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2D Shooters/Gunners ect.

Blinky

Member
The shooter is one of my favorite genres, and now that I think about it, it's probably my favorite overall. Well, I'm here looking for some suggestions of some really good shooters I may have overlooked. Preferably oldschool, if it's next-gen then note I don't have an X-Box.

Shooters I have played/own: Ikaruga, R-Type (Series), Gradius (Series), BioMetal, 1942, Raedon Fighters, Zanac, and a few random SNES Macross games I downloaded.

Any recomendations?
 

Blinky

Member
Heh. Must've forgotten about Metal Slug. I had a Neo-Geo Pocket and some Metal Slug on it a few years back. Not sure what happened to it...I play Metal Slug 4 at the arcades occasionally though..

Matlock said:
Astro Boy GBA

Not out yet...It said 17th in EGM. It's been getting a lot of good reviews though...
 

dog$

Hates quality gaming
Espgaluda

Then look into the following at your leisure:
Dodonpachi Daiojou
Ikaruga
Border Down
Shikigami no Shiro (1/2)
Psyvariar (haven't played 2 yet)
Gradius V
R Type Final
 

drohne

hyperbolically metafictive
if you're looking primarily for old-school stuff, try thunderforce IV and MUSHA on genesis. also try rayforce and truxton 2 in mame. i could probably produce some alienatingly huge list, but those are some personal favorites.

if you're interested in trying the newer breed of hyperactive, bullet-clogged vertical shooters, i think donpachi and strikers 1945 in mame would be a good place to start. virtually anything by cave, raizing, or psikyo will be excellent. with the notable exception of sol divide.

and certainly try gradius v on playstation 2 when that comes out. it's a really brilliant collision of old school gradius and the intricate design style of radiant silvergun or ikaruga. and it's probably the new high water mark for "sheer amount and variety of crap going on at any given time." surprisingly accessible too. amazing game.
 

type9

Member
Hyper Duel and Battle Garegga if you have a Saturn. Gunstar Heroes and Steel Empire for the Genesis. UN Sqaudron and Space Megaforce for the SNES. And the new Psikyo Collection on PS2 has both Strikers 1945 1+2.
 

Blinky

Member
Yes. I've actaully been quite excited about Alien Hominid for a while.

Contra = Beaten it. Many a time
Ikaruga = Own it. Owned it.
R Type Final = If this is the PS2 one...I've gotten pretty far, I just don't own it.

I'll be sure to look into everything else. Thanks.
 

aku:jiki

Member
type9 said:
Strikers 1945 1+2.
But not III. Do not buy this collection and support this lazy bullshit "anthology" stuff where important games are missing. (The older two were already ported to PS1 hardware, part 3 wasn't. Do the math -- X-Nauts were just being plain old lazy and wanting to make a quick buck.)

Otherwise I pretty much agree with drohne. I'm not into the oldschool variety, though, so I can't give tips for that. For new school, you just plain can't go wrong with any Cave game, as they are all absolutely brilliant. Psikyo and Raizing games are, at times and in particular aspects, not as brilliant, but can still be very good fun. (Yeah, ok, I've gotten over the invisibullets in Garegga. It does rock.)

Oh, yeah, and if you have a Dreamcast you owe it to yourself to get Border Down. Fuck a Gradius 5, BD is by far the best horizontal shooter ever.
 

Lord Error

Insane For Sony
I'll list just the ones recently made that are must haves for the genre fan, and why I love them:

ESPGALUDA - Pure genius of a shooter, Cave at it's best, it's on track to replace Dodnpachi as my favorite manic shooter. Why is it so great? All the usual qualities aside, the game sticks out by it's incredible bullet patterns that really must be seen to be believed. They are *insanely* complex, yet when you play the game, it all snaps into place and if you are willing to look, you clearly see what you should be doing to avoid them. They literally move like they have life on their own - it's just so elegant, and such a stark difference from the crappiness of bullet patterns of some other shooters, like GigaWing, which in comparision just seems to throw those bullets at you at some stupid random patterns (I know it doesn't, but that's the impression you get left with after playing Espgaluda). Then there's the 'Kakusai' mode which is another clever addition to a game that helps both the shooter newbies (slows the bullets down for a while) and experts (extremely important for proper scoring) As in all Cave's games, your weapons are massive, and incredibly satisfactory, and enemies explode just the way you want them to.

DodonPachi dai-ou-joy - Another Cave's masterpiece, but I haven't played it enough yet to tell if I like it as much as Espgaluda. If you've played Dodonpachi (emulated in MAME, Saturn and PS1 versions also exist, PS1 version being an incredibly good port, surprisingly better than the Saturn) you know what to expect - it's just even crazier. Lush mechano-organic background, wicked bullet patterns (so far, they do NOT seem as elegant as those in Espgaluda, but it may be just that I need to give it more time) and crazy, screen filling, energy beaming weapons that your ship is equipped with.

Guwange - Most stylish looking Cave's shooter, and none of their always present qualities is missing either. Technically, it looks and moves a bit simpler than Espgaluda or Dodonpachi Daioujou, but it makes up for it with really, and I mean *really* beautiful looking background and character art. Think 'Spirited Away' but even more detailed! I don't think this game was ever ported to anything, so you'll have to play it in MAME, or hunt down an arcade.

