2015 Console Screenshot Thread (PS4, XB1, Wii U) [READ OP!]

If I have my PS4 hooked up to a 720p TV and I take a screenshot, will it be saved in 1080p or 720p? I assume that the PS4 always renders in 1080p (when a game supports that resolution) and just downscales the image for 720p output.
 
Does anybody know why we cant share screenshots of FF15 on the xbox?
It's possible that it's marked as a pre-launch title. I know some titles don't allow screenshot or clip sharing before they launch. Limbo was one of them, and there have been other titles that haven't been allowed to at all but they're rare.
 
The replay track cameras amaze me with their detail and drawing distance.

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Forza 5 (Forzavista)
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Forza 5 gameplay
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Forza Horizon 2 (Replay Camera Angle)
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Can also confirm that Gestault will eventually post some Ryse shots here, there are tons of them he took according to my news feed.
 
Can also confirm that Gestault will eventually post some Ryse shots here, there are tons of them he took according to my news feed.

lol, you know my M.O. all too well, though I did an initial batch a page or so back. I started a playthrough on the highest difficulty to mess around. The game looks just as good as it ever did, but I don't want to get carried away with shots of the same game.

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Doesn't look like a car, nice ! (+ nice avatar btw)

You are all making really good job with your Drive Club shots, impressive, thx.

PS: sorry nib, I know, we have the same avatar. (I have got mine for many years on french forums).

Thanks mate appreciate the compliment :) And yes I love Tron haha it's my profile pic on my PC as well.
 
Gonna make me go buy Ryse right now. That game is gorgeous.

If you get it, turn your TV's sharpness up by about 10-20% because Ryse is not only 900p, so naturally slightly blurry, but it uses heavy (but good) AA, which adds to the blur. Don't turn up the sharpness too much though, because you definitely don't want to oversharpen.
 
Damn love these.

More DRIVECLUB gameplay, because this game is all I ever play at the moment lol, despite a massive backlog…

I find the first capture I posted particularly impressive, as you can see the later parts of the long point-to-point track from up there.

DC has replaced Destiny as my go-to quick play game. It's extremely addictive.

Nice gameplay captures again, BTW.
 
Wanted to post some FFXV shots, but for some reason I keep getting an error when I try to share them >.>

Anyways,
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While Ryse's cutscenes are impressive, all of them are pre-rendered videos. I don't see the point of posting screenshots of those.
 
While Ryse's cutscenes are impressive, all of them are pre-rendered videos. I don't see the point of posting screenshots of those.

Only half of them are.

For a specific example, the cut scene at the beginning of 'The Edge of the World' is all in game. The ones pre-rendered are the skippable ones
 
This scene right here is the best face graphics I have seen to date, and right after your shot the camera faces teh Oracle and her eyes and facia animation, though just a second or two are staggering
As nbnt points out, problem is they're pre-rendered video captures full of video compression since these screenshots aren't being generated by the hardware.
 
The replay track cameras amaze me with their detail and drawing distance.



B82Np2.jpg

This shot is amazing. Those details you could never see before. Look at the house on the right... there are even steps leading towards the lake.

Those details really make the environment come to life... and this is a damn racing game! Some guy just went on to model an entire establishment in a location you wont see while racing. And this is throught every Driveclub track.

Props to Evo on that front.
 
As nbnt points out, problem is they're pre-rendered video captures full of video compression since these screenshots aren't being generated by the hardware.

We were slightly disappointed to see developer Crytek adopt pre-rendered cutscenes rather than present story moments with in-engine rendering. No doubt this is to mask the lengthy loading times the game sadly features. But the scenes themselves do seem to have been pre-rendered using the game's engine, so visually there's no jump in graphical quality between in-game animation and pre-rendered cutscenes. For hardcore games tech geeks, this may be a disappointment but to the average gamer it will pass by unnoticed.

http://www.wired.co.uk/reviews/games/2013-11/ryse-review

Which would explain the many times the game goes from cutscene to gameplay in single shot with no change in IQ.
 
We were slightly disappointed to see developer Crytek adopt pre-rendered cutscenes rather than present story moments with in-engine rendering. No doubt this is to mask the lengthy loading times the game sadly features. But the scenes themselves do seem to have been pre-rendered using the game's engine, so visually there's no jump in graphical quality between in-game animation and pre-rendered cutscenes. For hardcore games tech geeks, this may be a disappointment but to the average gamer it will pass by unnoticed.

http://www.wired.co.uk/reviews/games/2013-11/ryse-review

Which would explain the many times the game goes from cutscene to gameplay in single shot with no change in IQ.
To expand on that. If you play the PC version on the highest settings you'll notice that the cutscenes that are pre-rendered look worse than gameplay, as they are rendered on the XB1 graphical settings and not on the PC max settings.

I believe Crytek pre-rendered certain scenes to make sure that they could ship the game as a launch title.
On top of the compression and such, yeah... it is quite noticable.
And that as well of course :)
 
To expand on that. If you play the PC version on the highest settings you'll notice that the cutscenes that are pre-rendered look worse than gameplay, as they are rendered on the XB1 graphical settings and not on the PC max settings.

I believe Crytek pre-rendered certain scenes to make sure that they could ship the game as a launch title.

On top of the compression and such, yeah... it is quite noticable.
 
We were slightly disappointed to see developer Crytek adopt pre-rendered cutscenes rather than present story moments with in-engine rendering. No doubt this is to mask the lengthy loading times the game sadly features. But the scenes themselves do seem to have been pre-rendered using the game's engine, so visually there's no jump in graphical quality between in-game animation and pre-rendered cutscenes. For hardcore games tech geeks, this may be a disappointment but to the average gamer it will pass by unnoticed.

http://www.wired.co.uk/reviews/games/2013-11/ryse-review

Which would explain the many times the game goes from cutscene to gameplay in single shot with no change in IQ.

Hmm, I distinctly remember seeing compression artifacts in some of the cutscenes that definitely weren't there in-game. I think what the article is saying is that there's no graphical (not IQ) difference between pre-rendered cutscenes and in-game (lighting, textures, etc).

From what I remember, though, pre-rendered cutscenes had less aliasing than in-game, but suffered from compression artifacts. Resulting in an IQ difference between the two.
 
While Ryse's cutscenes are impressive, all of them are pre-rendered videos. I don't see the point of posting screenshots of those.
This isn't true, which makes Ryse interesting. There are cutscenes in Ryse that are rendered in real time, and the ones that aren't are using gameplay assets (meant to hide loading times). It's kind of a weird situation.
 
This shot is amazing. Those details you could never see before. Look at the house on the right... there are even steps leading towards the lake.

Those details really make the environment come to life... and this is a damn racing game! Some guy just went on to model an entire establishment in a location you wont see while racing. And this is throught every Driveclub track.

Props to Evo on that front.

Gotta love the attention to detail. I'm definitely going run replays of all the tracks to see what they hold.
 
Only half of them are.

For a specific example, the cut scene at the beginning of 'The Edge of the World' is all in game. The ones pre-rendered are the skippable ones
I've played it and I know which ones were pre-rendered, certainly not just half. More like 98%.
 
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