2016 PC Screenshot Thread of No Compromises

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thanks!

Seyavesh, are you using any post-processing or extra configs for DDDA?
yeah, reshade (sweetfx) and enb. i usually don't list it because i'm too lazy to add them and just figure folks would see that it doesn't look vanilla

Nice shots! Is there an AO for Dragon's Dogma that doesn't bleed through lights and shadows yet? I'd love to use some AO but everything I've tried has had the same issue.
like otisinf said, ENB kinda works for it- it still bleeds through fog but significantly less than the other solutions so it looks a bit better at least (i think?)

edit:
hmm, not really satisfied w/ these- guess i'll edit them out for now
 
I read the rules and i'm pretty sure that i followed them, but if there's something wrong tell me, the game is amazing and really pretty, so i had to post some screenshots :P

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But I do prefer when people just type the real res instead of using some obscure names like 1080p (what is 2560x1080?) or 5K (if I'm running 5120x2160 then what is this?) etc
That we can agree on. Whining whether a term solely cooked up by marketeers is applied properly is indeed a waste of time.

@JuanmaWL
Do you use with AC Syndicate any kind of camera tooling or only hud toggle / wall hugging?.
 
That we can agree on. Whining whether a term solely cooked up by marketeers is applied properly is indeed a waste of time.

@JuanmaWL
Do you use with AC Syndicate any kind of camera tooling or only hud toggle / wall hugging?.

Both. Hattiwatti's utility for free
camera and the game itself for toggling hud.
 
I've never seen them anywhere yet tho I didn't play much. Apparently they are only used in this 20th century slice of London. A shame really. Reflections probes kinda work ok I guess but these screen space reflections would really make the game super pretty.
Could be something that's introduced in future titles...

And people - use ENB for DDDA. You don't know what you're missing out. The only AO bug there is that it's visible through water.
 
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I've never seen them anywhere yet tho I didn't play much. Apparently they are only used in this 20th century slice of London. A shame really. Reflections probes kinda work ok I guess but these screen space reflections would really make the game super pretty.
Could be something that's introduced in future titles...

And people - use ENB for DDDA. You don't know what you're missing out. The only AO bug there is that it's visible through water.

ENB sure is great for DDDA, but for some reason I can't sacrifice framerate in 4K this time around. It looks so good. Reshade is lighter than ENB.
 
Interesting real time reflection here. Are there other ouddles like this in the game?

No, sadly there isn't.
↓

Any puddle in London has these reflections.
I'll try to find another puddle like the other one xD

If you look closely you see that the puddles don't have realtime reflections, but cubemaps instead. SSR is activated only in the WW 1 sequence and in some other rare weather conditions in certain missions. This really is a shame since the WW 1 sequence looks noticeably better than the rest of the game. Every reflective surfare looks a lot better in the WW 1 sequence than in normal gameplay, I posted about this a while back with these examples. If you run around in normal mode and then in WW 1 you can clearly see the difference between the cubemaps and SSR.

 
No, sadly there isn't.
↓

If you look closely you see that the puddles don't have realtime reflections, but cubemaps instead. SSR is activated only in the WW 1 sequence and in some other rare weather conditions in certain missions. This really is a shame since the WW 1 sequence looks noticeably better than the rest of the game. Every reflective surfare looks a lot better in the WW 1 sequence than in normal gameplay, I posted about this a while back with these examples. If you run around in normal mode and then in WW 1 you can clearly see the difference between the cubemaps and SSR.

That's true, my fault.
I couldnt find any puddle with realtime refletions outside WW1.
 
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