R-Type Final - There are some mixed opinions about this game, but I think it's quality is undeniable, so I'll spend some more words trying to present what I think about it. If you ask me, R-Type Final is Gran Turismo of shooters. It's depth may not lie in fantastic level designs and intristic bullet patterns, and you will often find some of the hardcore shooter fans putting it down because of that, but it has hundreds of different ships, each with their own different weapons and abilities, enemy encyclopaedia (that you unlock peaces of each time you kill a specific enemy ship) Most levels have two or more completely different variations that you unlock in some bizarrely logical way, and the game looks absolutely gorgeous.

An example of interesting stuff present in this game (that some people may not even notice, but you will see just how much effort went into it):

First time you enter it, you begin level 2 in some kind od swamp looking area that partially takes place underwater. When you get to the end of that level, you face off against a boss that can normally be killed, but also has two suspicious looking prongs that move in and out of it. One prong is red and one is blue. If you manage to destroy one of those prongs before you kill the boss, the next time you enter that level (on the next playthrough) you will see that the level has basically completely changed it's visual look. It kinda retains simillar objects and layout, but if you destroyed the red prong, the level becomes a lot more dry, desolated place. If you destroy the blue prong it becomes more flooded and begins to look frozen. If you play the more frozen level and destroy the blue prong again when you reach the boss - the next time you play it, the level will be completely flooded, frozen, and you will play it exclusively underwater. Conversely, if you destroy the red prong twice, the third time you will end up playing on a completely desolated desert. Why this happens? You go to encyclopaedia and see that the boss monster on that level has the ability to somehow change air pressure and humidity around itself :))) Of course, you trigger that ability by destroying red (hot) or blue (cold, wet) prong. Nice, ain't it :) The game has lots and lots of crazy detail like that which makes it a lot different from other shooters and gives it a very unique qualities. The huge variety of ships with different speeds and abilities also explains why the level design in places maybe had to be simplified, but unless you are that speciffic variety of a hardcore shooter fan, I doubt you'll hold it against the game, when you see everything else it has to offer.

Take a look at this site,
http://www.slateman.net/rtype/rtypefinal/
It has a master list of all the ships (organized in hierarchy) and explanations how to unlock all the level variations (some secret levels can for example be accessed only with certain ships)

Gradius V - Haven't played it personally, but there's so much praise for this game going on, and it looks just gorgeous. Developed by Treasure, so I guess it's safe to say that if you liked Ikaruga and Radiant Silvergun, you are going to love this as well.
 

aku:jiki

Member
Marconelly said:
(so far, they do NOT seem as elegant as those in Espgaluda, but it may be just that I need to give it more time)
They aren't, but it's intentional. The Donpachi series moves in succession in every aspect.

Dodonpachi is harder than Donpachi. Dai-ou-jou is harder than Dodonpachi.
Dodonpachi is more chaotic than Donpachi. Dai-ou-jou is more chaotic than Dodonpachi.
Etcetera.

I see it as a "for the fans" type of series. People who were crazy for the last one will get a new challenge in the new one, and so on.
 

john2kx

Member
get Gradius V in september, when it's released here.

it's going to be about $30 and it kicks ass - GOTY so far.
 

robot

Member
Cannon Spike (DC) - fun game with great characters
Twinbee Deluxe (PSone) - personal favorite
Einhander (Psone) - cool concept, great graphics
Axelay (snes) - amazing shooter
 

MrSingh

Member
Marconelly said:
Gradius V - Haven't played it personally, but there's so much praise for this game going on, and it looks just gorgeous. Developed by Treasure, so I guess it's safe to say that if you liked Ikaruga and Radiant Silvergun, you are going to love this as well.

great game. but VERY tough (like Marconelly's nuts).
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
ESPGALUDA = Esp Ra De


??

Nevermind.

Wow. Never knew this game existed. I kow what I'll be doing when I get home.
 

Lord Error

Insane For Sony
ESPGALUDA is the continuation of Esp Ra De series, yes. It's a newer game of the two (the latest from Cave, actually) but chronologically, it's said to be a prequel to Esp Ra De. I didn't really looked into the story of either of them, though.

great game. but VERY tough (like Marconelly's nuts)
Oh man, that just came out of nowhere, and made me laugh aloud :))
 

nitewulf

Member
19xx
battle garegga
donpachi-->dodonpachi
esp.ra.de
r type and its clone pulstar
blazing star
aerofighters 2-->3
batrider
dragon breed
gunlock-->layer section-->layer section 2
guwange
in the hunt
mars matrix
raiden
parodius-->sexy parodius
 

Lord Error

Insane For Sony
Two of the many nice bullet storms in Espgaluda:

GALUDA-arrange01.jpg


GALUDA-arrange02.jpg


These are from the arrange mode, which features more bullets than the normal game, though :p

in the hunt
Very nice and often overlooked game! Made by the same people who later on moved to SNK to make Metal Slug series.
 

WarPig

Member
I have this goddamn ESPrade board sitting here and I've still never played it. I need to bite the bullet and just get a goddamn Blast City shipped to the office from Hong Kong or whatever.

Gradius V is good. Played it. Good. Yeh.

Cave shooters are good, but more as a test of high-level skill than an actual entertainment. I respect them, but they wear me out.

DFS.
 
Besides Cannon Spike, Capcom released some fun shooters for the Dreamcast, like Gunbird 2, GigaWing 1 & 2, and Mars Matrix.

DC-wise, there's also Bangi-o.
 
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