Trying a new trick:
The way I've been getting shots of this game is to setup the frame at a playable res, switch to very high res with an SRWE preset (thanks Jim), and starting bandicam's multishot at 1 shot per second. 1 per second also being my framerate at that point, haha. Mostly that's to be sure I got the shot, as I see for certain the frame counter turn yellow.
What's interesting is its finally a good way to try something I've often wanted to. Many games have exposure ramping happening a lot. Whether its 'adaptation', or in this case, fading up brightness from the pause (pause > inventory specifically) screen, you have the material needed for an HDR exposure. Before it was impractical cause I couldn't get all the in betweens of the ramp, but the multishot snags it perfect.
So here I put together 6 images into one in photoshop, and boosted the clarity as is customary with HDR imagery. In video games, which are halfway to such visuals already, its especially nifty looking (I'm guessing, but I think this turned out nifty).