I still think it's silly when you put lens artifacts into something where there are no lenses involved, e.g. first person games where you look through the eyes of your character.
It's fine in something like the roadside cameras of a racing game I guess.
For the most part I agree. I don't understand why a first person game would emulate a camera unless it was a game from a camera's POV. Other games that have helmet/face shields... have room to play around..
I also have yet to see a good implementation (other than the skyrim enbeffectprepass.fx for the DoF I have) that separates the CA to primarily the out of focus areas and the outer limits of the (wide) lens. Most games seem to slop it on top of everything.
Like this shot (i had the settings wrong):
These two shots are from a 'playable' config of Confidence Man's ENB. Gets about 27-30 on 1200p outdoors, but thats including the new memhack and uGrids 15! I must say, it is quite different to play Skyrim and never see pop in.