http://techreport.com/etc/2005q2/xbox360-gpu/index.x?pg=1
96 billion shader ops confirmed. On chip, the shaders are organized in three SIMD engines with 16 processors per unit, for a total of 48 shaders. Each of these shaders is comprised of four ALUs that can execute a single operation per cycle, so that each shader unit can execute four floating-point ops per cycle. 4XMSAA is virtually free less than 5% hit. I have no doubts unified shaders are the future of GPUs.
Sorry here the link to the info regarding the G70 http://www.firingsquad.com/features/xbox_360_interview/default.asp
96 billion shader ops confirmed. On chip, the shaders are organized in three SIMD engines with 16 processors per unit, for a total of 48 shaders. Each of these shaders is comprised of four ALUs that can execute a single operation per cycle, so that each shader unit can execute four floating-point ops per cycle. 4XMSAA is virtually free less than 5% hit. I have no doubts unified shaders are the future of GPUs.
Sorry here the link to the info regarding the G70 http://www.firingsquad.com/features/xbox_360_interview/default.asp