3DS sees first competition: LG to showcase the LG Optimus 3D at Mobile World Congress

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LG TO UNVEIL WORLD'S FIRST FULL 3D SMARTPHONE AT MOBILE WORLD CONGRESS 2011

FOR IMMEDIATE RELEASE

LG TO UNVEIL WORLD'S FIRST FULL 3D SMARTPHONE AT MOBILE WORLD CONGRESS 2011

3D Recording-Viewing-Sharing of Life's Precious Moments Anytime, Anywhere

SEOUL, Feb. 1, 2011 – At this year's Mobile World Congress, LG will unveil the LG Optimus 3D, the world's first 3D smartphone offering consumers a full 3D experience right in the palm of their hands.

The LG Optimus 3D addresses the lack of 3D content issue -- one of the biggest problems facing the 3D market -- with a complete platform for a one-of-a-kind experience on a mobile device. LG's most advanced smartphone to date will feature a dual-lens camera for 3D recording, a glasses-free LCD panel for 3D viewing and diverse connectivity options such as HDMI and DLNA for 3D content sharing anytime, anywhere.

Further details and a live demo of the LG Optimus 3D will be offered at Booth #8B178 at MWC in Barcelona from February 14 to 17.
http://www.engadget.com/2011/01/31/lg-confirms-optimus-3d-for-mwc-glasses-free-screen-and-3d-camer/
 
That's funny... I used a 3D Smartphone while I was in Japan... it was shit.

(compared the 3DS screen, it was fucking terrible)
 
By the way, is any other mobile device doing adjustable 3D yet? Or is Nintendo still the only one with the hook on that?
 
upstaged by Sony in their innovative and immensely powerful xbox360 in your palm NGP

and

out gimmickried in gimmickryness by LG and their glasses free 3D in a mobile phone, it seems nintendo are finally about to bite the dust

they had a moderately good run. now they can go back to love hotels and iwata can use his "intelligence" up at the front desk helping with roomservice
 
rpmurphy said:
By the way, is any other mobile device doing adjustable 3D yet? Or is Nintendo still the only one with the hook on that?

Wait for Nintendo to sell their first 20 million, then the iPhone 3D and then the rest of the industry. Like clockwork.
 
abstract alien said:
When did you try it out? Was it recently?

3 weeks ago, was a 'Lynx' running Android. It was only 3D on the side too.
 
I hate to be the guy complaining about new technology, but this just seems kind of unnecessary and I'm very skeptical of the tech behind this.
 
Premature to say LG is gonna beat Nintendo 3DS. We need to see load times for Ridge Racer 3D on the Optimus 3D first.
 
VOOK said:
3 weeks ago, was a 'Lynx' running Android. It was only 3D on the side too.
The Lynx huh...just googled it. I'm guessing this one will use a different tech, so hopefully we will get better results. I tried Fuji's 3D camera and it wasn't too bad, but it was only for a brief moment. Perhaps it will be more comparable to it if we are lucky.
 
abstract alien said:
The Lynx huh...just googled it. I'm guessing this one will use a different tech, so hopefully we will get better results. I tried Fuji's 3D camera and it wasn't too bad, but it was only for a brief moment. Perhaps it will be more comparable to it if we are lucky.

Tried that too, you had to hold it INSANELY still for it to work as it needed to take two photos in succession. The 3DS takes with both lenses at the same time.
 
Yeah 3D phones are on the market. I mean Sharp already showed them the same time they spoiled Nintendos announce party forcing Nintendos hand to reveal the 3DS.
 
Yep, 3D phones has been around for some months. But this one is from LG, so maybe this one is the real... first competition; :O!!!
 
VOOK said:
Tried that too, you had to hold it INSANELY still for it to work as it needed to take two photos in succession. The 3DS takes with both lenses at the same time.
Didn't know this bit of info, thanks for sharing. Why on earth would they not shoot simultaneously? Thank heavens nintendo took a more reliable approach.
 
VOOK said:
Tried that too, you had to hold it INSANELY still for it to work as it needed to take two photos in succession. The 3DS takes with both lenses at the same time.
Say what? I have the Fuji 3D camera, it has two lenses which take pictures at the exact same time, no need to hold it insanely still. It even has a higher-res screen than the 3DS, 400x480), with a very easy-to-see 3D effect.
 
Dreamwriter said:
Say what? I have the Fuji 3D camera, it has two lenses which take pictures at the exact same time, no need to hold it insanely still. It even has a higher-res screen than the 3DS, 400x480), with a very easy-to-see 3D effect.

