Free Camera?
Wow, Wakfu. And it looks like people are actually playing? The primary reason I stopped playing was the population completely died
What causes that banding you see there in that last screenshot? Is it compression? Reducing the number of colours in the image?
Out of interest, when taking screenshots with DSR, do they come out in the native size or whatever your screen res is?
Native size. Having some weird screen flickering issues with it though. Kinda random so I am a bit concerned.
Oh boy Resident Evil Revelations 2 is fun!
Barry's daughter looks really peculiar in this new game, zombie guy seems to agree!
Stuff like this is why every game should come to PC.
Rendering at 5120x2880, injected SMAA, a mod to disable the filter, a mod to replace the character models, a mod to disable the UI, and a mod to apply shaders that let you fine tune the visuals.
A lot of those come from the same application (GeDo!) but the fact that all that stuff is layered on top and provides such a different experience from what was available on consoles is great.
Man, what? They've got lightsabers in this game?
May as well put these here. Apologize in advance for the blurring, as, for whatever reason, SweetFX refuses to work without SMAA, and SMAA interacts very strangely with SGSSAA. Lumasharpen does absolutely nothing to help. Still think it looks better with than without, so there you go. Also running with HBAO+.
Gaussian bloom is one of the nicest, if not THE nicest, bloom shaders I've ever seen, far better than most of the overwrought bloom effects I've seen in video games. I am also a fan of CA. (Don't hurt me!) I just like the subtle touch of color it adds to the image, though it would be really nice if there were some way I could not apply it to the UI.
Looking forward to seeing the game get its DX11 update. With some better material shaders, better AO, and some decent built-in AA (TXAA would be really nice), the game could really sing.
Yeah, those billboard tree branches aren't doing the game any favors.
I looked at the forum on DET. Didn't seem to find anything.
To elaborate a bit, it's pretty much the same as "standard" Nvidia downsampling. You just don't have to set the resolution up yourself (just tick boxes) and you can go higher. The max I could get out of my display was 1800p. Now I can run 3480x2160. And select it in every game. Pretty awesome. Oh, and you can also decide for a sharper or smoother image. Need to check that out. Hoping for higher resolutions in the future though. I think GeDoSaTo is definitely not obsolete.
Fixed my flickering problem, it was Afterburner. :/
I'm surprised that no one has done higher resolution textures for Enslaved. I always figured that its art style would inspire some enterprising modder to give it some polish.
I could be crazy, but is the aspect ratio correct on these? People look a bit stocky, especially on that bottom one.
Really need to add some other AA on top of this. Still a ton of aliasing. I imagine it looks even worse in motion.
So with DSR, can you make it look sharper than traditional downsampling?
Well, 8xSGSSAA is less blurry simply because it takes more samples, heh.In my original testing SweetFX worked fine.
But regardless, the blur you have here seems FAR more severe than when using even 8xSGSSAA, the bloom and CA and everything else added in seems to conflict as well.
Try using 4xSGSSAA with 0x004012C5 instead.
As well, I DOUBT They will actually add in decent AA or anything to the DX11 client, the most that changed sounds just like some texture stuff and water.
The only way decent AA will make it's way into FFXIV is if someone armed with the proper information and way to present it could meet face to face with Yoshida. Which is something else I doubt will happen even though I REALLY want it to.
I could write a huge post about it on the official forum but I doubt anything would come from it.
Sometimes you just get that golden moment..