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2012 High-Res PC Screenshot Thread of Don't Use Imgur

Dewoh

Neo Member
binarydomain2012-06-142uh0.png


binarydomain2012-06-1x7u1a.png
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
And now that lingering emptiness, after BWE2 ended. Sigh, it was so pretttty.
ibUv4zFQB8kyx.jpg

I'm so disappointed with the graphics in GW2. This shot is a good example. There is zero sense of depth.
 

dreamfall

Member
I'm so disappointed with the graphics in GW2. This shot is a good example. There is zero sense of depth.

I hear you- I just, I don't know- so many colors! I think it is hit or miss, I was just wandering for most of the weekend event, and some areas looked great and others were a bit rough.

But I'm a sucker for their different environments; I just really loved exploring/seeing so many colorful areas!
 

Shaneus

Member
You guys might be able to answer me this (may not be the appropriate area?) but with my ATI setup (5850+5970) would there be any reason most games run fine with downsampling but there's at least one (potentially more) that run at less than 1fps (from 60 at 1080p)?
 

zbarron

Member
Sonic and Sega All Stars Racing

2nd.png

image.png


I wanted to see the difference between native 720p and 720p downsampled from 1440p. Guess which is which.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Mass Effect 3 shots depress me too much. Too much.
 

Spazznid

Member
Running GW2 with FXAA OFF and adding SMAA on high, and taking Depth of field off of Edge and just on depth, made the game look TONS nicer in the IQ department. While I can agree that SOME areas can be a bit drab, the level design is, IMO, fantastic and the setpeices/characters are wonderful. Daniel Dociu and the rest of their art team are magnificent and GW2 will run like butter when it comes out.

Also, stop taking low-res shots. in the [CONTROLS] section of the <options> menu, there is the binding for screenshot. under that, there is another binding for High-quality screenshot. Re-bind Prt Scr or whatever button to that.
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
Maybe it's my PC :'(

I was all excited, like "HEY! This will be neat for a shot!" And I think I completely destroyed my screenshot taking credibility.

It's not your PC, I found the same thing when I played. Some areas are really pretty and others look like very much last gen.
 
Nvidia inspector isnt working with Mass Effect 3 for me. Anybody see anything wring here?


fvK1Q.jpg


It's obvious ingame that there is no AA at all so i wont waste time posting a SS.
 

Lime

Member
But why...these pics have high res textures. High res textures make everything better!
http://www.abload.de/img/masseffect32012-05-30qgu41.jpg[img]
See what I mean...[/QUOTE]

Already mentioned it in another thread, but the textures by Smarteck stray way too far from the source material. It looks too much like a fan mod and not a higher resolution.

I mean, look at the fucking stapled dots on both Liara's and Shepard's armour when applying Smarteck's mods. Looks ridiculous. And they have the same normal map, yet they're two different armours.
 

Tess3ract

Banned
Already mentioned it in another thread, but the textures by Smarteck strays way too far from the source material. It looks too much like a fan mod and not a higher resolution.

I mean, look at the fucking dots on both Liara's and Shepard's armour when applying Smarteck's mods. Looks ridiculous.
What are you talking about? It looks fantastic
 

Lime

Member
What are you talking about? It looks fantastic

From this thread. (disregard the harsh tone, it wasn't intended as such):

The problem with Smarteck's textures is that he reuses the same ones on different characters, besides already taking many liberties with the original art. The Garrus' armour is the same as the Normandy metals (and Liara's), the Liara textures are used again on Shep's armour (which looks awful), parts of the armours have not been fixed.

For example, take a look at this picture:

masseffect32012-04-18ffap5.png


The "jean fabric" metallic texture on her left arm is used again
The dotted texture is used on Shep's helmet and Liara's chest texture
There are also severe light map issues with some textures. Liara's suit turns black in the Normandy cabin if viewed from a distance.
The left hand texture has not been fixed
The helmet's normal map looks atrocious

Once again he or she is using the jeans texture to everything. I'm sorry, but the texture work done so far is far from acceptable in regards to being true to the original art as well as using simple things like bump and normal mapping.

Look at the recent Miranda suit he/she created:

MsRFB.jpg


Nj5X2.jpg


Compare it to what JeanLuc achieved in ME2:

mir2njeu.png


It's great and all that someone is taking their free time to do stuff like this, but when the job is so poor, he or she might as well refrain from wasting time on it.

Another example (disregard the crappy jpeg artifacts from smarteck's album)

Original:
Kcpfl.jpg


Modded:
UFaUA.jpg

I'm sorry, but the changes in art ruin the technical improvements made by the guy/girl (for me, at least)
 

Tess3ract

Banned
The second miranda one, I like because it has what looks to be bump mapping on the hexagons. However the first one is thinking of it less literally. Either could work.

Compared to the source material which has no material data whatsoever, it's a good compromise.

And don't get me started on the texture inconsistencies with a fan project when lots of source material is also horribly inconsistent (head, body primarily)

Though the texture on the helmet, while it looks like one of those reflective patterns, it doesn't mesh well with the rest of the helmet design, though I see what he was going for. It looks fine everywhere else, just not on that helmet. Additionally: the faceplate texture needs to be more defined because as of now there is no depth, it just looks round, not angled.

