I originally hated it, but soon came to love Daily Radar.com's four-point grading scale.
Direct hit-hit-miss-dud.
Everybody else on the planet hated it and kept on hating it. For me, it really forced a reviewer to decide whether a game was good or bad, whereas a five-point scale tends to be a dumping ground for the easy way out -- a three. It also put a lot of emphasis on the review text because the critic then had to be very specific about how much a game was a hit or miss.
Direct hit-hit-miss-dud.
Everybody else on the planet hated it and kept on hating it. For me, it really forced a reviewer to decide whether a game was good or bad, whereas a five-point scale tends to be a dumping ground for the easy way out -- a three. It also put a lot of emphasis on the review text because the critic then had to be very specific about how much a game was a hit or miss.