CyberPunked
Member


Some of these recent zones have some incredible density.
No. But that brings me to another problem: those other star systems require upgrades to your warp drive. Upgrades the game will seemingly decide to give you at random. And I've yet to get a single one of them...
I wonder if cheat engine could find a way to give them...I am getting sick of grinding for one, I want to explore some lush planets lol.
The Witcher 3
Sadly I have to stop playing the game because it crashes as soon as I start the cut-scene go to meet Triss in Novigrad. Same thing happens in another mission and I believe the cause is that bloody1.21 patch.
As you use an UW monitor, perhaps it's gfx related: set the game in windowed mode in a lower res, e.g. 1920x1080, then try to go through the cutscene?
Is there a way I can move cheats to another table? I like dead end thrills table because of the ability to remove vingette and add free cam etc but I want that unlimited warp distance and atlas lock bypass...
What is up with the color palette in this game? Like while this second image looks clean, and there's no actual CA, the color palette with, for example, the little bits of red in the trees, still make the image feel dirty like there's CA.
Thanks!That's really badass! Looks like a metal album cover ^^
A 13GB update... Insane. Did they touch just about any file in the game install?Ansel is working in TW3 now.
Ansel is working in TW3 now.
Ansel shots just look terribly flat. That Ciri shot above is a great example. More detail does not outweigh the loss of AO, bloom, and other shaders.
Is there somewhere it states AO and bloom are changed for Ansel, or is this a comment on the settings changed for that particular shot?
Also it's hardly a showcase example to judge it on, seeing as the framing is just a close-up of a character's face in the shadows without much other visual interest. Ansel seems to be just providing a more interactive manner of capturing similar functions available already using mods and DSR panos.
It was some 26MB update for me.A 13GB update... Insane. Did they touch just about any file in the game install?
It certainly looks like some postprocessing is missing in the superressed shots: http://screenshotcomparison.com/comparison/181483Ansel shots just look terribly flat. That Ciri shot above is a great example. More detail does not outweigh the loss of AO, bloom, and other shaders.
This is how tileshots tend to work. It breaks the effects\shaders in this game just like it did for Unreal Engine games. Examples:
http://screenshotcomparison.com/comparison/181476
http://screenshotcomparison.com/comparison/181469
Witcher sense is completely fucked:
http://screenshotcomparison.com/comparison/181477
The game looks much better at more moderate downsampling resolutions where these issues are not nearly as prevalent, and where we have ReShade to get some of those effects back.
It certainly looks like some postprocessing is missing in the superressed shots: http://screenshotcomparison.com/comparison/181483
I think it was because I had to update to 1.22 too (I was still on 1.21)It was some 26MB update for me.
Would make sense, I think: there's not really a thing called 'screen space' so any screenspace tricks are rather tricky with tiled rendering. Not sure how they'll do reflections now or SSAO. The in-game DoF is also gone in ansel. This is also true for photomode2in1 btw (and why I wrote the little depthhaze shader to begin with). The missing in-game DoF is particularly cumbersome as the LoD isn't the strongest in this game.It certainly looks like some postprocessing is missing in the superressed shots: http://screenshotcomparison.com/comparison/181483
I would be surprised they can do AO and other screenspace effects in tiled rendering, as that's very tricky considering AO has edge of screen problems. The comparison shots on this page confirm that: no bloom/ao and likely also no screenspace reflections. With photomode2in1 and reshade which can access the depth buffer so all the goodness that comes with it, I think ansel is 'nice' but not really useful. It could be useful for games where camera hacks are hard/impossible, but TW3 isn't one of these.Is there somewhere it states AO and bloom are changed for Ansel, or is this a comment on the settings changed for that particular shot?