It's been kind of an angry year, you know? First everyone went mental about the end of Mass Effect 3, driving BioWare's founders into exile and appointing the internet as lead designer of the next one. Then E3 rolled around and every new trailer was like Saw vs. Hostel, the peak of which was Sam Fisher wiggling a knife around in someone's shoulder (presumably it's "Better with Kinect", too), and of course at around the same time Square Enix began to establish itself as the discerning choice for the discriminating gamer. Then there was that other business...
That's one take on the year, anyway. But there were plenty of other ways to look at it. It was also the year of the roguelike, thanks to games like Spelunky, FTL and ZombiU. It was the year of the loot-runner, thanks to Borderlands 2, Torchlight 2 and Diablo 3. And it was the year of skulking expertly through the shadows, thanks to Dishonored and Mark of the Ninja. There were brighter times for the battered racing genre as well, thanks to Need for Speed: Most Wanted, Ridge Racer Unbounded and particularly thanks to Forza Horizon. We even saw some convincing, economical storytelling, thanks to games like The Walking Dead, 30 Flights of Loving and Journey.
Tribes Ascend was one of a few games lining up to rehabilitate the 'free-to-play' label, although there were plenty of rotten examples of the opposite.
Then there were two new console launches. The Wii U and PlayStation Vita haven't exactly exploded out of the blocks, but they are already bringing us a mixture of unique new experiences and the comfort of old friends. 2012 also saw Kickstarter go from 0-60 (or, in Tim Schafer's case, $0 to $3,336,371), while free-to-play started to shake off its dodgy reputation with help from games like Tribes Ascend. And it was another 12 months without a new generation of Sony and Microsoft consoles - or any substantial news about them - which was felt everywhere.
You can paint 2012 any way you like, then. And even if your chosen paint was blood and guts and your brush was the barrel of a gun or the blade of a sword, there was still plenty to commend. Sure, there was exploitative trash here and about, but there was also Halo 4's haunting salute to Cortana, Dishonored's redemptive hands-free crawl through the bleached streets of Dunwall, and the psychotic sprinting disco fever dreams of Hotline Miami.
So yes, it was kind of an angry year. But it was also imaginative, funny, experimental, poignant, humble, preachy, bold, brave and colourful.