150Mhz CPU boost on XBO, now in production

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The conclusion that I can draw from each next gen revelation is summarized in a few lines

- MS paywall for multiplayer -> no way
- SONY paywall for multiplayer -> full party

- PS4 hardware advantage -> Better games for sony
- Xbone hardware advantage -> not decisive, + RROD possibilities

- PS4 hardware Customization -> Cerny god and better performance for PS4
- Customization in Xbone hardware -> Complications for developers

- Exclusive PS4 confirmed at 30 fps -> 30 fps is enough
- Exclusive Xbone confirmed at 30 fps -> Weak hardware

- Multiplatform with better framerate in PS4 -> Will be the trend throughout generation
- Multiplatform with better framerate in Xbone -> Lazy devs or microsoft moneyhatting

and so on...

You made me laugh loud.
But, honestly what you wrote is often true!
:)
 
on overclocking but the same principles apply.

Overclocking components can only be of noticeable benefit if the component is on the critical path for a process, if it is a bottleneck. If disc access or the speed of an Internet connection limit the speed of a process, even a 20% increase in processor speed is unlikely to be noticed. Overclocking a CPU will not benefit a game limited by the speed of the graphics card.

There will be no noticeable difference to the end user in performance of games, movies, ect.

It's like adding a bucket of water to a river.
 
There you go: threads =/= cores

Thread can take from ε>0% to 100%, and I doubt it will take even 20% for audio in Forza.

http://forum.beyond3d.com/showpost.php?p=1596585&postcount=8044

On the XBox 360, audio mixing for a normal game can use as much as two full hardware threads, 1/3 of the CPU dedicated to audio. That's not even considering complex games like car racers, where each vehicle can have dozens of voices and complex filters.

Two full hardware threads for non-racers. Forza would use more. So >33% of the whole CPU just for audio.
 
I think people will be expecting more then just decode an mp3 or other sort of audio file and play it back.

Decoding and mixing multiple streams is the majority of what game audio consists of. Something Mark Cerny has said the PS4's dedicated audio unit handles ""a very large number" of.

(Not the entirety though, EQ and effects are another part, and just about all dedicated audio solutions include these functions)

The current belief is that PS4 audio processing requires more CPU usage then the Xbox One solution. At this point. Any performance advantage Xbox One has is a good thing.

A belief based on...what exactly?
 
I'm relating what Microsoft said recently. Not 'bkillian'.

http://www.neogaf.com/forum/showthread.php?t=662197

"- SHAPE offloads >1 CPU core "
"15.4Gflops"

Maybe there are some corner cases where that poster is correct, but MS is painting a bit of a different picture.

However assuming shape offers a lot of extra audio performance, I do not think you're going to see PS4 devs trying to catch up to that by throwing CPU or GPU at the problem. Audio isn't that big of a priority for most devs. I think they'd pare back on quality before eating into 'more important' budgets, so the discussion about how much it would take to do similar processing to higher end shape usage may be a bit moot.

isnt comparable to cpu flops

but yes they will not try to catch up expecially with games where the audio isnt important (knack?) ...but in gt?

when ps4 gt will come out they will take resource from cpu or maybe gpu ( not sure about it)...and the theory come true
 
I'm relating what Microsoft said recently. Not 'bkillian'.

http://www.neogaf.com/forum/showthread.php?t=662197

"- SHAPE offloads >1 CPU core "
"15.4Gflops"

Maybe there are some corner cases where that poster is correct, but MS is painting a bit of a picture.

However assuming shape offers a lot of extra audio performance, I do not think you're going to ... .


regardless if one jag core is needed in ps4 for similar audio processing, as MaLDo pointed out, 6 cores at 1.75 v 5 cores at 1.6 (assuming correct) is 30% more CPU in game for xbone

correct?

I didn't check his math :)
 
That is devoid of logic. Only because Xbox One has more CPU clock doesn't mean that PS4's beefier GPU will be limited by CPU.

Not at all. One common misconception in hardware is to assume vacuum raw numbers as feasible real world performance.