The textures on the helmet are pretty much the source, he just tried to make the sides of the helmet stand out more than the original, and the head part is inverted. He has good ideas, but they should follow the source material better since they have a team of artists on this shit (the source art direction), not just one person.
 

Lime

Member
The second miranda one, I like because it has what looks to be bump mapping on the hexagons. However the first one is thinking of it less literally. Either could work.

Compared to the source material which has no material data whatsoever, it's a good compromise.

And don't get me started on the texture inconsistencies with a fan project when lots of source material is also horribly inconsistent (head, body primarily)

Though the texture on the helmet, while it looks like one of those reflective patterns, it doesn't mesh well with the rest of the helmet design, though I see what he was going for. It looks fine everywhere else, just not on that helmet.

Yeah, it should be mentioned that I am comparing the fan textures with the excellent work made by the JeanLuc guy for ME2. His textures were amazing and true to their source material, achieving much improved technical characteristics, while retaining the original art. I just don't get why someone would insert unnecessary and excessive details across all of his/her hard-worked textures.

Although that might be unfair of me.
 
I get what you're saying, and I would generally hate the compromise in art/style vs better textures. But like me, and many others who use the textures, it just isn't that big of a change stylistically. Until you mentioned it, I would've never questioned it.

And Smarteck is constantly reiterating on his previous work to make sure it doesn't stray so far from the original. This applies especially to textures used in the world, for the Citadel etc as well. Either way it still looks marvelous imo.

masseffect32012-06-01s172a.jpg

New EDI
masseffect32012-06-04y97u1.jpg
 
I also have "Soulful Eyes" working, which produces better looking eyes. Textures for the doors in the background of the last pic are redone, as well as many redone textures for the Normandy, Citadel, loads and loads more.
masseffect32012-06-01h0uqq.jpg

masseffect32012-05-309x7qv.jpg
 

Lime

Member
I agree with you, TEC, he/she has done an admirable job in improving the technical drawbacks of Bioware's complete disregard and mistreatment of its PC customerbase. No question. I especially respect the ambition and effort put into the scope of his/her work. The time it takes to just extract all the maps with Texmod takes a hell of a time and overview.

However, I just don't like being reminded that I'm playing some fan's excessive alterations of existing art. E.g. the yellow stripes used on the shoulders of the Alliance uniform really puts me off, because it's such an unnecessary addition to something that was simple blue, white and silver (true to the colours of the Alliance).

Example:

Old:
i8TwGh.jpg


Modded:
D5Ibyh.jpg

Those yellow stripes and (once again) stipled dots are superfluous and unnecessary changes. No es una buena idea.
 

Waaghals

Member
Bah still not working.

Here is a link to a screenshot as I will not defile this thread with so much aliasing.

http://www.abload.de/img/masseffect32012-06-11k7dc2.png


BTW is there a master list for which games you can change AA with through inspector?

At the very top, under "Antialiasing compability" paste; "0x000000C1"

I use this for Sparse grid AA, almost as good as Super sampling and slightly faster.

Set behavior flags to "none"
AA Mode to override


AA setting to 4x multisampling
and AA transparancy SS to 4x Sparse grid SS.

Under texture filtering set LOD bias to -2.000

it is possible that this will work with normal Super sampling, but i haven't checked.

EDIT: try THIS for a list of compatibility bits.
 
I agree with you, TEC, he/she has done an admirable job in improving the technical drawbacks of Bioware's complete disregard and mistreatment of its PC customerbase. No question. I especially respect the ambition and effort put into the scope of his/her work. The time it takes to just extract all the maps with Texmod takes a hell of a time and overview.

However, I just don't like being reminded that I'm playing some fan's excessive alterations of existing art. E.g. the yellow stripes used on the shoulders of the Alliance uniform really puts me off, because it's such an unnecessary addition to something that was simple blue, white and silver (true to the colours of the Alliance).

I wish I could ease your mind, but I can't. I don't know why he changed the colours, but I also don't care. The only thing I'm thinking is "holy shit this looks lovely!".

It's a shame that you're reminded of it being a fan effort. But at the same time, The art style has changed quite a bit since the first game. In ME it was more basic and stripped down, so if these had been in that game, sure I'd feel the same way. But ME2 and onwards had some quite drastic style changes, in pretty much every visual way. And in my opinion, these fit in just as well as the originals. :/

Different strokes for different folks is what it is.
 
At the very top, under "Antialiasing compability" paste; "0x000000C1"

I use this for Sparse grid AA, almost as good as Super sampling and slightly faster.

Set behavior flags to "none"
AA Mode to override


AA setting to 4x multisampling
and AA transparancy SS to 4x Sparse grid SS.

Under texture filtering set LOD bias to -2.000

it is possible that this will work with normal Super sampling, but i haven't checked.

EDIT: try THIS for a list of compatibility bits.

Still doesn't work. And for some reason the UAC shield pops upfor this program even though I have UAC disabled on this PC. Kind of frustrated I cant get this or the SSAA tool to work because I have the extra fps to spare and so many games nowadays come with shitty AA solutions.
 
Nvidia inspector isnt working with Mass Effect 3 for me. Anybody see anything wring here?


fvK1Q.jpg


It's obvious ingame that there is no AA at all so i wont waste time posting a SS.
how come my nvidia inspector settings don't look like this? is there some kind of "advanced" mode i need to go into? i don't have nearly this many choices.
 
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