2004 - 2005 Is The BEST TWO-YEAR Span for First Person Shooters, EVER

List is from 2004-2005

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GOAT'est 2-year span ever for FPS games.

Honestly, 2004 - 2005 is a contender for the best period ever.
 
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I'll go with 1997-1998 please and thank you.

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And so many, many more like Turok 1 and 2, Quake 2, Shadow Warrior, Outlaws...
 
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we gonna pretend like cs source was something good?
 
A majority have a +90 scores on Metacritic, something that is unachievable for like 99% of games today.

You're probably one of the guys that enjoys being fed the same copy and paste CoD game, anually.
I don't lol. I do play COD though, only shooter my friends play consistently.

I'm a Halo guy through and through.
 
Great games existed long before 2004, and they sure as hell didn't stop after 2005. Not everything needs to be dragged into some imaginary pissing contest over what era reigns supreme
 
Great games exist in all eras, although some periods have more than others.
Acting like it's the undisputed best ever just feeds into this weird need to rank everything like it's a power list. Context matters. Taste matters. And nostalgia? That clouds the whole damn view. Celebrate the era, sure but spare me the gospel
 
Acting like it's the undisputed best ever just feeds into this weird need to rank everything like it's a power list. Context matters. Taste matters. And nostalgia? That clouds the whole damn view. Celebrate the era, sure but spare me the gospel
It's not necessarily about ranking things, it's more of seeing if someone can post a list or an agument of games to counter argue!
 
It's not necessarily about ranking things, it's more of seeing if someone can post a list or an agument of games to counter argue!
Fair enough, if it's just about sparking fun back-and-forths, that makes sense. I just think when people throw around terms like 'best ever,' it can come off a bit like trying to settle something that's way more subjective. But 2004–2005 had some absolute classics, I fully agree.
 
FPS games wise, list me a few games in that genre that can compete with the list in the OP.
1997-1998

Half-Life, Unreal, Quake 2, Hexen II, Blood, Shadow Warrior, Outlaws, DOOM 64, Turok, Turok 2, Goldeneye and many more I'm forgetting about.
 
1997-1998

Half-Life, Unreal, Quake 2, Hexen II, Blood, Shadow Warrior, Outlaws, DOOM 64, Turok, Turok 2, Goldeneye and many more I'm forgetting about.
N64 controls and framrates were unacceptable for FPS, so anything you listed there is already basically void.

I had a N64, and played plenty of games on it so this isn't me talking out of my ass.

2004- 2005 had your favorite games listed, and basically modernized, regardless if it was on PC or Consoles.

Halo CE revolutionized console FPS by standardizing dual stick aiming, FPS on consoles were a joke (to PC players) until this point.
 
That is legit competition.
No, a lot of the games received sequels in 2004 - 2005 that were realized with improved graphics and controls since tech was much more limited in 97-98.

I don't think anyone chooses Unreal over Unreal Tournament 2004, for example.

Half-Life 1 over Half-Life 2?

No

97 - 98 is definitely good, but it's weaker than 2004 - 2005 for FPS.
 
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No, a lot of the games received sequels in 2004 - 2005 that were realized with improved graphics and controls since tech was much more limited in 97-98.

I don't think anyone choose Unreal over Unreal Tournament 2004, for example.

Half-Life 1 or Half-Life 2?

No

97 - 98 is definitely good, but it's weaker than 2004 - 2005 for FPS.
But your response was nuanced and well thought out, which means it was worth consideration.
 
2000 to 2008 were the golden age.

Before gaming became worth more than movies,
When devs had artistic freedom and games didn't need MTX to the tits and trend chasing.
 
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That's good parenting alright!

N64 controls and framrates were unacceptable for FPS, so anything you listed there is already basically void.

I had a N64, and played plenty of games on it so this isn't me talking out of my ass.

2004- 2005 had your favorite games listed, and basically modernized, regardless if it was on PC or Consoles.

Halo CE revolutionized console FPS by standardizing dual stick aiming, FPS on consoles were a joke (to PC players) until this point.
If you argument is resorting to "those dont't count" then I better see myself out.

Also, I think both Goldeneye and Perfect Dark are as important as Halo when it comes to FPS games on console. I'd even throw in that PSX Alien game for using the modern controller layout way before anyone else. (Goldeneye already had this layout, but it wasn't the default one)

2004- 2005 had your favorite games listed, and basically modernized
Come the fuck on. Those years had nothing like Blood.

I don't think anyone chooses Unreal over Unreal Tournament 2004, for example.
I do, as anyone who prefers single-player games probably does.
 
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2000 to 2008 were the golden age.