Even a mid range GPU like the one of PS4 will be handicapped by such a weak CPU core. Or do you think that GPU performance will be the same if backed up by an Intel core CPU?

That's why trying to compare those GPU's in the PC enviroment is worthless.
 
on overclocking but the same principles apply.
First thing. It's not a over clock. The Jaguar microarchitecture is designed to operate between 1Ghz and 2Ghz. It's up to the platform holders to target a thermal/power envelope which dictates CPU speed.

Overclocking components can only be of noticeable benefit if the component is on the critical path for a process, if it is a bottleneck. If disc access or the speed of an Internet connection limit the speed of a process, even a 20% increase in processor speed is unlikely to be noticed. Overclocking a CPU will not benefit a game limited by the speed of the graphics card.

There will be no noticeable difference to the end user in performance of games, movies, ect.

It's like adding a bucket of water to a river.

I've never heard such rubbish in a tech thread before. These are closed platforms were the developers have fine grain control of processes. A 10% increase in CPU performance will have a noticeable impact to the game developer. It will allow them to squeeze more out of the hardware.
 
I thought PS4 did have a dedicated audio chip
"For example, by having the hardware dedicated unit for audio, that means we can support audio chat without the games needing to dedicate any significant resources to them. The same thing for compression and decompression of video." The audio unit also handles decompression of "a very large number" of MP3 streams for in-game audio, Cerny added.

http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?page=3
 
The conclusion that I can draw from each next gen revelation is summarized in a few lines

- MS paywall for multiplayer -> no way
- SONY paywall for multiplayer -> full party

- PS4 hardware advantage -> Better games for sony
- Xbone hardware advantage -> not decisive, + RROD possibilities

- PS4 hardware Customization -> Cerny god and better performance for PS4
- Customization in Xbone hardware -> Complications for developers

- Exclusive PS4 confirmed at 30 fps -> 30 fps is enough
- Exclusive Xbone confirmed at 30 fps -> Weak hardware

- Multiplatform with better framerate in PS4 -> Will be the trend throughout generation
- Multiplatform with better framerate in Xbone -> Lazy devs or microsoft moneyhatting

and so on...
Ssst, you're speaking the truth that isn't in advantage of Sony. We can't have that around here on GAF.

In all honesty, I laughed at your post till I realized that your post perfectly reflects neogaf ever since the reveal of the X1.
 
well until someone comes out and says they have audio processors doing the same function as xbone on special hardware besides decompression I guess that's what we have to assume as the simplest explanation

That's not the simplest explanation. It's a biased assumption.

The current belief is that PS4 audio processing requires more CPU usage then the Xbox One solution. At this point. Any performance advantage Xbox One has is a good thing.

It's a faulty belief because developers don't have to make their audio exactly like for like on both systems. They could instead budget a certain amount of CPU time and just get as good quality audio as they can within that limit and live with any fidelity deficit. Or they could choose to exploit ray tracing in the audio simulation on the GPU, something the Xbox One can't do on the dedicated audio hardware resulting in either a quality or performance deficit for the Xbox One version.
 
isnt comparable to cpu flops

The flops number is just added colour on the statement that it would offload somewhere above 1 CPU core. That's a big difference from 8 or 16. Don't confuse early test setups used before dedicated silicon was available to eventual equivalent CPU savings.

Maybe there are corner cases, but I think MS's slide trumps any other source to date in terms of authority.

but yes they will not try to catch up expecially with games where the audio isnt important (knack?) ...but in gt?

when ps4 gt will come out they will take resource from cpu or maybe gpu ( not sure about it)...and the theory come true

CPU? Sure. GPU? Not unless they have an excess to play with (highly unlikely).

regardless if one jag core is needed in ps4 for similar audio processing, as MaLDo pointed out, 6 cores at 1.75 v 5 cores at 1.6 (assuming correct) is 30% more CPU in game for bone
correct?

