150Mhz CPU boost on XBO, now in production

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Because it would be Wasteful, Let's say they only accept 2 Ghz chips, 90% of these work at 2 Ghz, 5% fail between 1.75 and 2Ghz and 5% fail below 1.75 Ghz.

Producing only 2Ghz+ chips would mean a 10% failure rate so to get 100 million APU's they'd need to make 111Million APU's in the first place, but if they settle for 1.75Ghz chips then they only have a 5% failure rate and only need to produce 105.5 million or so chips.

Producing at 2Ghz would mean they would need to produce an extra 5.5 million chips at a cost of around $80-$100 Dollars, If we would assume the Price is lowered throughout the generation we can say about $50 dollars per chip.

This would cost them $275 million Dollars. and it's likely the average cost of a chip will e above $50 by looking at the size of the XB1 APU.
Is this one aspect of what people mean when discussing 'yields' ?

It's all irrelevant. Even if they had that slight increase in power, who's to say they wouldn't go with a lower framerate? It still boils down to developer choice. For all we know they would use that extra oomph to further enhance visual fidelity/add more effects.

Yeah, I understand now. Your response actually gave me needed clarity. Thanks.
 
I think that poster meant 1080@60fps without major sacrifices and balances between performance and gfx. Ya know?

Edit: or in other words: 'first-world problems' of game development for consoles.

It's all irrelevant. Even if they had that slight increase in power, who's to say they wouldn't go with a lower framerate? It still boils down to developer choice. For all we know they would use that extra oomph to further enhance visual fidelity/add more effects.
 
Why the fuck is MS near randomly changing their specs around so close to launch?

"Oh hey, um - check it out, we've added another, like...micro chip and a transistor and stuff...to our um, console. We've also added more clouds in our ... cloud. Pre-order please."

Brilliant stuff - I love this thread!
 
Link? Shadow Fall MP being 1080/60 already blew my mind. If Infamous SS is as well..I have no words...

Need to hunt down the link, maybe it was just some dude talking. On a tablet at the moment, will do some digging when I'm back on a pc, but I could have sworn I read some one at SP say as much.
 
Honestly I'll go for the cooler running system over just a small 10 to 15% overclock increase with tons of extra heat.
That's why if the console was bigger, it would not be a problem. And 15% increase goes a long way in highly optimized gaming console.

You're going to have compromises the rest of this gen, and next too. If 30fps is not enough than console gaming is not for you.

It depends on the genre. Action games and racing should be 60 fps. I also would not mind if games became 30fps in the future where it's the only way to get to next level graphics passed launch. I wanted to have good graphics at 60 for launch and then later in the system's lifecycle have something like the sorcerer demo which looks like pure Cgi and running at 30 fps. That would be ideal. Anyways, I still consider ps4 good enough, just wanted to mention how easy it would be to boost it without worries if the casing was bigger. It would have been effortless.
 
Why the fuck is MS near randomly changing their specs around so close to launch?

"Oh hey, um - check it out, we've added another, like...micro chip and a transistor and stuff...to our um, console. We've also added more clouds in our ... cloud. Pre-order please."

Optimization. They went over it when they announced the GPU clock increase, as they get farther along they are seeing there is room for it, so they're doing it. There's nothing negative about it and 150mhz won't make or break the system, it just helps.
 
This news sort of makes me doubt CBOAT regarding yield issues.

Seems unlikely that you'd upclock GPU and CPU and at the same time have yield issues.

But who knows, if they come out and have supply problems, it would seem like they're sacrificing supply for marginal performance boosts.

I wonder what the chances are now for a PS4 upclock. They haven't revealed the CPU clock yet. The GPU is reasonably powerful but the CPU is a tad underwhelming. Would like to see it get any boost it can.

The two are independent issues. Generic yield issues are short term and only effect launch production. Being under powered relative to the PS4 is a lifelong issue. MS could further exacerbate yield issues for the short term just to make sure they are a bit closer in the long term. These small bumps to clock rates relative to earlier numbers will of course mean less chips qualify, but it's better to have a few less systems at launch then to be that much weaker for the next 10 years.

Clearly these publicized clock changes show both MS was worried about the PS4 and and it also help get them back in the fight with PR, they want people talking and not about DRM and Kinect.

Sony of course has no published CPU clock rate, but they know what they want from their system are are not likely to play this game, ultimately basic engineering is going to trump any 5-10% clock bumps. Of course Sony would have known about these MS bumps far before us, so who knows what they have acted on months ago.
 
