The first shot is the animated model viewer... Nice detail.
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Finally someone got the eyes right.
It's probably blocked until after release.
You could try checking if they show up on XboxDVR, though. If you don't see any screenshots at all, check your privacy settings on your console to make sure that anyone can see your screenshots.
Screenshots that are blocked from sharing always seem to show up there. That's the only way I could get screenshots for Final Fantasy XV: Episode Duscae, for instance.
It's Horizon that uses MSAA (I think the only other console game that currently uses it is The Order). PCARS uses PPAA (not sure which method) and the PS4 version has a temporal component as well, which can be adjusted as of the latest patch. Before that, it had really bad ghosting. Check out Digital Foundry's latest article on it to see what I mean.damn!, slightly mad did an excellent job IQ wise for this game, I recall they are using 4xMSAA on console versions?
It's refreshing to see good old MSAA instead of the shimmering madness and artifact ridden PPAA solutions used nowadays. Forward rendering is the future if you want jaggy free games.
The first shot is the animated model viewer... Nice detail.
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UFC also uses 4xMSAA, just like Horizon 2It's Horizon that uses MSAA (I think the only other console game that currently uses it is The Order). PCARS uses PPAA (not sure which method) and the PS4 version has a temporal component as well, which can be adjusted as of the latest patch. Before that, it had really bad ghosting. Check out Digital Foundry's latest article on it to see what I mean.
Anyone got any Batman shots from Xbox one? still want to know if it's 1080p. A couple of the PS4 shots look pretty good but I need to see it in motion really.
Wow is it the same model they use for realtime gameplay? Like if you zoom in close enough during gameplay does it have the same amount of detail as that shot?
so no AA on consoles?PIZZA POWER!!!
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so no AA on consoles?
Batman: Arkham Knight (PS4)
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I'm not sure about that with it's CA and film grain.Honestly the Batman shots don't impress me at all. Screenshots just don't give the game justice. But I can imagine the game is mindblowing in motion.
Ahhhhhh crap, forgot about UFC. You gain Tech Trivia XP for that one.UFC also uses 4xMSAA, just like Horizon 2![]()
If you're gonna use film grain, though, a game that takes place at night makes the most sense. Also, is it just me or does the CA only affect stuff that's out of focus?I'm not sure about that with it's CA and film grain.
It can work for daytime too!!! Look at Wolfenstein The New Order and Left 4 Dead series for examples!!!If you're gonna use film grain, though, a game that takes place at night makes the most sense. Also, is it just me or does the CA only affect stuff that's out of focus?
Yeah, but I meant it makes the most sense because in real life, you would use film with higher light sensitivity (i.e. more silver-halide particles or "grain") for shooting in dark locations.It can work for daytime too!!! Look at Wolfenstein The New Order and Left 4 Dead series for examples!!!
Good point, I agree with that.Yeah, but I meant it makes the most sense because in real life, you would use film with higher light sensitivity (i.e. more silver-halide particles or "grain") for shooting in dark locations.
Still blown away by the level of detail in this game. It moves effortless between close-ups and distant shots.
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Yeah, they are doing some very cool stuff with their cutscenes I think. After the opening, when we see Penguin and Two-Face, and then the camera pulls back...and keeps pulling back...and I realized it was all real-time, and we pull back to see the whole city, and then spot Batman, and push in and spin around until we are on a closeup on his face, and then pull back into gameplay camera and the game properly starts. Pretty impressive stuff.Still blown away by the level of detail in this game. It moves effortless between close-ups and distant shots.