I didn't check his math :)

That's true. But assuming shape spares a core, some of what shape is doing - decoding, at the very least - is handled elsewhere on PS4 also. We don't know what else is handled by PS4's audio chip beyond that.
 
regardless if one jag core is needed in ps4 for similar audio processing, as MaLDo pointed out, 6 cores at 1.75 v 5 cores at 1.6 (assuming correct) is 30% more CPU in game for xbone

correct?

I didn't check his math :)

31% actually if im not mistaken

(6 * 1.75) / (5 * 1.6) * 100% = 131.25%
 
Sony supported 7.1 uncompressed blu-ray audio just fine on PS3, I don't know why anyone is worried about audio being a problem for Sony on the PS4. There is definitely built in hardware for that kind of thing with "additional" processing for audio available using the GPU if they devs need it. Its laughable people are trying to make the MS SHAPE chip some sort of secret sauce.

Audio playback have little to do with real time audio processing, a beast in their own. Anyway, I don't have any concern either with the capability of PS4 in that regard.

Translation anyone?

Vacuum numbers of a given chip will be limited by the system in wich it is included.

Emotion Engine, IE, is capable of some crazy polygon numbers. But inside PS2 it is unable to do 1/4 of it's raw power. There are a lot of cases of gimped console architectures in the past, not saying it's the case on any of the next gen machines.
 
Not at all. One common misconception in hardware is to assume vacuum raw numbers as feasible real world performance.

Even a mid range GPU like the one of PS4 will be handicapped by such a weak CPU core. Or do you think that GPU performance will be the same if backed up by an Intel core CPU?

That's why trying to compare those GPU's in the PC enviroment is worthless.

Rarely cpu bound at 30/60fps, at 30 i would say never nowadays.

Modern new paradigm is a simple fact. 3D performance is almost exclusively GPU performance. That's why theses consoles are so gpu centric.

Even a game like BF3 is not bound by cpus

cpu%20scaling.png


Kinda funny how a multi threading capable cpu like the i3 is performing "better" than bigger ones.
 
The bottleneck in Xbox One is the weak GPU.
This will have little to no impact when the Xbox One will be GPU limited the majority of the time anyway.

The fact that Microsoft is scrambling at the 11th hour to scrape every last MHz out of the bottom of the barrel suggests there's more of a performance deficit to the PS4 than many here assume.
 
yes this is the minium needed to be under the voice audio hardware

For voice chat you mean? From the vg leaks info it is far more than would be necessary for that.

but nothing that worth to talk about..in fact cerny ...dont do it often

Here's a thing: Microsoft doesn't talk about these things all that much either.

The people I've seen talking about these things a lot seem to be fans with an eye on trying to find compensation for a perceived lack elsewhere.

For example, making mountains out of the '15 processors' stuff. Most of which are completely ordinary/unspectacular things with analogs in PS4.

That seems to have been a running theme with Xbox One tech speculation - making the extraordinary out of the ordinary. It started early, when we had people hyping up 'extra processors' which turned out to be generic sub elements of any standard GCN GPU. And here we are again, trumping up '15 processors'...many of which are exceptionally vanilla things that are typical on any such SoC.

Maybe Sony or Cerny doesn't do this so much because they feel the system is comfortably more powerful, without needing to enumerate over every little piece of silicon on the die.
 
That's true. But assuming shape spares a core, some of what shape is doing - decoding, at the very least - is handled elsewhere on PS4 also. We don't know what else is handled by PS4's audio chip beyond that.

Well, we also don't know the PS4 CPU speed, and most importantly, how many cores are reserved for the OS. If the PS4 will use less than 1 core for the OS, then it will have more CPU power.
 
The selective conclusion that I can draw from taking the posts I feel like each next gen revelation is summarized in a few lines

- MS paywall for multiplayer -> no way
- SONY paywall for multiplayer -> full party

- PS4 hardware advantage -> Better games for sony
- Xbone hardware advantage -> not decisive, + RROD possibilities

- PS4 hardware Customization -> Cerny god and better performance for PS4
- Customization in Xbone hardware -> Complications for developers

- Exclusive PS4 confirmed at 30 fps -> 30 fps is enough
- Exclusive Xbone confirmed at 30 fps -> Weak hardware

- Multiplatform with better framerate in PS4 -> Will be the trend throughout generation
- Multiplatform with better framerate in Xbone -> Lazy devs or microsoft moneyhatting

and so on...

