Very nice shots! Could you tell me which post processing preset you are using?
Thanks! It's the vanilla, no mods.
I can't, for the love of gzuz, get a good IQ in this game. It's impressive if you consider that this is an indie game, given the scales and everything, but it's not the best looking game out there, for sure. The game has a builtin MLAA solution that don't do much to help, so I'm forcing MSAA 8x via the AMD Crimson that isn't helping either. I don't know if it's some particularity with this engine or anything else...
EDIT: some of the blur is because of the photomode's blur (DOF) effect, which I reduced but didn't eliminated it completely. That aside, it's the same IQ as in game. But even in game (as one can see from that 5th screen), things still looks kind of blurry and aliased.
Yikes.. I have the game too, never played it though but good to know. A person I follow on flickr managed to get some decent shots so I'll ask them what their settings were. The trucks themselves look okay but the scenery looks bland..could probably use some dof. You can see his shots here.
https://www.flickr.com/photos/113700018@N06/albums/72157650374599391/with/23575850792/
Nice shots! But the DOF on some of his screens are either from mods or photoshop. Mods aside (I can see he's using some), his better IQ is probably because of downsampling, which I probably won't be able to do because of the lack of computing power, haha.
About the settings, I believe most (if not all) of mine are on maximum, but I'll check it out when I get at home tonight.
Thanks for you feedback, btw.
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"Dearie.... there you are!"
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That second shot came out way better than I expected (this is just during normal gameplay, no setup)
If nobody does a shoddy free camera before Monday, I'll probably do one. Just coordinates and FOV probably. Hopefully those can be tweaked while frozen.Its just rotation around your character, and you can even do rotation if you're mounted on a monster when entering free cam mode, and even then when your pawns are behind you they aren't rendered half the time so you don't even see them in shots. It's mostly just timestop.