Are you willing to share your mods/settings? I think several of us would love that.
Never! ESPECIALLY as we get more and more tessellation. What's the point of all those details if aliasing turns them into a jumbled mess? It's just a waste of processing power and turning it off not only runs better but looks better in that case. We have plenty of games that have all the DX11 shit running with perfect AA and the proof is in this thread. L.A. Noire's issues are because of it being a console port and nothing else.I think we're way past the point where IQ>>>>>everything else when determining what makes visuals appealing.
That, and aesthetics, obviously.
No problem, though it's not my work, it's configured from Matso's enb over at the nexus, plus several texture mods. His enb has different presets (cinematic, atmospheric... etc) so it was hard to nail the "realistic" look I went for.Are you willing to share your mods/settings? I think several of us would love that.![]()
Big performance hit with that setup?
Have some Far Cry 2 with Far Cry 2 - Graphical Enhancement Suite
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pics
Hey guys I need your help with Assasin's Creed: Revelation. I just got a new GeForce 570 (my first NVIDIA in a long time) and I'm a complete noob for setting it up. I'm running the game with everything maxed out in the options menu except for multisample to OFF.
Then my inspector looks like that:
![]()
Overall the game looks and run ok (mostly 60fps with small dip in the lower 50s from time to time) but I have some small issues that kinda annoys me.
First of all there's kind of a line that runs along with me at 20-30yards in front of me. At first I thought it was an Aniso issue but I force it to 16x and it's still there. Might be a shadow issue? I'm not sure.
Speaking of shadows, my other issue is that the shadows are....fuzzy... Especially in the distance where they will almost be flickering.
So, is this something I can fix or is it a limitation of the engine/port?
I tried taking screenshots but those issues don't really show well in screenshots so I didn't bother.
Never! ESPECIALLY as we get more and more tessellation. What's the point of all those details if aliasing turns them into a jumbled mess? It's just a waste of processing power and turning it off not only runs better but looks better in that case. We have plenty of games that have all the DX11 shit running with perfect AA and the proof is in this thread. L.A. Noire's issues are because of it being a console port and nothing else.
For some reason I received your message backwards.I'm not sure I follow... we're both saying AA and AF etc are important, aren't we? (IQ=image quality)
What you're talking about is the engine limitation. You can also see it on distant objects have a shitty texture for what you should be seeing. It's a design layover from it being a console game, blame them.Hey guys I need your help with Assasin's Creed: Revelation. I just got a new GeForce 570 (my first NVIDIA in a long time) and I'm a complete noob for setting it up. I'm running the game with everything maxed out in the options menu except for multisample to OFF.
Then my inspector looks like that:
![]()
Overall the game looks and run ok (mostly 60fps with small dip in the lower 50s from time to time) but I have some small issues that kinda annoys me.
First of all there's kind of a line that runs along with me at 20-30yards in front of me. At first I thought it was an Aniso issue but I force it to 16x and it's still there. Might be a shadow issue? I'm not sure.
Speaking of shadows, my other issue is that the shadows are....fuzzy... Especially in the distance where they will almost be flickering.
So, is this something I can fix or is it a limitation of the engine/port?
I tried taking screenshots but those issues don't really show well in screenshots so I didn't bother.
dude to be honest with you, i think it's the shadow resolution. don't think too much of it. I ignored it and I was fine.
Turn off shadows as see if it's still in the game, take a screenshot of it. or make a gif, or record it and put uit up on youtube so we can see it?
What you're talking about is the engine limitation. You can also see it on distant objects have a shitty texture for what you should be seeing. It's a design layover from it being a console game, blame them.
Just... wow. I really need to figure out the whole lighting and camera thing.Project CARS pre alpha build 244
No problem, though it's not my work, it's configured from Matso's enb over at the nexus, plus several texture mods. His enb has different presets (cinematic, atmospheric... etc) so it was hard to nail the "realistic" look I went for.
My config: http://www.mediafire.com/?lc95j7f8l55s15u
Just copy/paste to the game's directory. It includes the FXAA injector for some post sharpening.
It's all in the enb file.Seems to be missing injector folder.
It's all in the enb file.
A couple more shots:
*Smokin' NFS: Hot Pursuit Pics*
For real? Getting away from 30fps is one of the main reasons I wanted to get away from concoles. 1080p 60fps is a must, any AA I can squeeze out of my 560ti after that (which is usually pretty decent) is just gravy.I have more of an issue with the horrible aliasing. It makes me die inside. I can even handle the 30fps just fine, but the aliasing... must be strong...
The file's size is 697kb, of course notAre the texture mods you used also included? Great shots by the way.
For real? Getting away from 30fps is one of the main reasons I wanted to get away from concoles. 1080p 60fps is a must, any AA I can squeeze out of my 560ti after that (which is usually fairly moderate) is just gravy.
So this gave me the urge to hop back into NFS: Hot Pursuit after a 6 month hiatus, and the game is asking for my CD Key again. Uh-oh. "Already been used the maximum number of times." Pray for me as I venture into EA online support![]()
It's all in the enb file.
A couple more shots:
Hmmm, seems I can't launch the game unless I disable the d3d9inject.dll in enbseries.ini. This was the reason I asked if the inject folder was missing.
Sorry, just create your own injector using the installer from here: http://skyrim.nexusmods.com/mods/131Hmmm, seems I can't launch the game unless I disable the d3d9inject.dll in enbseries.ini. This was the reason I asked if the inject folder was missing.
For real? Getting away from 30fps is one of the main reasons I wanted to get away from concoles. 1080p 60fps is a must, any AA I can squeeze out of my 560ti after that (which is usually pretty decent) is just gravy.
So this gave me the urge to hop back into NFS: Hot Pursuit after a 6 month hiatus, and the game is asking for my CD Key again. Uh-oh. "Already been used the maximum number of times." Pray for me as I venture into EA online support![]()
EA Customer Service said:Hello foomfoom415,
Thank you for contacting Electronic Arts.
I appreciate your interest in Bad Company 2.
Is that back in public beta again? I preordered it and jumped in on said public beta a month or so ago, but miss it terribly(T2)
Swing and a miss...