they all blend. PS - > Saturn -> Remaster:Fired up the Saturn version and saw that enemy and prop placement is very different here. There's no enemy at the very first door and only one spider in the next room on Saturn. There are also no bomb props in that room by the elevator. Also different enemy placement (on normal so presumably meant to be as on console) in the second level (Karnak) where on Saturn there are spiders and eagles early on and also no need for a key for the first exit where here on PC you need a key you find after the first switch and there are more Set type enemies and no eagles. So I guess things like that are from the PlayStation? But their layout and geometry thankfully seems to be like the Saturn (again, yay). So far it flows well on PC so there are hopefully no jarring differences in terms of keys and routes that don't feel as natural as on the Saturn version since they do have differences after all...
Nightdive always does a great job on their remasters. Their goal seems to be to create definitive versions of the classic games, rather than to really modernize or remake.
This definitely feels pretty definitive. As far as I can tell, level layouts and geometry are mostly from the Saturn version (but maybe not entirely?), but enemy placement feels more like the PlayStation and you have the little blue scorpions. Sprites actually look like they're from the PC game, with the normal death animations instead of instagib. I think PC sprites were a little more detailed/more frames, too but I'm not sure.
All in all it feels like they got the balance right and created the definitive Powerslave experience. Hope it generates interest beyond the handful who played.it the first time around.
Yeah, it doesn't seem to be that simple, like you said they seem to have mashed them up and made some tweaks of their own. I would love to see a developer commentary though.Or the developer could just come out and say levels x y z are from Saturn with this or that part changed to be more like the PS or brand new because of this or that reason, levels u v w are from the PlayStation for reasons with this or that thing from Saturn/new and so on and so forth, I wanna know.
And SiN.Still waiting for blake stone, rise of the triad, wolf 3d,heretic,hexen to hit consoles
Still waiting for blake stone, rise of the triad, wolf 3d,heretic,hexen to hit consoles
I'm pretty sure there was a good bit of sequence breaking possible in the original, too.Yes its quite easy to grenade jump in this game so I figure sequence breaking should be a breeze.
Always depressing to see devs using that fucking place.
Yeah any time you exit a level or hit a checkpoint.Does this game autosave? I just had a 3 hour session and don't see an option to save or remember it telling me it saved
Checkpoints make it possible to a limited extent. More than the original anyway. Like you can reload checkpoints until the RNG give you better pick ups, or run back and forth between checkpoints in areas you've cleared.I kinda like how there is no way to save scum... Like quick saves and such. Though there probably is less obvious way since we are talking about a PC game.