Is downsampling through gedosato better than just regular OGSSAA? I thought the main use was to have downsampling on games that didn't support it, but RE6 does.
Great shots, btw
Regular driver downsampling is limited to a useful ratio of 2x2 generally.
And it only uses a bilinear filter.
However, GeDoSaTo doesn't really have a resolution limit, and better filters to choose from.
But, downsampling a game with noAA at the downsampling resolution still is going to look very aliased. Regardless of Driver based or GeDoSaTo. Even Nvidia's built in OGSSAA modes (1x2,2x2,3x3,4x4,etc) suffer the same issues in a lot of games.
If you downsample, you generally need to combine other AA methods in conjunction to get a worthwhile result (IE: MSAA,FXAA/SMAA,other post processing AA). Unless you are playing your game at insane ratios that are unplayable.