Now that's why i said "some Photoshop".

Wish Freecam had Bokeh DoF effect. Dunno why still CD Projekt didn't make photomod but i think because of this:
http://abload.de/img/1aroj9.jpg
ah that makes sense. haha yeah that melting faces effect is hilarious at times

pressing 0 on numpad quickly fixes it sometimes, but hairpieces and hats are often not re-aligned.
You can enable the DoF through reshade btw, my effects are now merged in the main lib
https://github.com/crosire/reshade-shaders (OtisFX->Depth Haze). it will require manual editing as reshade's mediator tool requires hard-coded tabs for the shader libs included and the latest public release hasn't been updated yet.
I was just wondering whether I missed something obvious and wrote a piece of code that was unnecessary because I had overlooked a setting (wouldn't be the first time

)
Keep them coming, Enginus, great shots!
I'm not sure I quite understand (my english is not very good today

Are you describing a way how to install the Mediator version of ReShade so it's working?
I did put everything in the bin folder (using an older non mediator ReShade version) but that's not where the exe is and it works but I don't know why. Where the actual exe is there I can't put anything, nothing happens.
The exe loads dlls, by asking Windows for certain objects. Windows will see whether these DLLs are in the exe's folder or in a folder specified by the exe to look there (called a probe path). I think Portal specifies 'bin' as the probe path so windows will look there. If you install Reshade properly, you have to rename (or mediator does that for you) the Reshade64.dll (or reshade32.dll if you're using 32bit windows) to the dll the exe will likely load, e.g. d3d9.dll or d3d11.dll or dxgi.dll. If the .exe loads d3d9.dll and you have renamed the reshade dll as d3d9.dll, windows will load that dll from the path specified by the exe, and with that it initializes reshade (which will load the actual dll so the game starts).
I don't really understand the structure of the mediator ReShade version... can you still manually turn on effects and edit them as you could do with the older ReShade versions using notepad or is the mediator neccessary to change stuff?
You can still edit the files. Mediator is a tool to define profiles, i.e. sets of config values. When you point the mediator to a folder with an exe, it will create a reshade.fx file there, which is actually a 'junction', a link to the real file elsewhere on your harddisk (local to where the mediator is stored). When the reshade dll is loaded (see above), it will load the reshade.fx file. As it's a junction, it will load the file from the actual location (e.g. in mydocuments\reshade), and local to that file the shaders in the 'Reshade' folder, plus the .cfg files. The mediator updates these files in _that_ folder. This has the advantage that you don't need to update files in the game folder.
If you push 'permanently push to application' button, mediator will copy the reshade.fx, reshade folder and cfg files as you have it locally to the mediator to the game folder, removing the reshade.fx junction. From then on, you need to edit the files in the game folder.
so what you do is: download reshade and follow the manual installation steps in the readme in the archive. then simply edit the config files with notepad and you're set.
Hope this helps
