yes <3
i wish more people would screen cap ME:C. i understand why ME gets way more screen caps but ME:C is so, so impressive when you can get high enough res wise to avoid the blurring.
On the topic of Mass Effect: Catalyst, people could do worse than check out PulseZET's most recent shots.
Looks like he's meditating... or doing something he probably shouldn't (especially with those dragons watching) lol jk
Looks like he's meditating... or doing something he probably shouldn't (especially with those dragons watching) lol jk
Nice shot![]()
haha indeed... he should be allowed to relieve some stressWhy shouldn't he? It's lonely on the Path of The Dragon.![]()
James asked the mods if he could be banned from NeoGAF for the moment, and the mods obeyed his request.As far as I remember only the first one had the ability to hold monsters in place. They still animate, attack, walk, run but they are held in place. That's the best we got seeing as it is primarily an always online type-a-game and hacking timestop is almost impossible.
I'm sure James can elaborate more as it was his cheat table.
Well then, this community has lost one of its brightest stars...jky'all know where to find him, just please, whatever you do don't post any Darksiders 2 shots there.
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On the topic of Mass Effect: Catalyst, people could do worse than check out PulseZET's most recent shots.
I know you meant Mirror's Edge, but "Mass Effect: Catalyst" brings back the trauma of ME3.
2011 Edition
2016 Edition
Nice to see Skyrim SE looks better once you passed the intro. As the game was a freebee I started it up, hoping to see whether they had fixed a couple of things, but
- still very low-poly faces ('blocky faces'. Chins are especially bad still.)
- hair still looks atrocious
- textures are really not that great in many places
- some women still walk around like hulks. They don't have to walk around like catwakl models, but come on... the 'drying my armpits, bud' walk is getting old.
- no parallax mapping on many textures. This feels odd, considering it's a 'simple' way to make things look great.
The AO is OK, which saves you from using ENB, which can help greatly as AO through ENB is terribly slow. Reshade also works properly now, no more rotating shadows, depth buffer is there, hotsamples properly with SRWE (start in windowed mode though). Peeking in the ini file they upped the ugrid values a lot, so that suggests they have fixed their crappy engine at least on that part. This enhances LoD.
If you haven't played it yet, 40,= is a tremendously high price for this. The original with mods, ENB looked much better (Ok, Andy is a great screenshotter so knows how to make a shot look great, but still!). A tad disappointed, especially when you can turn a corner in the witcher and it will look better without any effort.
Let's hope so! I'll check back in a few months when more mods are ported over too. Winter is longHaving said that, don't fret! Boris has said he's going to try working on an ENB injector for SSE. With some work-arounds, Fallout 4 ENBs actually work with the game already, and people are already discovering hidden options (built-in filmic tonemapping, indirect light bounce, etc), so it's only a matter of a few months, if not weeks, before the game starts to rival vanilla Skyrim for graphics mods.
What's wrong with it?=OAfter the bitter taste of Skyrim Sloppy Edition