It's possible that it's marked as a pre-launch title. I know some titles don't allow screenshot or clip sharing before they launch. Limbo was one of them, and there have been other titles that haven't been allowed to at all but they're rare.Does anybody know why we cant share screenshots of FF15 on the xbox?
Yes.I assume that the PS4 always renders in 1080p (when a game supports that resolution) and just downscales the image for 720p output.
If you can pick it up on sale it really isn't a bad game. Play through it on the hardest available difficulty.Gonna make me go buy Ryse right now. That game is gorgeous.
![]()
Editing because the vertical pic made the post too long. Sorry for that.
Nothing compared to your The Order shots. THAT is stupendous.Holy moly! that's stupendous!
The replay track cameras amaze me with their detail and drawing distance.
![]()
![]()
![]()
Can also confirm that Gestault will eventually post some Ryse shots here, there are tons of them he took according to my news feed.
Doesn't look like a car, nice ! (+ nice avatar btw)
You are all making really good job with your Drive Club shots, impressive, thx.
PS: sorry nib, I know, we have the same avatar. (I have got mine for many years on french forums).
Game looks ridiculously good.The game looks just as good as it ever did, but I don't want to get carried away with shots of the same game.
![]()
Gonna make me go buy Ryse right now. That game is gorgeous.
Damn love these.
More DRIVECLUB gameplay, because this game is all I ever play at the moment lol, despite a massive backlog
Some more of Ryse XB1
![]()
This scene right here is the best face graphics I have seen to date, and right after your shot the camera faces teh Oracle and her eyes and facia animation, though just a second or two are staggering
![]()
https://www.youtube.com/watch?feature=player_detailpage&v=0NgqNvcUr2s#t=431
The game looks just as good as it ever did, but I don't want to get carried away with shots of the same game.
While Ryse's cutscenes are impressive, all of them are pre-rendered videos. I don't see the point of posting screenshots of those.
As nbnt points out, problem is they're pre-rendered video captures full of video compression since these screenshots aren't being generated by the hardware.This scene right here is the best face graphics I have seen to date, and right after your shot the camera faces teh Oracle and her eyes and facia animation, though just a second or two are staggering
The replay track cameras amaze me with their detail and drawing distance.
![]()
As nbnt points out, problem is they're pre-rendered video captures full of video compression since these screenshots aren't being generated by the hardware.
To expand on that. If you play the PC version on the highest settings you'll notice that the cutscenes that are pre-rendered look worse than gameplay, as they are rendered on the XB1 graphical settings and not on the PC max settings.We were slightly disappointed to see developer Crytek adopt pre-rendered cutscenes rather than present story moments with in-engine rendering. No doubt this is to mask the lengthy loading times the game sadly features. But the scenes themselves do seem to have been pre-rendered using the game's engine, so visually there's no jump in graphical quality between in-game animation and pre-rendered cutscenes. For hardcore games tech geeks, this may be a disappointment but to the average gamer it will pass by unnoticed.
http://www.wired.co.uk/reviews/games/2013-11/ryse-review
Which would explain the many times the game goes from cutscene to gameplay in single shot with no change in IQ.
And that as well of courseOn top of the compression and such, yeah... it is quite noticable.
To expand on that. If you play the PC version on the highest settings you'll notice that the cutscenes that are pre-rendered look worse than gameplay, as they are rendered on the XB1 graphical settings and not on the PC max settings.
I believe Crytek pre-rendered certain scenes to make sure that they could ship the game as a launch title.
We were slightly disappointed to see developer Crytek adopt pre-rendered cutscenes rather than present story moments with in-engine rendering. No doubt this is to mask the lengthy loading times the game sadly features. But the scenes themselves do seem to have been pre-rendered using the game's engine, so visually there's no jump in graphical quality between in-game animation and pre-rendered cutscenes. For hardcore games tech geeks, this may be a disappointment but to the average gamer it will pass by unnoticed.
http://www.wired.co.uk/reviews/games/2013-11/ryse-review
Which would explain the many times the game goes from cutscene to gameplay in single shot with no change in IQ.
All gameplay.
![]()
![]()
![]()
This isn't true, which makes Ryse interesting. There are cutscenes in Ryse that are rendered in real time, and the ones that aren't are using gameplay assets (meant to hide loading times). It's kind of a weird situation.While Ryse's cutscenes are impressive, all of them are pre-rendered videos. I don't see the point of posting screenshots of those.
Lack of Ori screenshits sadden me
This shot is amazing. Those details you could never see before. Look at the house on the right... there are even steps leading towards the lake.
Those details really make the environment come to life... and this is a damn racing game! Some guy just went on to model an entire establishment in a location you wont see while racing. And this is throught every Driveclub track.
Props to Evo on that front.
I've played it and I know which ones were pre-rendered, certainly not just half. More like 98%.Only half of them are.
For a specific example, the cut scene at the beginning of 'The Edge of the World' is all in game. The ones pre-rendered are the skippable ones