Fixed for you.
 
For voice chat you mean? From the vg leaks info it is far more than would be necessary for that.



Here's a thing: Microsoft doesn't talk about these things all that much either.

The people I've seen talking about these things a lot seem to be fans with an eye on trying to find compensation for a perceived lack elsewhere.

For example, making mountains out of the '15 processors' stuff. Most of which are completely ordinary/unspectacular things with analogs in PS4.

That seems to have been a running theme with Xbox One tech speculation - making the extraordinary out of the ordinary. It started early, when we had people hyping up 'extra processors' which turned out to be generic sub elements of any standard GCN GPU. And here we are again, trumping up '15 processors'...many of which are exceptionally vanilla things that are typical on any such SoC.

Maybe Sony or Cerny doesn't do this so much because they feel the system is comfortably more powerful, without needing to enumerate over every little piece of silicon on the die.

the only things that i know about shape is what bkillian (that seem worked on it) ..wrote on another forum

cerny talked for 1 month without stopping everyday about the "good things" of the ps4..and if he didnt or talked less about the ps4 audio capabilities and if the media dont know nothing about something of special (vgleaks etce tc) in it theres a reason


about this 15 special purpose processor ..and move engines (also if move engines in the slides was under the voice "4 commands processor - 2 graphics 2 compute)are part of it..well is something that HELP the system ..is not clear how much this will help the system coz honestly we dont know what this processors are...

cmon xb1 is getting everyday better and i know most of users here ( i dont know for what reason seen that we should be all gamers) dont like it..

no drm
gpu clock bump
cpu clock bump
a little bit still worth to mention of cloud computing
trying to offload things by coprocessors
etc etc

ps4 still ahead? ..yes i think
something this big to put that console as unique choice for a gamer ? ..def no....not anymore i think this is another ps3 x360 gen...and is worth to have both console..coz xb1 exclusives will be awesome as ps4 exclusives
 
Kinda funny how a multi threading capable cpu like the i3 is performing "better" than bigger ones.

Same core with more frecuency usually performs better at usual PC gaming loads that doesn't make use of more threads or are directly unaware of more hardware resources.

i_find_your_lack_of_faith_disturbing.jpg

I find your lack of faith in CPU force disturbing.

57934.png


57932.png


57930.png
 
The conclusion that I can draw from each next gen revelation is summarized in a few lines

- MS paywall for multiplayer -> no way
- SONY paywall for multiplayer -> full party

- PS4 hardware advantage -> Better games for sony
- Xbone hardware advantage -> not decisive, + RROD possibilities

- PS4 hardware Customization -> Cerny god and better performance for PS4
- Customization in Xbone hardware -> Complications for developers

- Exclusive PS4 confirmed at 30 fps -> 30 fps is enough
- Exclusive Xbone confirmed at 30 fps -> Weak hardware

- Multiplatform with better framerate in PS4 -> Will be the trend throughout generation
- Multiplatform with better framerate in Xbone -> Lazy devs or microsoft moneyhatting

and so on...

You made me laugh loud.
But, honestly what you wrote is often true!
:)

Ssst, you're speaking the truth that isn't in advantage of Sony. We can't have that around here on GAF.

In all honesty, I laughed at your post till I realized that your post perfectly reflects neogaf ever since the reveal of the X1.

I just wish that both systems would come out already so Xbox fans can stop with the silly persecution complexes and confirmation biases.
 
Underpowered compared to what? Their price tag? Their tdp? Fully specced PCs?

Its not like we got incredible looking launch window games last gen either. Both consoles will see huge improvements over time.

Underpowered compared to...the future. :) They are already lacking and even more so in 2-3 years, yet we'll have to stick with those machines till 2017/18.
 
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