pawel86ck
Banned
Interesting discussion. People on beyond3d forum suggest GC was really comparable to PS2, and they even consider"factor 5" 20 millon polygons claim a fairy tale (they estimare real numbers around 10 million polygons).Its difficult to find alot of developer's opinions now, but another one I ran across on the PS2, Xbox, and GC. He supposedly worked on all three, which is something we don't hear much out of it at all. It's usually some exclusive developer which equals PR to me.
Anyway, if you don't like his assessment it can be fake news but if you do, it can be gospel. Either way he seems pretty respected on the forum. I provided a link below.
He goes on....
In a nutshell, he felt all the consoles were good in their own way, but the Gamecube was over engineered and wouldn't call it more powerful than the ps2 overall. Its interesting that he talks about the polygon count being lower, but I assume this is textured polygons or lit polygons, because the cube could do alot of simple polygons.
Very interesting info on the Gamecube hardware. In that is was an "overreaction" to the N64's limitations. Gamecube's focus on segmented memory being over-engineered makes sense I guess. Look at the prevailing method now with PS4 and XB1, mostly, a large pool of memory with little segmentation, unlike PS3, Gamecube, etc.
He states that the Xbox had a ton of overhead and was underutilized compared to PC games there was a bottleneck but if you spent the time on it, the games could look really good, and I think that's what we've seen in some cases. But it makes me think how much better games could look if they were really pushed.
On the console multiplatform side, I found it interesting speaking about those. The ps2 was the lead platform usually, and all they would do for the Xbox version was higher resolution textures and "call it done." Basically, the Xbox multiplatform advantages we see today could have been greater if optimized. So in both cases, console or PC multiplatforms, the Xbox wasn't really optimized often.
PS2 - Solid, but a pain in the ass.
GC - Good, but over-engineered
Xbox - Great, underutilized
It's just a forum post, but interesting nonetheless
Was GC more or less powerful than PS2? *spawn
I have had a hunch or gut feeling Wii U wouldn't be even as powerful as PS360 practically all along. Usually I would state I believed it would be ~30% more powerful, but I always had that hunch. My hunches are often right and later I wish I'd listened to them. So yes, I believe the report. My...forum.beyond3d.com
Technical spcifications aside I really think GC games like Metroid Prime 2 or Metal Gear Solid Twin Snakes looks like games that could run on PS2. But I still think GC was more capable compared to PS2, rogue leader used bump mapping, self shadows and cube maps water reflections, and I havent seen so many effects at once on any PS2 game. Rogue Leader looks more like game made with xbox in mind rather than PS2.
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