Hopping on the Black Ops train.
http://www.abload.de/img/blackops2012-10-0814-piu99.png[/im]
For some reason my head stayed on the gun after the tank shooting bit... Headless Mason!
[img]http://www.abload.de/img/blackops2012-10-0815-28uav.png[/mg][/QUOTE]
I find it even weirder now that you can't see your own legs during gameplay..
It's lifted.Did they lift the NDA on mechwarrior online or are you guys just playing with fire?
I just built:
-Gigabyte 670
-i5 3570k
-8 GB ram
All at stock clock. Havn't had the need to OC anything yet. I suppose I'll have to start soon.
Runs almost everything at full. Only Metro 2033 and Batman AC chug up and down with performance.
Natural Selection 2 Beta
This game is awesome and deserves more love
I love this game too. Ill post some pics soon ehough.
Also, are you downsampling?
Looks like I've gotta cop that 670 (or two...yeah right...).
I'm on a i7 2600k right now, w/ 16 GB of RAM and a 570 Twin Frozr (still don't know what that means) and Sleeping Dogs on max w/ or w/o texture upgrade is super choppy. I actually can't run anything at a solid 60 on ultra, but it's smooth enough for me. Something tells me that once I see a solid 60 though, that it'll never be enough for me again.
A 670 is for sure incoming before 1313 releases. And by that time it probably won't even be enough.
@Sax Russel: Why do you tease me with a space sim and then when I immediately google it, it's apparently another MMO![]()
Diaspora
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Nope! There's some multiplayer stuff that I haven't looked into, but the core of this (standalone) FreeSpace 2 mod is a campaign set during the recent Battlestar Galactica show. I'm not sure how many total missions there are, I've only played the first few, but they plan on adding more to it over time I think.
http://www.hard-light.net/forums/index.php?topic=81859.0
Borderlands looks so lame without the black lines.
Natural Selection 2 is probably one of the best looking games out there today and hardly anyone even knows it. Especially the lighting in the game.Natural Selection 2 Beta
This game is awesome and deserves more love
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guild wars
Spec Ops: The Line
Decent port considering the game's budget, but it probably has the most atrocious BINK cutscenes. It's like a 240p youtube video.
Just what we needed, an Instagram filter for PC games =P
You really should! Sleeping Dogs plays at a smooth 60 for me with some dips here and there. Witcher 2 even runs at 60 at full (with no ubersample)Looks like I've gotta cop that 670 (or two...yeah right...).
I'm on a i7 2600k right now, w/ 16 GB of RAM and a 570 Twin Frozr (still don't know what that means) and Sleeping Dogs on max w/ or w/o texture upgrade is super choppy. I actually can't run anything at a solid 60 on ultra, but it's smooth enough for me. Something tells me that once I see a solid 60 though, that it'll never be enough for me again.
A 670 is for sure incoming before 1313 releases. And by that time it probably won't even be enough.
I use these settings:settings? I have SweetFX, anything else I need?
The default saturation on SweetFX looks really cool in the foresty areas but it is blinding in the snow.
/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1
#define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 0 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_TONEMAP 0
#define USE_VIBRANCE 0 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_SEPIA 0
#define USE_VIGNETTE 1 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by vignette)
#define USE_DPX 1 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.5 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 2 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // Center of effect.
/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
//I have yet to find good default settings for this .. maybe you can?
float Red = 15.0; //[1.0 - 15.0]
float Green = 15.0; //[1.0 - 15.0]
float Blue = 15.0; //[1.0 - 15.0]
float ColorGamma = 1.0f; //[0.1 - 2.5]
float DPXSaturation = 1.0f; //[0.0 - 8.0]
float RedC = 0.3f; //[0.6 - 0.2]
float GreenC = 0.3f; //[0.6 - 0.2]
float BlueC = 0.3f; //[0.6 - 0.2]
float Blend = 0.5f; //[1.0 - 0.0] How strong the effect should be
Man, for being a trick to fake depth by pushing pixels around, parallax occlusion mapping sure looks amazing...
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Is there a way to put your weapons away entirely in Dishonored so we can see the whole scene?
It looks like Mr. Big was doing this, but they might be in-engine cinematics. The first one most likely is.
Love scrolling through all those great pictures and then suddenly the smudged mess that is Guild Wars 2 appears. Yuck.
Really need to check out Diaspora, think that could be a great game.
That's not GW2, mate. That's the Injector. I dislike it, but this thread isn't for forcing our opinions on others, much less visual fidelity.
No, it isn't. I have actually played GW2 and that game is smudged no matter what you do, much worse with FXAA. So unless he developed the game, this isn't pointed at him.
I play it daily, and no, no it's not.
There IS a depth blur setting that you can turn off.
The game, however is solid. Turn off Blur and FXAA and then stop complaining, please.