2015 Console Screenshot Thread (PS4, XB1, Wii U) [READ OP!]

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It's probably blocked until after release.

You could try checking if they show up on XboxDVR, though. If you don't see any screenshots at all, check your privacy settings on your console to make sure that anyone can see your screenshots.

Screenshots that are blocked from sharing always seem to show up there. That's the only way I could get screenshots for Final Fantasy XV: Episode Duscae, for instance.

Thanks, I did check there. Curiously one of the screenshots did show up there! The last one I took: http://xboxdvr.com/gamer/joaomgcdPT/screenshots

I wonder if I took the other ones too early so they were blocked because the game was just out?

I took some good shots, wish I could somehow get them out of my Xbox One :P
 
damn!, slightly mad did an excellent job IQ wise for this game, I recall they are using 4xMSAA on console versions?
It's refreshing to see good old MSAA instead of the shimmering madness and artifact ridden PPAA solutions used nowadays. Forward rendering is the future if you want jaggy free games.
It's Horizon that uses MSAA (I think the only other console game that currently uses it is The Order). PCARS uses PPAA (not sure which method) and the PS4 version has a temporal component as well, which can be adjusted as of the latest patch. Before that, it had really bad ghosting. Check out Digital Foundry's latest article on it to see what I mean.
 
Arkham Knight really doesn't come off looking very nice in screens. It has that unfocused and CA'd to hell look that Bloodborne does. Not really sure why they would do that to the IQ. It's a 1080p game, right? Does their AA solution take care of shimmering and pixel crawl nicely? I'm sure it looks great in motion though, and I'm very much looking forward to playing it tonight.
 
Anyone got any Batman shots from Xbox one? still want to know if it's 1080p. A couple of the PS4 shots look pretty good but I need to see it in motion really.
 
Honestly the Batman shots don't impress me at all. Screenshots just don't give the game justice. But I can imagine the game is mindblowing in motion.
 
It's Horizon that uses MSAA (I think the only other console game that currently uses it is The Order). PCARS uses PPAA (not sure which method) and the PS4 version has a temporal component as well, which can be adjusted as of the latest patch. Before that, it had really bad ghosting. Check out Digital Foundry's latest article on it to see what I mean.
UFC also uses 4xMSAA, just like Horizon 2 ;)
 
Wow is it the same model they use for realtime gameplay? Like if you zoom in close enough during gameplay does it have the same amount of detail as that shot?

I don't think it is... The eyes certainly don't look as good in gameplay.

Saying that, the game looks way better on screen than in screenshots.
 
I was gonna post some screenshots of the main game, but I'm having trouble uploading them right now, so have some more Harley Quinn ones instead.

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If you're gonna use film grain, though, a game that takes place at night makes the most sense. Also, is it just me or does the CA only affect stuff that's out of focus?
It can work for daytime too!!! Look at Wolfenstein The New Order and Left 4 Dead series for examples!!!
 
I was gonna post these earlier, but then Batman happened.

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Speaking of Batman, I have some nice environment shots from the intro, but I don't know if I should post them. It's from that part that was shown in the Sony conference.
The diner.
I don't know if people would really consider this a spoiler, but I've seen some crazy things around here. Hah. There's nothing really going on in them, just some nice shots of the area.
 
It can work for daytime too!!! Look at Wolfenstein The New Order and Left 4 Dead series for examples!!!
Yeah, but I meant it makes the most sense because in real life, you would use film with higher light sensitivity (i.e. more silver-halide particles or "grain") for shooting in dark locations.
 
Still blown away by the level of detail in this game. It moves effortless between close-ups and distant shots.

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Still blown away by the level of detail in this game. It moves effortless between close-ups and distant shots.
Yeah, they are doing some very cool stuff with their cutscenes I think. After the opening, when we see Penguin and Two-Face, and then the camera pulls back...and keeps pulling back...and I realized it was all real-time, and we pull back to see the whole city, and then spot Batman, and push in and spin around until we are on a closeup on his face, and then pull back into gameplay camera and the game properly starts. Pretty impressive stuff.
 
Potentially spoilery cutscene captures from a game that was released today?! Gimme a break. What's the point in posting cutscenes anyway?
 
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