Paperclip Killa
Banned
In 2001 two major third-person action shooters released, with storylines intended to capture gamers imagination and some of the highest quality of any release for the time. These games were highly rated and wrongfully or rightfully, declared the 2nd coming when they launched.
Max Payne and Metal Gear Solid 2 were the most praised games people had seen in years when they came out, with wall to wall coverage in console and computer magazines, traditional newspaper articles, TV commercials, and online; previews, demos, trailers and special interviews. They were both surrounded by insane hype and took advantage of the then growing world of web marketing and PR by storm. Even people who didn't buy these games knew they were coming and conversations and debate were to be had.
Max Payne:
A game with solid control, precision, bullet time slow-mo for awesomeness, and top of the line graphics for the time. It felt like you were in an action flick but playing it in real-time. A game one reviewer cried on screen after playing through for 15 minutes, and another who thought that nothing would match this for another ten years. Little did the last one know he wasn't far from the mark.
A well-crafted masterpiece, Max Payne is still played today not just with mods, but even its original form on PC and consoles (Xbox|PS2), and it's still a blast to play today, a game ahead of it's time. With a thriller storyline that will keep you hooked.
Metal Gear Solid 2. Subtitle: Sons of Liberty:
A game that went further into cinematics and would set the foundation for where the series would go after. Metal Gear Solid 2 starts out with a new character to get you used to a new environment and new antagonists, but Snake isn't going to sit the whole game out. Stealth is key although not always necessary and sometimes optional, and the story holes included, attempts to try and reach a level of depth to relate to the player no game had tried before (whether it succeeded or not depends on the person) despite the simplicity and single location the game takes place in. People saw this as more than just an improvement of the first game, but a whole new direction in quality.
These games were praised not just for how they were crafted, but how early these games came out in a new cycle of console and PC games that were just becoming commonplace. When most game releases were still not sure what direction to go in these two games took the industry by storm.
But if you had to choose between the two...
Max Payne and Metal Gear Solid 2 were the most praised games people had seen in years when they came out, with wall to wall coverage in console and computer magazines, traditional newspaper articles, TV commercials, and online; previews, demos, trailers and special interviews. They were both surrounded by insane hype and took advantage of the then growing world of web marketing and PR by storm. Even people who didn't buy these games knew they were coming and conversations and debate were to be had.
Max Payne:
A game with solid control, precision, bullet time slow-mo for awesomeness, and top of the line graphics for the time. It felt like you were in an action flick but playing it in real-time. A game one reviewer cried on screen after playing through for 15 minutes, and another who thought that nothing would match this for another ten years. Little did the last one know he wasn't far from the mark.
A well-crafted masterpiece, Max Payne is still played today not just with mods, but even its original form on PC and consoles (Xbox|PS2), and it's still a blast to play today, a game ahead of it's time. With a thriller storyline that will keep you hooked.
Metal Gear Solid 2. Subtitle: Sons of Liberty:
A game that went further into cinematics and would set the foundation for where the series would go after. Metal Gear Solid 2 starts out with a new character to get you used to a new environment and new antagonists, but Snake isn't going to sit the whole game out. Stealth is key although not always necessary and sometimes optional, and the story holes included, attempts to try and reach a level of depth to relate to the player no game had tried before (whether it succeeded or not depends on the person) despite the simplicity and single location the game takes place in. People saw this as more than just an improvement of the first game, but a whole new direction in quality.
These games were praised not just for how they were crafted, but how early these games came out in a new cycle of console and PC games that were just becoming commonplace. When most game releases were still not sure what direction to go in these two games took the industry by storm.
But if you had to choose between the two...