Before gaming became worth more than movies,
When devs had artistic freedom and games didn't need MTX to the tits and trend chasing.
This was the period where nerds were making games, before suits came in and said we have to monetize everything.
 
2007 - 2008 was better.

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If you want to get really technical you could run the 2 year span from March 2007 - March 2009 and include:

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That's good parenting alright!


If you argument is resorting to "those dont't count" then I better see myself out.

Also, I think both Goldeneye and Perfect Dark are as important as Halo when it comes to FPS games on console. I'd even throw in that PSX Alien game for using the modern controller layout way before anyone else. (Goldeneye already had this layout, but it wasn't the default one)


Come the fuck on. Those years had nothing like Blood.


I do, as anyone who prefers single-player games probably does.
Goldenye and Perfect Dark are important, but to say they are as important as this...

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is comical.

Halo literally popularized FPS among the general public more than any otther game.

Quake, UT, CS 1.6, GoldenEye, Perfect Dark were all big deals to people who already gamed.

Halo CE had more of an impact than all those games combined.

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No game in 97-98 was capable of generating the level of hype that Halo 2 did, in 2004.
 
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Halo CE revolutionized console FPS by standardizing dual stick aiming, FPS on consoles were a joke (to PC players) until this point.

Halo standardised modern aim assist, but basically every N64 shooter already either forced you to, or gave you the option to aim on the Stick. the only difference being that instead of a left stick you had a d-pad.

Turok had no other option, for example, other than aiming on the stick, and that was the first FPS on N64.

further more, TimeSplitters 1 was a PS2 launch title and had dual stick aiming as the default setting..
and of course there were some PS1 titles like Mega Man Legends 2, Alien Resurrection and Rainbow Six.

Halo maybe was the first mainstream hit to have these as the default controls (although Turok was relatively popular), but it didn't standardise them.
 
Goldenye and Perfect Dark are important, but to say they are as important as this...

images


is comical.

Halo literally popularized FPS among the general public more than any otther game.

Quake, UT, CS 1.6, GoldenEye, Perfect Dark were all big deals to people who already gamed.

Halo CE had more of an impact than all those games combined.

Fans-of-the-game-Halo-2-stand-in-line-before-midnight-at-the-Toys-%E2%80%98R-Us-store-in-Times-Square-November-8-2004-in-New-York-City-scaled.jpg


No aame in 97-98 was capable of generating the level of hype that Halo 2 did, in 2004.
Halo brought an also-ran known as Microsoft into the hardware wars. Now, developers don't know if they should squander resources on making games for the Xbox. Hindsight is 20/20.
 
Goldenye and Perfect Dark are important, but to say they are as important as this...

images


is comical.

Halo literally popularized FPS among the general public more than any otther game.

Quake, UT, CS 1.6, GoldenEye, Perfect Dark were all big deals to people who already gamed.

Halo CE had more of an impact than all those games combined.

Fans-of-the-game-Halo-2-stand-in-line-before-midnight-at-the-Toys-%E2%80%98R-Us-store-in-Times-Square-November-8-2004-in-New-York-City-scaled.jpg

EB5LlhnXUAEBOY7.jpg


No game in 97-98 was capable of generating the level of hype that Halo 2 did, in 2004.

You're tripping. Doom popularized the FPS more than anything else.
 
Halo standardised modern aim assist, but basically every N64 shooter already either forced you to, or gave you the option to aim on the Stick. the only difference being that instead of a left stick you had a d-pad.

Turok had no other option, for example, other than aiming on the stick, and that was the first FPS on N64.

further more, TimeSplitters 1 was a PS2 launch title and had dual stick aiming as the default setting..
and of course there were some PS1 titles like Mega Man Legends 2, Alien Resurrection and Rainbow Six.

Halo maybe was the first mainstream hit to have these as the default controls (although Turok was relatively popular), but it didn't standardise them.
Good point, although Halo was the best overall package in terms of game design (audio, visual, physics, etc) than any that attempted to do what it did.

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A 97 metacritic, doesn't happen by accident.
 
ah Fear, long forgotten FPS, the game still remain as one of the best FPS for me though. however, My lifetime is long struct into Halo, CS, and UT2004 back at the time, and still went until 2006. as for first far cry, I'm more into FC2 than the first. the physic is mind blowing at the time.
 
No game in 97-98 was capable of generating the level of hype that Halo 2 did, in 2004.
Well excuse me, I thought we were talking about the game's own qualities and nothing else.

Of course a game released in 2004 is going to move more people than one released in 97. There was way, way more people playing games in 2004.
 
The "golden age" of FPS started on PS4/Xbox One, when we finally got high resolution and frame rate.

Before that only several shooter games were playable. I still wait for Half Life 2 remaster.
 
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