Apparently, because Mark Cerny hasn't gone into detail about what it does, it does nothing, according to TheKayle![]()
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...yes coz he told us also how big his shoes are.....so i think he would talk more about it if was something of special ..
Apparently, because Mark Cerny hasn't gone into detail about what it does, it does nothing, according to TheKayle![]()
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Same core with more frecuency usually performs better at usual PC gaming loads that doesn't make use of more threads or are directly unaware of more hardware resources.
That's not true on consoles. As an example. Didn't devs use the SPU's on the PS3 to aggressively cull geometry before feeding it to it's relative weak GPU?
no you will just have less gpu flops...available...
but your math is CPU specific is it not?
as i said ..10% is the minimum
move engine and as u like to call the dedicated audio silicon free.(that on xb1 ms called shape)..cpu and gpu resource...
so should be from 9.38% (sorry if i said 10 ..really sorry) to more than 31%
...and ignoring the fact that it's not having SHAPE that frees up a core, but having dedicated audio silicon that frees up a core.
So, let me do new math for you:
(6 * 1.75) / (6 * 1.6) * 100% = 109.38% (9.38% advantage)
Do you understand your errors in assumption yet?
...yes coz he told us also how big his shoes are.....so i think he would talk more about it if was something of special ..
I just wish that both systems would come out already so Xbox fans can stop with the silly persecution complexes and confirmation biases.
The PS4 has also an Audio DSP.
Good news. Although is strange that MS is bumping the frequency clocks when the machine is suppose to be in production. I mean the stress tests must be done with 1.6 Ghz and 800 Mhz, not with the new clocks.
but PS4 has dedicated h/w too - chips for downloading and streaming IIRC, you're only talking about half the story and that's the problem.
in black and white it's a ~10% advantage
The conclusion that I can draw from each next gen revelation is summarized in a few lines
- MS paywall for multiplayer -> no way
- SONY paywall for multiplayer -> full party
- PS4 hardware advantage -> Better games for sony
- Xbone hardware advantage -> not decisive, + RROD possibilities
- PS4 hardware Customization -> Cerny god and better performance for PS4
- Customization in Xbone hardware -> Complications for developers
- Exclusive PS4 confirmed at 30 fps -> 30 fps is enough
- Exclusive Xbone confirmed at 30 fps -> Weak hardware
- Multiplatform with better framerate in PS4 -> Will be the trend throughout generation
- Multiplatform with better framerate in Xbone -> Lazy devs or microsoft moneyhatting
and so on...
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that's cute, says EmptySpace.
streaming dont take lots of resources ...balancing,mixing,adding effects...and maybe MAYBE reverbering take cpu resources if u dont have something that isnt an hw mp3 streamer that do it for you
streaming dont take lots of resources ...balancing,mixing,adding effects...and maybe MAYBE reverbering take cpu resources if u dont have something that isnt an hw mp3 streamer that do it for you
empty space might think whatever, but the fact here is that this generation the gaming consoles jumped from desktop+ tech, to notebook- tech.
and this is a fact, either you and me like it or not.
I am sure many pretty gifs will exist from both machines, but facts remain facts, even in empty spaces.
PS3 SPUs could be seen as GPU material
streaming dont take lots of resources ...balancing,mixing,adding effects...and maybe MAYBE reverbering take cpu resources if u dont have something that isnt an hw mp3 streamer that do it for you
Fact's? where we're going we don't need facts.
But Honestly I feel the best approach to this is if everybody quietly leaves the thread until theKayle is finished posting then we'll all come back later and have a discussion about it.
Let me guess, your years of programming experience tells you this? I have a feeling that you could do a large amount of sound effects on a CPU rather easily if you didnt mind sacrificing a bit of accuracy.
There are various degrees to having persecution complex, obviously, with some symptoms relating to schizophrenia. Meta-posting is frowned upon here, but I don't see how my post is any different from your original one quoting other people and pointing out "persecution complex".
So you don't actually understand what a DSP is then do you?
(Hint, a DSP, tasked to audio, does all those things, it's not just an "MP3 streamer".)
A DSP is just a specialized microprocessors. It doesn't magically do any of those things. it depends what the function of that custom piecer of silicon is tasks to do.
That's why I specifically stated "tasked to audio".
