2016 PC Screenshot Thread of No Compromises

yes <3

i wish more people would screen cap ME:C. i understand why ME gets way more screen caps but ME:C is so, so impressive when you can get high enough res wise to avoid the blurring.

seriously! maybe i just wasn't paying enough attention back when the game came out, but it didn't seem to light this thread on fire the way some of these big titles do. it's a shame, because there are so many cool pieces of architecture in catalyst.
 
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Why shouldn't he? It's lonely on the Path of The Dragon. :P
haha indeed... he should be allowed to relieve some stress :P
Quick question: Do any of the Dark Souls games have any type of timestop? I don't particularly like the games (I know... BLASPHEMY! :P) but I'll go through them to try to get some action shots.
 
As far as I remember only the first one had the ability to hold monsters in place. They still animate, attack, walk, run but they are held in place. That's the best we got seeing as it is primarily an always online type-a-game and hacking timestop is almost impossible.
I'm sure James can elaborate more as it was his cheat table.
 
As far as I remember only the first one had the ability to hold monsters in place. They still animate, attack, walk, run but they are held in place. That's the best we got seeing as it is primarily an always online type-a-game and hacking timestop is almost impossible.
I'm sure James can elaborate more as it was his cheat table.
James asked the mods if he could be banned from NeoGAF for the moment, and the mods obeyed his request.
 
Well then, this community has lost one of its brightest stars...jk :P y'all know where to find him, just please, whatever you do don't post any Darksiders 2 shots there. :)
 
Well then, this community has lost one of its brightest stars...jk :P y'all know where to find him, just please, whatever you do don't post any Darksiders 2 shots there. :)

On DET? I was just gonna post one, in the 'Criticize my shot' thread. Hope to get good feedback!

;) :P

I think he'll be back after a while. A little time off is good I think. We'll see.
 
Nice to see Skyrim SE looks better once you passed the intro. As the game was a freebee I started it up, hoping to see whether they had fixed a couple of things, but

- still very low-poly faces ('blocky faces'. Chins are especially bad still.)
- hair still looks atrocious
- textures are really not that great in many places
- some women still walk around like hulks. They don't have to walk around like catwakl models, but come on... the 'drying my armpits, bud' walk is getting old.
- no parallax mapping on many textures. This feels odd, considering it's a 'simple' way to make things look great.

The AO is OK, which saves you from using ENB, which can help greatly as AO through ENB is terribly slow. Reshade also works properly now, no more rotating shadows, depth buffer is there, hotsamples properly with SRWE (start in windowed mode though). Peeking in the ini file they upped the ugrid values a lot, so that suggests they have fixed their crappy engine at least on that part. This enhances LoD.

If you haven't played it yet, &#8364;40,= is a tremendously high price for this. The original with mods, ENB looked much better (Ok, Andy is a great screenshotter so knows how to make a shot look great, but still!). A tad disappointed, especially when you can turn a corner in the witcher and it will look better without any effort.

(edit) loaded an old save, no mods, some ini tweaking wrt shadows (as rocks aren't set to cast shadows :X) and some reshade tonemapping. From this distance it's alright. Low effort shot (SRWE hotsampled from 4K)
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This is probably the first game I've seen where forcing AF 16x from the driver results in a noticeably worse texturing quality (in addition to a performance loss of course) because of how the texture layers are setup in some places. With 16x some ground textures show pretty clear repetition patterns which aren't as visible with game's default filtering options.
 
Nice to see Skyrim SE looks better once you passed the intro. As the game was a freebee I started it up, hoping to see whether they had fixed a couple of things, but

- still very low-poly faces ('blocky faces'. Chins are especially bad still.)
- hair still looks atrocious
- textures are really not that great in many places
- some women still walk around like hulks. They don't have to walk around like catwakl models, but come on... the 'drying my armpits, bud' walk is getting old.
- no parallax mapping on many textures. This feels odd, considering it's a 'simple' way to make things look great.

The AO is OK, which saves you from using ENB, which can help greatly as AO through ENB is terribly slow. Reshade also works properly now, no more rotating shadows, depth buffer is there, hotsamples properly with SRWE (start in windowed mode though). Peeking in the ini file they upped the ugrid values a lot, so that suggests they have fixed their crappy engine at least on that part. This enhances LoD.

If you haven't played it yet, €40,= is a tremendously high price for this. The original with mods, ENB looked much better (Ok, Andy is a great screenshotter so knows how to make a shot look great, but still!). A tad disappointed, especially when you can turn a corner in the witcher and it will look better without any effort.

I agree with you Otis. However, you have to keep in mind that the point of the remaster, on PC, is really to add some ENB effects + Fallout 4 technology + mod support + 64-bit without messy hacks that annihilate performance. Bethesda has accomplished all of that superbly. It's still an ugly game from a technological perspective, but to be honest, I don't really care. You can mod Skyrim as much as you want (with over 1400 hours in it, I've done it a lot, too) but under all those fancy hacked in ENB shaders and 4K textures, it's still the low poly, poorly lit, terribly animated Skyrim that everyone knows. The remaster fills in the gaps while sticking to the vanilla art style, and that's all that many of us wanted. I no longer care about super high res textures or ENBs; I just wanted the vanilla game, with enhancements, and better performance. Skyrim SE looks and runs better than the vanilla game, and therefore, it's mission accomplished.

Having said that, don't fret! Boris has said he's going to try working on an ENB injector for SSE. With some work-arounds, Fallout 4 ENBs actually work with the game already, and people are already discovering hidden options (built-in filmic tonemapping, indirect light bounce, etc), so it's only a matter of a few months, if not weeks, before the game starts to rival vanilla Skyrim for graphics mods.
 
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Having a blast. After the bitter taste of Skyrim Sloppy Edition and an ever crashing Metro Last Light Redux, this is a nice breath of fresh air.

Having said that, don't fret! Boris has said he's going to try working on an ENB injector for SSE. With some work-arounds, Fallout 4 ENBs actually work with the game already, and people are already discovering hidden options (built-in filmic tonemapping, indirect light bounce, etc), so it's only a matter of a few months, if not weeks, before the game starts to rival vanilla Skyrim for graphics mods.
Let's hope so! I'll check back in a few months when more mods are ported over too. Winter is long :)
 
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