Maybe I had it setup wrong, but when I took photos I had to wait for it to go *snap snap* twice. The screen yeah was higher resolution but had a far less viewing angle than the 3DS does.
 
i'm yet to see an actual no-glasses 3D-enabled device of any kind in action. first one probably won't be this phone, though.
 
coldvein said:
i'm yet to see an actual no-glasses 3D-enabled device of any kind in action. first one probably won't be this phone, though.
Yeah I think thats really the big issue. Glasses Free 3D stuff exists but Nintendo will without a doubt be the first mass market one that actually sells. Nintendo in the launch window will probably sell more 3D devices than the total number of 3D tvs and 3D cameras sold worldwide.
 
Their games are free too, or at most like $5. That's way better than what Nintendo charges for the DS, will be even worse for the 3DS.
 
Somnid said:
rpmurphy said:
By the way, is any other mobile device doing adjustable 3D yet? Or is Nintendo still the only one with the hook on that?
Wait for Nintendo to sell their first 20 million, then the iPhone 3D and then the rest of the industry. Like clockwork.
The strength is controlled by the distance between two virtual cameras that are capturing two slightly different perspectives of the virtual scene. Space the virtual cameras further apart, and the depth is increased. It has nothing to do with hardware.
 
rpmurphy said:
By the way, is any other mobile device doing adjustable 3D yet? Or is Nintendo still the only one with the hook on that?
Well, depends on what you mean by "adjustable". The Fujifilm 3D camera lets you adjust where the 3D image is in 3D space after you take it - you can move it further into the screen, or move it sticking out of the screen a bit. But it's not the same as the 3DS letting you select how 3D the image actually is.
 
cakefoo said:
The strength is controlled by the distance between two virtual cameras that are capturing two slightly different perspectives of the virtual scene. Space the virtual cameras further apart, and the depth is increased. It has nothing to do with hardware.

Actually it has everything to do with hardware. It's an analog switch that makes all the difference.
 
Somnid said:
Actually it has everything to do with hardware. It's an analog switch that makes all the difference.
In regards to what makes 3D strength adjustments possible and not, that slider is not necessary. It is only there for easy access. All you need to control the stereo strength is a pause menu option.
 
cakefoo said:
In regards to what makes 3D strength adjustments possible and not, that slider is not necessary. It is only there for easy access. All you need to control the stereo strength is a pause menu option.

Obviously, but that's not the point.
 
ionicbluebird said:
iphone 5 is next
It would need to be very different to the iPhone 4 for that to even work given any tech I've seen so far. Not only would you need to show 3D when the phone is held upright, but it would also need to show the effect when tilted horizontally as well. It would be crazy-expensive, even if such tech existed and were commercially available. 3D tech is coming along pretty nicely, but it's not that advanced yet.
 
viciouskillersquirrel said:
It would need to be very different to the iPhone 4 for that to even work given any tech I've seen so far. Not only would you need to show 3D when the phone is held upright, but it would also need to show the effect when tilted horizontally as well. It would be crazy-expensive, even if such tech existed and were commercially available. 3D tech is coming along pretty nicely, but it's not that advanced yet.

Ha. I didn't even think of that.... well I'm gonna go out on a limb and say that face tracking and therefor pseudo 3d might be in the iphone 5 then. 3D for iphone 6 at the earliest I spose.

That might be the reason it's not in the NGP as well. hmm.
 
ionicbluebird said:
Ha. I didn't even think of that.... well I'm gonna go out on a limb and say that face tracking and therefor pseudo 3d might be in the iphone 5 then. 3D for iphone 6 at the earliest I spose.

That might be the reason it's not in the NGP as well. hmm.
Glasses Free 3D would totally destroy the Public Relations Message Sony is trying to present at the moment.
 
ionicbluebird said:
And what's that?
3D entertainment is all about the big screen experience which in turn requires glasses which they make one hell of a profit on.

To start making glasses free mobile devices for entertainment purposes undermines their message. Camera's and camcorders are not entertainment devices either though funny enough in the end you get to hook them up to the big screen devices if you want to enjoy the content off the device.

Glasses Free TVs hitting the market and becoming popular will see Sony shift its 3D strategy but til then they have to walk a fine line in order to not harm their own message
 
Somnid said:
Obviously, but that's not the point.
So you think that Nintendo are the pioneers of 3D depth adjustability.

Even though it's something stereoscopic PC driver settings have had for ages, Nintendo will be the first to think of using the adjustment on a handheld because it's really that difficult to think up?
 
cakefoo said:
So you think that Nintendo are the pioneers of 3D depth adjustability.

