Have you guys installed any mods? The hair in my game doesn't look anything like that-- so detailed. Yes, having Hairworks enabled. But it doesn't look that detailed, clear and dynamic.
Have you guys installed any mods? The hair in my game doesn't look anything like that-- so detailed. Yes, having Hairworks enabled. But it doesn't look that detailed, clear and dynamic.
Tried to hide LOD with fog. It wasn't very effective.
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Crysis was so damn ahead of everything else at launch. I wonder if we will ever see anything like it again.
Anyone know of a freecam/no-HUD mod for this game?
Depends on you photoshop fu.
I'm pretty sure their Hairworks is off... Haven't played in a bit though so I dunno...
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While the story isn't so great, it hasn't really been great since AC1, so that's fine, but these are my favorite characters since Ezio.
It's weird how AC Syndicate is piquing my interest. I played AC2 years ago, but I never felt inclined to play any of the games that followed it.
It's weird how AC Syndicate is piquing my interest. I played AC2 years ago, but I never felt inclined to play any of the games that followed it.
Dat stripper lookBlades of Time
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Thanks Free Roaming Chicken!
Vulcano's Assistent: yeah it's breathtaking. there's some fighting but all I want is fly around and look at it all, you have to get out of there but I don't want to go!![]()
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It'd be cool to do a depth map overlay on the background. Like everything in fog is gray scale. Depends on you photoshop fu.
That LoD doesn't make much sense indeed. the tower right behind the bridge is neared to the camera than the city behind it... What I've noticed is that when you enable freecam and make it look at spots which weren't visible when you enabled it (e.g. behind geralt) it has weird issues with clipping etc. so it might be a good test to place geralt while playing under the bridge arch, out of sight, (so the textures of the tower load), then move the camera backwards.Tried to hide LOD with fog. It wasn't very effective.
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Will look for it (couldn't find it the first time I looked), as indeed AF is pretty low due to the paralax mapping system they're using. There was a bigger mod which seemed to have this, but forced me to start over which I didnt' want to do. Yeah I'm close to the end, but alas, never hurtsIf there is one tiny mod I would reccomend for Crysis (although, you are already quite far in the campaign I can see). Is the mod that allows for anisotropic filtering on textures that use parallax occlusion mapping (which a lot of textures do in that game). It is only like a 400kb file you drop into a directory but it really helps the game look that much better.
Crysis 1 still manages to amaze.
Because HDAO is way more accurate. I think it's legit for some people to like the SSAO more because it adds a litte more depth, but when it comes to accuracy HDAO outperforms SSAO (you have no haloeffects and you won't loose details with HDAO). See here:HDAO uses more performance and SSAO looks better (in my opinion) while MSAA seems to be broken.
Will look for it (couldn't find it the first time I looked), as indeed AF is pretty low due to the paralax mapping system they're using. There was a bigger mod which seemed to have this, but forced me to start over which I didnt' want to do. Yeah I'm close to the end, but alas, never hurtsThanks!
I will just upload you one. Here is a download link to the original AF mod (400 kb or something). http://filehorst.de/d/bziFGGsz (wait 15 seconds for it to start)
add the above .pak folder to the "Crysis/Game" directory with all the other .paks there. Then navigate to "Documents/MyGames/Crysis" and delete "ShaderCache.pak".
Load up the game as normal and now you will have AF with POM!
I wonder what happened. lol*sob*... it's 0 bytes. Found it here though: http://www.cryengine.com/community/viewtopic.php?f=277&t=79915&start=105#p1123050
Tanke Schon![]()
okay i feel kinda crazy here but i swear strider has a more cohesive art direction than fo4- something about it feels really, really slick even if it's got weird sf5 clay hair
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no mod, just the 'cel' filter in reshade. it's under 'customFX' but i get the feeling that's just a jumble of whatever the author of the original reshade package i dled for fo4 wanted to usewhat mod is that you're using to make FO4 look like Borderlands??
Have you guys installed any mods? The hair in my game doesn't look anything like that-- so detailed. Yes, having Hairworks enabled. But it doesn't look that detailed, clear and dynamic.
Because HDAO is way more accurate. I think it's legit for some people to like the SSAO more because it adds a litte more depth, but when it comes to accuracy HDAO outperforms SSAO (you have no halo–effects and you won't loose details with HDAO). See here:
http://screenshotcomparison.com/comparison/157429
#1 makes lack of AA more visible, #2 showing irregular pattern/artefacts on the ground, #3 showing halo–effect, doesn't really add that much depth but is constantly visible (worse in motion) even if it should not in many scenes (like when there's no wall you lean on). Overall: unfortunately Max Payne 3 offers no satisfying AO solution at all.
But yes the gameplay is so smooth and flawless. One of the, if not THE best 3rd-shooter-mechanics. High precision controls even with those physics–based animations, no automatic health regeneration (man, this needs a good name or abbreviation), enemies who hit and deal massive damage, great bullet–time implementation.
Dat stripper look