2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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Your CE table for Arkham Origins is great One3rd. You included a lot of options to change the look of the game.
Thanks Nick! Having control of the in-game DOF, tonemap, and bloom values does make for interesting variations on scenes we may have seen 100 times before. I do wish it was similar to external injectors where you start with the image on screen and tweak from there but with the in-engine tweaking all the settings go back to default values when enabling manual control...can be a bit daunting when you just want to add some DOF into a scene and then having to spend 30 minutes tweaking tonemap and bloom values to get the scene back to where it was before. And sometimes it's an opportunity to take things a little further.
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I've found Psychonauts holds up pretty well visually when you crank up the resolution. I hope you forgive the HUD elements, I haven't figured out a way to remove them.

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Thanks Nick! Having control of the in-game DOF, tonemap, and bloom values does make for interesting variations on scenes we may have seen 100 times before. I do wish it was similar to external injectors where you start with the image on screen and tweak from there but with the in-engine tweaking all the settings go back to default values when enabling manual control...can be a bit daunting when you just want to add some DOF into a scene and then having to spend 30 minutes tweaking tonemap and bloom values to get the scene back to where it was before. And sometimes it's an opportunity to take things a little further.

You're saying there's a way to tweak the bloom values in AO? Is it possible to turn bloom completely off? I hate the bloom used in AO, never really got satisfied when tried to make a custom ReShade setup for the game.
I wanted so bad to replace the ingame bloom with the one from ReShade but didn't find any way to do so. Adding Bloom/AL on top of the ingame bloom looks terrible imo. Maybe I'll run through the game someday again with bloom disabled.
Now, I still need a bloom toggle for Sniper Elite 3, that game's bloom is rape for the eyes...
 
Is there a no hud for MGS Ground Zero? Afair cheat engine doesn't work with that game right? So no free cam etc.

Or can you disable hud in the options?
 
Thanks Nick! Having control of the in-game DOF, tonemap, and bloom values does make for interesting variations on scenes we may have seen 100 times before. I do wish it was similar to external injectors where you start with the image on screen and tweak from there but with the in-engine tweaking all the settings go back to default values when enabling manual control...can be a bit daunting when you just want to add some DOF into a scene and then having to spend 30 minutes tweaking tonemap and bloom values to get the scene back to where it was before. And sometimes it's an opportunity to take things a little further.
...

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Yeah that's the only bummer.. nice to have nonetheless. Have you tried downsampling at all with GedoSato? I couldn't get it to work.
 
I've found Psychonauts holds up pretty well visually when you crank up the resolution. I hope you forgive the HUD elements, I haven't figured out a way to remove them.

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Psychonauts with a little Reshade
Here's some shots I did of Psychonauts a while ago using Reshade to force AO and DoF. The AO works particularly well in shading Raz's face, especially around his eye sockets. That damn HUD though.

 
You're saying there's a way to tweak the bloom values in AO? Is it possible to turn bloom completely off? I hate the bloom used in AO, never really got satisfied when tried to make a custom ReShade setup for the game.
I wanted so bad to replace the ingame bloom with the one from ReShade but didn't find any way to do so. Adding Bloom/AL on top of the ingame bloom looks terrible imo. Maybe I'll run through the game someday again with bloom disabled.
Now, I still need a bloom toggle for Sniper Elite 3, that game's bloom is rape for the eyes...
In Batman AO, and many UE3 engine games, it can be disabled completely by forcing the game to use manual DOF/tonemap settings. This works fairly well for ad-hoc screenshots but will require you to tweak tonemap and DOF settings...although you could use ReShade/SweetFX for this as well.

The table and instructions for this are here, to disable Bloom set "BloomScale" to 0. To disable DOF set "DOF MaxNearBlurAmount" and "DOF MaxFarBlurAmount" to 0. As for the Tonemap settings this you will need to determine for yourself depending on the scene/level as it can change wildly. A good place to start is to know that the default values are set to 1, make small changes in midtones and sceneshadows, and to not forget about using small amounts of scenedesaturation.

Yeah that's the only bummer.. nice to have nonetheless. Have you tried downsampling at all with GedoSato? I couldn't get it to work.
I have. Wasn't able to get it to work. For now I'm using driver resolutions (15MP) with a little in-game AA and SMAA over the top.
 
Psychonauts with a little Reshade
Here's some shots I did of Psychonauts a while ago using Reshade to force AO and DoF. The AO works particularly well in shading Raz's face, especially around his eye sockets. That damn HUD though.

hm it is strange. With actual Gedosato version Turn OFF HUD not working but before time worked. Some effects were gone after turn OFF HUD but worked. Not now :(

here is some my old screenshots without HUD

http://forums.guru3d.com/showpost.php?p=4887638&postcount=628

(edit)

I found copy my old Gedosato version. Turn Off Hud works

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download

http://www.mediafire.com/download/wkrt2ggdqtqallq/Gedosato_Psychonauts.rar
 
Ooh nice! The game doesn't really necessitate having a HUD to play, really. The missing effects are what deter me from disabling the HUD.

Now if only there was a way to increase the draw distance.
 
In Batman AO, and many UE3 engine games, it can be disabled completely by forcing the game to use manual DOF/tonemap settings. This works fairly well for ad-hoc screenshots but will require you to tweak tonemap and DOF settings...although you could use ReShade/SweetFX for this as well.
The table and instructions for this are here, to disable Bloom set "BloomScale" to 0. To disable DOF set "DOF MaxNearBlurAmount" and "DOF MaxFarBlurAmount" to 0. As for the Tonemap settings this you will need to determine for yourself depending on the scene/level as it can change wildly. A good place to start is to know that the default values are set to 1, make small changes in midtones and sceneshadows, and to not forget about using small amounts of scenedesaturation.

That's some good stuff right there. Definitely going to run through the game again using those tweaks, thanks :)
 
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