Why the fuck is MS near randomly changing their specs around so close to launch?

"Oh hey, um - check it out, we've added another, like...micro chip and a transistor and stuff...to our um, console. We've also added more clouds in our ... cloud. Pre-order please."

Yeah, MS! Why make improvements?
 
umm what do you think a ssd is made of ?

SSDs have controllers and dozens of nand chips which give it the speed becuase it can write to many at the same time.

I have a garage with 4 tyres in, I have a car with 4 tyres on. My garage is not a car.
 
lol SS being 60 fps would be really amazing. Hard to believe....Anyways, I'm happy that Microsoft got a decent boost on the cpu. Now I can worry less about the quality of multiplats. They actually have a better cpu then ps4 but ps4 has unified memory to better use the cpu so it will be interesting.
 
We would have a 50 page thread on GAF if Second Son was confirmed to be 60fps. We don't, so it's not.

I don't actually know of course but I highly doubt it.
 
SSDs have controllers and dozens of nand chips which give it the speed becuase it can write to many at the same time.

I have a garage with 4 tyres in, I have a car with 4 tyres on. My garage is not a car.

its the same thing .. all those things are there just on the board.

macbooks do the same thing.

this is getting crazy.
 
Why the fuck is MS near randomly changing their specs around so close to launch?

They're not. The small clock bumps (or slight reduction in other cases) are pretty common when the company engages in production. They're pretty minor in this instance, and were probably done through software...
 
That's why if the console was bigger, it would not be a problem. And 15% increase goes a long way in highly optimized gaming console.



It depends on the genre. Action games and racing should be 60 fps. I also would not mind if games became 30fps in the future where it's the only way to get to next level graphics passed launch. I wanted to have good graphics at 60 for launch and then later in the system's lifecycle have something like the sorcerer demo which looks like pure Cgi and running at 30 fps. That would be ideal. Anyways, I still consider ps4 good enough, just wanted to mention how easy it would be to boost it without worries if the casing was bigger. It would have been effortless.

I dunno, I like the size it is. Plus I'm not convinced that overclocking is worth it to be honest. Overclocking = more fans = more money and noise as well. And a game console/Blu-Ray player should be on the quiet side IMHO.
 
lol SS being 60 fps would be really amazing. Hard to believe....Anyways, I'm happy that Microsoft got a decent boost on the cpu. Now I can worry less about the quality of multiplats. They actually have a better cpu then ps4 but ps4 has unified memory to better use the cpu so it will be interesting.

Just so you know, both have very underpowered CPUs. This gen is all about gpgu. And the PS4s GPU is a good degree more powerful than the XO's. This bump will help, but hardly. GPU advantages are going to be far more rewarding.
 
its the same thing .. all those things are there just on the board.

macbooks do the same thing.

this is getting crazy.

A SSD is a very high speed drive. The Flash in the Xbone, the PS Vita, the Wii U, the 12GB PS3 etc is NOT an SSD. It is flash storage.
 
its the same thing.. if they would have put a actual separate incased 8 gig ssd it would be the exact same thing.

:/

Not.Even.Close.

Go benchmark a thumb drive or low end SD card, then a real SSD hard drive. They are based on similar tech, but an order of magnitude different. The Vita and 12GB PS3 have flash storage, both use slower than dog shit memory.
 
Holy shit really? Looks so good and is open world.

Yes, here's an impression from Grizz:

Ok, Infamous. We sat in a theater and watched a live playthrough of the E3 demo, so nothing new in terms of content. The framerate is a vsync'd variable 60/30, though the majority of the time it was 60. Immaculate image quality, far better than the issues I saw with Killzone.

This is the PS4 game to get.

So, it does have some drops here and there (at least with the E3 build he saw), but those will probably be ironed out by the time the game is ready.
 
Is this one aspect of what people mean when discussing 'yields' ?

Yes, When the chips are designed they are designed for certain speeds but often due to manufacturing issues, they are not capable of achieving the designed speeds, For Instance if Intel Produce a range of Chips Designed at being 3.8 Ghz, you may find that if you purchase a 3.4Ghz version it is simply one of the 3.8Ghz chips that failed at 3,8Ghz at the required Voltage and so has been re badged as a 3.4Ghz chip.

its the same thing .. all those things are there just on the board.

macbooks do the same thing.

this is getting crazy.

C'mon, there's a clue in the name, Solid state Drive Is a flash chip soldered on a motherboard a Drive? no.