I'm actually trying to simplify it enough for TheKayle to maybe, just maybe grasp, that may prove impossible though![]()
ok let put in this way so we all will be happy
IF the audio dsp in the ps4 can totally free up the cpu from the audio work ( and i have big doubts about this ) the gap will be just 10%
IF audio will take some resources this can grow up for more than 31%...here we go
only for the cpu, the gpu are clearly desktop tech
Are there any of the CPU cores completly dedicated to audio? Doesn't seem like it.
ok let put in this way so we all will be happy
IF the audio dsp in the ps4 can totally free up the cpu from the audio work ( and i have big doubts about this ) the gap will be just 10%
IF audio will take some resources this can grow up for more than 31%...here we go
But the gap is 10% IF the PS4 is 1.6ghz and 2 cores reserved, we don't know either of those facts. <10% is the maximum gap, Maths isn't open to interpretation.
Are there any of the CPU cores completly dedicated to audio? Doesn't seem like it.
That's why I specifically stated "tasked to audio".
I'm actually trying to simplify it enough for TheKayle to maybe, just maybe grasp, that may prove impossible though![]()
k 9.38% is the minium gap
Wait, you don't see how me quoting people displaying bias is different then you going into my post history for specific words in order to bolster your argument? Man, I need to go outside more.![]()
The thing with custom (= programmable) real-time audio processing it that its utilization highly depends on the specific game. One game might compute a dynamic doppler effect for passing cars. Other games might not do anything special (prorammable in real-time) on audio streams at all. It's not valid to generally assign some amount of computation to audio.
Here we have an exemplary scheduling plan for a game engine from Jason Gregory's (Naughty Dog dev) book:
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"Audio" is only part of "Other stuff" in the main thread. It's hard to make a general statement. Also, it is unclear to me which specific audio tasks are hardware-accelerated. Much of SHAPE is pretty generic encoding/decoding and Kinect/Media-related stuff. There is a general scalar processor in there for processing audio streams (including some encoding/decoding work) and another processor for manipulating frequencies. I have little knowledge about audio processing, so I can't really judge the scope of application.
PS4 =1.94, Xbox=1.44 difference = 0.5TFlops ---> PS4 is 35% more powerful.
assuming that the PS4 clocks haven't changed, they never mentioned the CPU clocks.
umh.. no?
a laptop with a gtx680mx, I think it runs circles around xbone/ps4 gpu's
and guess what? these things come in sli's too for laptops.
now add the cpu advantage, and tell me again how gpu-wise we are at deskotop level,
because desktop level gpu is at least 2x more powerful than my example above, without even taken sli and stuff into consideration.....
So you don't actually understand what a DSP is then do you?
(Hint, a DSP, tasked to audio, does all those things, it's not just an "MP3 streamer".)
Let me guess, your years of programming experience tells you this? I have a feeling that you could do a large amount of sound effects on a CPU rather easily if you didnt mind sacrificing a bit of accuracy.
And the PS4 has no OS? So there are no resources needed for a OS?If we wanted to be that "precise", we should also recognize that the XB1's OS reserves 10% of GPU time (for snap), leaving 1,18TF for games.
true
and you think is 1.6 right?
It works in the other way. Software tends to be more accurate than hardware at the expense of performance.
KZ splits all the work up into scheduled jobs that are spread across all available CPU cores. It's a very efficient way of coding. It doesn't use dedicated threads/CPU cores for anything.
Guerrilla said:Animation networking quality was much higher, I think it’s just basically been proven that the amount of time it takes AI programmers to get their code up and running in parallel is so much easier that it just enables us to do much more. Of course we were optimising towards 30fps, making sure we didn’t drop a frame – or that we dropped a few frames but not very many – basically just making sure it ran smooth. And this is a launch title, we’ve just got new hardware and we weren’t using some of the hardware acceleration for stuff like audio at the time we did the demo, which we have now done. So I think there’s a lot more left in the system.
KZ splits all the work up into scheduled jobs that are spread across all available CPU cores. It's a very efficient way of coding. It doesn't use dedicated threads/CPU cores for anything.
a dsp could just be used to unpack and stream mp3 files and from the explanation of cerny is what the dsp of the ps4 do
And the PS4 has no OS? So there are no resources needed for a OS?
Your asumption that they woke up yesterday and decided to up the clocks sre wrong. They have had this in the works fkr awhileIsn't it concerning that a system supposed to be in production is getting tweaks left and right to the CPU and GPU? I find it very strange that they're still dickin around with the system a couple of months before release.
Is this essentially overclocking? Which in turn will affect how hot the system gets, no?