Even though it's something stereoscopic PC driver settings have had for ages, Nintendo will be the first to think of using the adjustment on a handheld because it's really that difficult to think up?
If you read the Iwata Asks, it's not the adjustability that they consider important - the adjustability was a given. It's the fact that it's a super-easy-to-use hardware slider that you can adjust at will without even thinking. NVidia's drivers have support for depth adjustment, sure, but if you want to adjust during gameplay, then you're going to be using digital hotkeys to bump up and down the levels. That's what the 3DS designers wanted to do - put a plus and minus button or rocker switch on there - but they were told that just wasn't good enough. And then a quick slider was hacked out so that people could try it out and see what the results were, and everyone agreed that it was far, far better than any other solution.
 
viciouskillersquirrel said:
It would need to be very different to the iPhone 4 for that to even work given any tech I've seen so far. Not only would you need to show 3D when the phone is held upright, but it would also need to show the effect when tilted horizontally as well. It would be crazy-expensive, even if such tech existed and were commercially available. 3D tech is coming along pretty nicely, but it's not that advanced yet.
The tech exists. In fact, it's the default configuration for Sharp's auto-stereo screen tech (the one Nintendo is using for the 3DS). It's just that Nintendo cheapened out here (not that it's a bad thing, given the price of the system already).

I'll update with crudely drawn diagrams in a moment to demonstrate.

Edit: Diagram isn't coming out as well as I'd like. You'll have to make due without it for now.
 
viciouskillersquirrel said:
It would need to be very different to the iPhone 4 for that to even work given any tech I've seen so far. Not only would you need to show 3D when the phone is held upright, but it would also need to show the effect when tilted horizontally as well. It would be crazy-expensive, even if such tech existed and were commercially available. 3D tech is coming along pretty nicely, but it's not that advanced yet.
Plus, I still don't get how it would work with a touch screen.
 
Dreamwriter said:
If you read the Iwata Asks, it's not the adjustability that they consider important - the adjustability was a given. It's the fact that it's a super-easy-to-use hardware slider that you can adjust at will without even thinking. NVidia's drivers have support for depth adjustment, sure, but if you want to adjust during gameplay, then you're going to be using digital hotkeys to bump up and down the levels. That's what the 3DS designers wanted to do - put a plus and minus button or rocker switch on there - but they were told that just wasn't good enough. And then a quick slider was hacked out so that people could try it out and see what the results were, and everyone agreed that it was far, far better than any other solution.
Actually, there's a hardware wheel on the 3D vision emitter for that.
 
Luigiv said:
The tech exists. In fact, it's the default configuration for Sharp's auto-stereo screen tech (the one Nintendo is using for the 3DS). It's just that Nintendo cheapened out here (not that it's a bad thing, given the price of the system already).

I'll update with crudely drawn diagrams in a moment to demonstrate.

Edit: Diagram is coming out as well as I'd like. You'll have to make due without it for now.
If the tech exists, I'm surprised I haven't seen more of a kerfuffle about it. Interesting.
 
viciouskillersquirrel said:
If the tech exists, I'm surprised I haven't seen more of a kerfuffle about it. Interesting.
It was
shown before the 3DS, instead of vertical lines to block the light, it uses a grid pattern LCD layer to switch between horizontal and vertical lines.
 
antonz said:
3D entertainment is all about the big screen experience which in turn requires glasses which they make one hell of a profit on.

To start making glasses free mobile devices for entertainment purposes undermines their message. Camera's and camcorders are not entertainment devices either though funny enough in the end you get to hook them up to the big screen devices if you want to enjoy the content off the device.

Glasses Free TVs hitting the market and becoming popular will see Sony shift its 3D strategy but til then they have to walk a fine line in order to not harm their own message

they have some devices with the glasses free technology. it's just not feasible with big screens. on little screens it has limited usability on todays devices too, considering tilting the screen would break the 3d effect and touch screens can't be properly supported.

"Glasses Free TVs hitting the market and becoming popular will see Sony shift its 3D strategy but til then they have to walk a fine line in order to not harm their own message"

sony, like every other company, is developing glasses free TVs, the fact they're not on the market it's cause they'd be crazy expensive and with shit viewing angles, something unacceptable for a tv.
 
Graphics Horse said:
It was
shown before the 3DS, instead of vertical lines to block the light, it uses a grid pattern LCD layer to switch between horizontal and vertical lines.
And the iphone 5 being 3d is back on again.
 
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