NOTE: Even though everything I said in this post makes perfect sense, Nintendo are giving us 60hz DKC1, 50hz DKC2 and 60hz DKC3. Nothing they are doing makes any sense, therefore they must be throwing darts at a wall. It's infuriating and quite frankly, insane.
This thread will be a better fit as a place for general PAL 50/60hz Wii U VC discussion, complaining and hair pulling.
Original post:
I was going to wait until the release of DKC2 next week to post this, but I see no reason why we can't discuss it now. As a start, let's explain the core issue here without getting into specific technical details:
Now, let's recap on the situation we've had to deal with in Europe so far on the Wii U. When the VC first started, Nintendo released Balloon Fight for the NES. Us who bought it in the EU were horrified to find it was the slowed down, unresponsive, border filled mess that was the 50hz version. Considering the game has no text differences to speak of between regions, we rightly felt ripped off. Nintendo then fixed this situation - they released further NES games in their correct 60hz glory. They further went to release the USA 60hz versions of SNES games such as F-ZERO, Super Mario World and Kirby. Brilliant!
Unfortunately, they reverted back to giving us 50hz versions with Super Metroid and Zelda: Link to the Past. Their justification was essentially due to the translated versions being needed - which really, is bullshit considering Super Metroid only has about five pieces of text translated. Nintendo "altered" the games to get rid of the borders and run at a faster rate - however, the core issue still remained:
The Wii U cannot output in 50hz. What this results in is the Wii U having to repeat every fifth frame in 50hz titles. What this results in is not only a jerky framerate, but also a dead zone each second where controls are not registered at all. Quite simply, it's absolutely unnaceptable. For reference, the Xbone has exactly the same issue when trying to play UK 50hz TV through the passthrough, and has exactly the same "solution".
So, this brings us onto Donkey Kong Country which was released on the EU Virtual Console yesterday. Despite having considerably more text than Super Metroid (level names, dialogue with kongs, cranky's hints), Nintendo has given us the english-only USA 60hz version. Which is fantastic. But why this sudden change in heart? Is it due to the nature of the game (fast, precise platforming) being one that would suffer immensely due to the repeated frames? Or have Nintendo finally seen sense and are now giving us an equal experience to those in the USA and Japan? One thing to note is how with previous VC releases Nintendo made it very clear whether the game was the USA version or whether it was a modified PAL release. With DKC, they have made no reference to either at all.
The real test will be to see whether DKC2 next thursday is PAL or NTSC. If it's 60hz, then I think we have our answer. And lets bloody well hope it is NTSC.
Discuss.
This thread will be a better fit as a place for general PAL 50/60hz Wii U VC discussion, complaining and hair pulling.
Original post:
I was going to wait until the release of DKC2 next week to post this, but I see no reason why we can't discuss it now. As a start, let's explain the core issue here without getting into specific technical details:
60hz - the original JP/USA releases that run fullscreen, full speed. All televisions in the EU support 60hz, and have done for over a decade.
50hz - the format that PAL/SECAM TV run in. Back in the 80s/90s, our televisions were unable to support 60hz and as such the games had to be altered. Whilst some where optimized, most were simply slowed down by 17% and given huge borders to accomodate the higher resolution of PAL. Basically, they got fucked up.
Now, let's recap on the situation we've had to deal with in Europe so far on the Wii U. When the VC first started, Nintendo released Balloon Fight for the NES. Us who bought it in the EU were horrified to find it was the slowed down, unresponsive, border filled mess that was the 50hz version. Considering the game has no text differences to speak of between regions, we rightly felt ripped off. Nintendo then fixed this situation - they released further NES games in their correct 60hz glory. They further went to release the USA 60hz versions of SNES games such as F-ZERO, Super Mario World and Kirby. Brilliant!
Unfortunately, they reverted back to giving us 50hz versions with Super Metroid and Zelda: Link to the Past. Their justification was essentially due to the translated versions being needed - which really, is bullshit considering Super Metroid only has about five pieces of text translated. Nintendo "altered" the games to get rid of the borders and run at a faster rate - however, the core issue still remained:
The Wii U cannot output in 50hz. What this results in is the Wii U having to repeat every fifth frame in 50hz titles. What this results in is not only a jerky framerate, but also a dead zone each second where controls are not registered at all. Quite simply, it's absolutely unnaceptable. For reference, the Xbone has exactly the same issue when trying to play UK 50hz TV through the passthrough, and has exactly the same "solution".
So, this brings us onto Donkey Kong Country which was released on the EU Virtual Console yesterday. Despite having considerably more text than Super Metroid (level names, dialogue with kongs, cranky's hints), Nintendo has given us the english-only USA 60hz version. Which is fantastic. But why this sudden change in heart? Is it due to the nature of the game (fast, precise platforming) being one that would suffer immensely due to the repeated frames? Or have Nintendo finally seen sense and are now giving us an equal experience to those in the USA and Japan? One thing to note is how with previous VC releases Nintendo made it very clear whether the game was the USA version or whether it was a modified PAL release. With DKC, they have made no reference to either at all.
The real test will be to see whether DKC2 next thursday is PAL or NTSC. If it's 60hz, then I think we have our answer. And lets bloody well hope it is NTSC.
Discuss.