2015 PC Screenshot Thread of the Only Place Where Compression Isn't

COD Ghosts/Mastereffect

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Nice. Probably too much CA but I like the tonemapping/bloom. Makes it look like the lighting has been redesigned. Or maybe the vanilla game looks really good I can't remember. Would you mind sharing your preset ? Could be useful.

Unrelated but I didn't know where to ask. I was watching GoT and was curious what kind of filter or curve would be useful to reach that kind of cold beautiful desatured picture :

Here you go :

https://sfx.thelazy.net/games/preset/3176/

About the CA , i did tone it down a few notches after those shots .

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Does anyone here remember having problems with The Witcher 2 keybord shortcuts/keybindings?

Only a few seem to work for me, like WASD (H for hiding hud doesn't work for example despite having read on the official forums that it should work) on top of that, all ReShade keybindings fail. Can't use the "official" ones and can't set up my own. The game must have some form of special treatment when it comes to k-board controls or I did something wrong.
 
A huge reason that I love Enslaved so much is because of how expressive the characters are. Ninja Theory did a phenomenal job w motion capture and getting great vocal performances from the actors. It also helps that the script was written by Alex Garland, the dude who wrote and directed that Ex Machina movie that just came out.
 
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How do you guys use Timestop in this game? Are there known key-bindings for that?

Edit: Found it. bind "F1" "cvarrandom g_stoptime 1 1" bind "F2" "cvarrandom g_stoptime 0 0" as an example
 
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How do you guys use Timestop in this game? Are there known key-bindings for that?

First, set some launch options.

Code:
+com_skipIntroVideo 1 +com_allowConsole 1

In-game, open the console with CTRL ~

Enter these two commands (alter the hotkey to your personal preference):

Bind F1 cvarrandom g_stoptime 1 1
Bind F2 cvarrandom g_stoptime 0 0

HUD toggle:
Bind F3 toggle g_showhud

Those hotkeys will be stored in your wolfconfig.cfg file (location - \User\Saved Games\MachineGames\Wolfenstein The New Order\base)

Hotsampling works, so 8K shots are a simple matter of resizing the window to 8K, taking a shot, and resizing back down.
 
First, set some launch options.

Code:
+com_skipIntroVideo 1 +com_allowConsole 1

In-game, open the console with CTRL ~

Enter these two commands (alter the hotkey to your personal preference):

Bind F1 cvarrandom g_stoptime 1 1
Bind F2 cvarrandom g_stoptime 0 0

HUD toggle:
Bind F3 toggle g_showhud

Those hotkeys will be stored in your wolfconfig.cfg file (location - \User\Saved Games\MachineGames\Wolfenstein The New Order\base)

Hotsampling works, so 8K shots are a simple matter of resizing the window to 8K, taking a shot, and resizing back down.

Thanks for the Info!
 
Just one shot, as flickr has serious upload problems at the moment due to their stupid decision to auto-upload every picture in their new app so they're DDoS-ing themselves at the moment (o how silly some managers are...)

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Nice time filler until The Witcher 3 I suppose.

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EDIT: Apparently a lot of my shots were taken with low-medium settings... didn't realize that they somehow reverted. So yeah, I won't be posting anymore of those...
 
First time goofing around with SRWE (7680x3240) + Endeavour Mod. Both are quite simple yet very effective! Would love to actually have a 21:9 display lol. Unfortunately the Rockstar Editor doesn't save stuff like foot- and wheel prints in the sand... so let's just pretend it's a hovering car! :p

Apart from that, only SweetFX + 2xMSAA applied. Funnily enough the car shadows looked like crap with PCSS... jaggies everywhere. Used the in-game "Softest" setting for this shot. I thought PCSS was supposed to be the best smooth looking solution for shadows.

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First time goofing around with SRWE (7680x3240) + Endeavour Mod. Both are quite simple yet very effective! Would love to actually have a 21:9 display lol. Unfortunately the Rockstar Editor doesn't save stuff like foot- and wheel prints in the sand... so let's just pretend it's a hovering car! :p

Apart from that, only SweetFX + 2xMSAA applied. Funnily enough the car shadows looked like crap with PCSS... jaggies everywhere. Used the in-game "Softest" setting for this shot. I thought PCSS was supposed to be the best smooth looking solution for shadows.

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Idea to try: instead of jumping straight to that specific point in the rockstar recorded video, try starting from the beginning and fast forwarding to the exact point.

I found that if I didn't let the actual action play out, the effects of said action didnt appear.

As an example, if I jumped straight to a shot of my character with an exploding car behind them, I would just see a car behind floating in the air. but if I let it play out to that point, the explosion itself would render in, looking exactly as the realtime scene did.
 
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