It has 8gb of Flash memory but it is not an SSD, If I put an SD card in my PC would you call it an SSD?
 
Yes, here's an impression from Grizz:



So, it does have some drops here and there (at least with the E3 build he saw), but those will probably be ironed out by the time the game is ready.

Anyone else confirm that? I find it hard to believe. As an open world game Infamous SS looks far too good to be 1080/60. Then again KZ SF MP is that, and supposedly DriveClub is still targeting 1080/60 so you never know...
 
Not.Even.Close.

Go benchmark a thumb drive or low end SD card, then a real SSD hard drive. They are based on similar tech, but an order of magnitude different. The Vita and 12GB PS3 have flash storage, both use slower than dog shit memory.

its not a thumb drive.. its not going through usb. its on board nand memory.

guess we will have to wait and see if the specs come up. I wont claim to know its speeds. All i know is it is there.
 
When Digital Foundry analysed it at E3 they said it was struggling maintaining 30fps with regular drops to 20fps. That would be some optimisation if true..

Digital Foundry said Killer Instinct was 1080p too. I don't trust their measurements done by eye at all.
 
Anyone else confirm that? I find it hard to believe. As an open world game Infamous SS looks far too good to be 1080/60. Then again KZ SF MP is that, and supposedly DriveClub is still targeting 1080/60 so you never know...

Infamous SS with such overwhelmingly impressive graphics at 60 FPS...?
I call bullshit, sorry. Yet another exemple of people creating rumors and nurturing them!
 
Anyone else confirm that? I find it hard to believe. As an open world game Infamous SS looks far too good to be 1080/60. Then again KZ SF MP is that, and supposedly DriveClub is still targeting 1080/60 so you never know...

I haven't seen anything else about it. I'm only going by his word with this one. I do, however, vaguely recall reading something about SS targeting 30 FPS during E3, but perhaps they decided to go for 60?

Found it:

The frame-rate is very consistent too, and there's no obvious pop-in on the horizon when bounding across rooftops. 30FPS may be the target, but it's easy to believe the game's running at double that given how travel and effects-heavy explosions scarcely drop frames - a testament to just how much visual fluidity is improved by operating at a locked frame-rate.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4

Yeah, if what he (Grizz) saw was the E3 build, then I suppose it's possible that it may not be. However, besides that DF article, I can't find anything else on Infamous' framerate.

It's up in the air at this point.
 
its the same thing.. if they would have put a actual separate incased 8 gig ssd it would be the exact same thing.

:/

The Wii had nand flash ram too, so are we saying the Wii has an SSD drive now too?

So does the Vita, and the 12GB PS3 and the 4GB 360. They must all have ssd I guess.
 
its not a thumb drive.. its not going through usb. its on board nand memory.

guess we will have to wait and see if the specs come up. I wont claim to know its speeds. All i know is it is there.

Macbook Air (which has speeds of 500MB/s)
macbook_air_2012_flash.jpg
Wii U flash memory is the orange square (speeds of around 30MB/s or so IIRC)
 
its not a thumb drive.. its not going through usb. its on board nand memory.

guess we will have to wait and see if the specs come up. I wont claim to know its speeds. All i know is it is there.
Yes, it's an onboard nand memory, but it isn't an SSD drive.

You know, show us sources that say an onboard nand memory is equal to an SSD drive. Prove us wrong.
 
its not a thumb drive.. its not going through usb. its on board nand memory.

guess we will have to wait and see if the specs come up. I wont claim to know its speeds. All i know is it is there.

Even if it's onboard it's still different from an SSD, the controller is completely different, the interface is different, the way it's handled is different, the way it's designed is different, etc. NAND flash on the motherboard is not an SSD, but SSDs do use NAND flash chips.

Check this
http://superuser.com/questions/594357/ssd-sd-emmc-raw-nand-what-are-the-differences

I don't think the speed is necessarily going to be a problem though.
 
Yes, it's an onboard nand memory, but it isn't an SSD drive.

You know, show us sources that say an onboard nand memory is equal to an SSD drive. Prove us wrong.

what thats silly? why don't you prove that its not?

But i already said I am not going to claim it either way.

I just highly doubt its at thumb drive speeds.
 
Digital Foundry said Killer Instinct was 1080p too. I don't trust their measurements done by eye at all.
You can mistake a resolution if the image is sharp enough and constantly in motion, you can't mistake the fluidness of 60fps to 20fps by eye.
 
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