jediyoshi
Member
It's because, for some reason, characters don't have self shadowing in the gameplay lighting.
The lights themselves dictate whether self shadowing occurs. During dialogue they swap in dynamic lights.
It's because, for some reason, characters don't have self shadowing in the gameplay lighting.
The lights themselves dictate whether self shadowing occurs. During dialogue they swap in dynamic lights.
I like that armor a lot btw, didn't know you could get that. Still walking around in Toussaint in my Ursine armor like I'm wading through a thick layer of snow![]()
Any of you screenshot pro's using NVidia's new screenshot app? Does it work in any games yet?
The new Doom photomode is fun to play with. Some 1800p shots.
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How do you enable it? I haven't seen anything on photomode in the PC version of the patch yesterday.
Yes they do, but the SSAO depends on the FoV used and the distance of the camera from the object/character during normal play (and thus fighting). Their settings remove ssao rather quickly with ugly raster/dithering patterns to boot further away from the camera. so use narrow FoV and then move the camera away to mitigate this in screenshots, but it's not ideal.It's because, for some reason, characters don't have self shadowing in the gameplay lighting.
@jim2point0: ah! nice effect. Totally skipped investing in Aard for a long time for all the wrong reasons... :/ Now where to find a salesperson to sell me remapping pills.
If you had fun that's what matters. But yeah, r/gaming is :whaha yea she had fun with that but according to reddit I either don't have a wife or she has the worst sense of humor in the world. I suppose I shouldn't have expected any different from r/gaming though.
WTF?haha yea she had fun with that but according to reddit I either don't have a wife or she has the worst sense of humor in the world. I suppose I shouldn't have expected any different from r/gaming though.
Boo hiss back at you! Beards > clean shaven, especially a nicely trimmed beard like this one.Boo hiss on the heavily bearded Geralt
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Clean shaven for life!
Go to settings and enable photomode and then in game hit the "\" key to activate it. It actually has a lot of nice options.
Okay, that makes no sense but it's probably why I'm not seeing the option.To use photo mode, it has to be on a level that has already been completed once.
Okay, that makes no sense but it's probably why I'm not seeing the option.
Totally fine.Made this between last night and this morning. I don't know if it's strictly allowed, but I've seen people posting shots from other UE4 scenarios, so I'm guessing it is? I'm very proud of how it looks, considering I'm pretty much brand new to terrain generation and modern engines.
GameplayYes they do, but the SSAO depends on the FoV used and the distance of the camera from the object/character during normal play (and thus fighting). Their settings remove ssao rather quickly with ugly raster/dithering patterns to boot further away from the camera. so use narrow FoV and then move the camera away to mitigate this in screenshots, but it's not ideal.
@DarkDeus: where are your wife's captions? http://imgur.com/a/9CKoY
@jim2point0: ah! nice effect. Totally skipped investing in Aard for a long time for all the wrong reasons... :/ Now where to find a salesperson to sell me remapping pills.
Cutscene
The difference between these two images is not down to SSAO (HBAO+ is used anyway), but rather shadowing. Note how they are both taken at the same distance and FOV, and yet the gameplay shot lacks self shadowing. It might be easier to tell the difference if you open the images in separate tabs and switch between them.
So I found out the hard way that if you enable the dev mode in Doom to put on GOD mode for screenshots it will corrupt your save and you'll lose all your progress : /
If you manually back up your saves it might be possible to restore them though.
Yeah you're right. Yesterday I looked into why I had these dither patterns in shadows and first I thought it was because of their ssao implementation but it is indeed related to shadowing settings. Setting CascadeShadowDistanceScale0 and CascadeShadowDistanceScale1 to 2 or higher in user.settings fixed it. Regarding self-shadowing... you mean the shadow created by the shoulder armor piece (or the right eye) which isn't present in gameplay? As the shadow cast by the head on the shoulder is present,could be seen as self-shadowing too, but there is clearly a huge difference in quality of that indeed when you compare the shots if you look better than I had before. Hmm. Not sure if one could tweak this with the shadow settings in the user.settings file, as 'ultra' defines lower values than the engine accepts and can deal with.Gameplay
Cutscene
The difference between these two images is not down to SSAO (HBAO+ is used anyway), but rather shadowing. Note how they are both taken at the same distance and FOV, and yet the gameplay shot lacks self shadowing. It might be easier to tell the difference if you open the images in separate tabs and switch between them.