IAmRandom31
Banned
![]()
Just the one for now. I so love the design of the Imperial Shuttle.
ooooooo that looks fantastic
![]()
Just the one for now. I so love the design of the Imperial Shuttle.
I'm not at my PC so I can't confirm but I'm almost 100% sure that one of the AA options is actually TAA.
Right? Inquisition was stunning and that was fucking cross-gen.
Lovely! Snow looks really nice
Frostbite is churning out some of the nicest looking games lately with Battlefront and Need for Speed
4k DSR, No AA, will try turning on next time but this game looks great.
I gotta say that I feel that the whole PBR push of late makes the graphics a bit boring overall. Like too realistic or something. Being physically correct isn't necessarily the right thing for a computer game graphics.
And beyond the announced, touted, hyped, expected and somewhat boring PBR materials and lightning I don't see anything outstanding in these SWBF shots.
I gotta say that I feel that the whole PBR push of late makes the graphics a bit boring overall. Like too realistic or something. Being physically correct isn't necessarily the right thing for a computer game graphics.
And beyond the announced, touted, hyped, expected and somewhat boring PBR materials and lightning I don't see anything outstanding in these SWBF shots.
Thank you very muchI hope you got some more of these..your shots are great.
Lovely! Snow looks really nice
Damn Battlefront looks nice, love me some PBR! But I guess the game still uses (if I'm not mistaken) some kind of crappy MSAA + FXAA combination as BF4/Hardline, Frostbite could really use some fancy TAA.
theres no more msaa, now theres fxaa and taa, tho honestly the taa is pretty shit
God damn, I already got my hopes up :-(
So it isn't even close to the quality of TAA used in UE4 or Ryse?
absolutely not. if they just labeled it fxaa ultra you wouldnt think twice. as sub optimal as it was, the deferred aa from previous FB3 titles will definitely be missed. i shudder to think how bad the forest map is going to look now that we cant use TRSSAA to clean up vegetation
Just downsample, there's an option for resolution scaling in the menus.
absolutely not. if they just labeled it fxaa ultra you wouldnt think twice. as sub optimal as it was, the deferred aa from previous FB3 titles will definitely be missed. i shudder to think how bad the forest map is going to look now that we cant use TRSSAA to clean up vegetation
Just downsample, there's an option for resolution scaling in the menus.
This ^downsampling enough to get worthwhile visual improvements requires multiple top end gpus, something i will never do again until afr is dead and gone. msaa + trssaa provided affordable IQ Increases without investing in crappy mgpu
Oh well that's just really lame, completely get rid of msaa and make an even worse option, sigh...
This ^
Just recently got a 980 Ti but come on lets be honest, there's no way it'll ever be able to run Battlefront in 4K maxed out and maintain 60 FPS. A good TAA implementation would have been a lot better option for maintaining decent IQ and high FPS.
Thanks! Some moreReally like those atmospheric shots Otis!
First time ive used origin and didn't realise there is no screenshot ability.
Not sure I want to buy FRAPS for one game, is it better than the Steam capture function?
thanks,Fraps has a free mode which captures BMPs (I use that too in the shots above). Then use FastStone Image Viewer to convert the BMPs in a batch to e.g. PNGs. Easy![]()
I must say, I COMPLETELY disagree with you.
Notice when he changes skins, the new skin has no PBR materials. It looks like plastic or pvc, where before it looked like some kind of latex and metal.
How PBR Materials affect Eve Online ships
Where previously, we were limited to manually adjusting reflectivity, and diffuse, etc. Most things ended up as a varying roughness of plastic-looking textures. Now, we have materials that react accurately in any lighting environment. What this leads to is some devs relying on more realistic materials, and not leaving the comfort zone of, "Is it metal, plastic, or flesh." With PBR, you can make a "last gen" room look "Next Gen" just by replacing textures and lighting. Even low poly assets look a great deal better with PBR materials. This means better visuals with little variance in performance.
This is all my opinion, and I have no REAL experience with developing materials beyond plugging in diffuse maps and bump maps back in the day.
God damn, I already got my hopes up :-(
So it isn't even close to the quality of TAA used in UE4 or Ryse?
There is also an ENB for the base game that adds SSR etc. (I believe)
Wish I had that version of the game, doesn't work with directors cut as far as I know![]()
How di you get rid of the HUD ?
Edit : Crap , top of page .