7 years after it was announced, The Elder Scrolls 6 is ‘still a long way off’, Todd Howard says

IbizaPocholo

NeoGAFs Kent Brockman

Speaking to GQ, Howard said the game is "still a long way off", adding: "I'm preaching patience. I don't want fans to feel anxious."

Howard also noted that he doesn't like announcing release dates for games then having players wait a long time for that date to arrive.

"I like to just announce stuff and release it," he explained. "My perfect version – and I'm not saying this is going to happen – is that it's going to be a while and then, one day, the game will just appear."

Asked if he wanted Bethesda to shadow-drop The Elder Scrolls 6 like it did with Oblivion Remastered, he replied: "You might say that was a test run. It worked out well."

Elsewhere in the interview, Howard claimed that Bethesda Game Studios has "hundreds of people on Fallout right now, with 76 and some other things we're doing".

One of the "other things" Howard is referring to, VGC understands, is a remaster of Fallout 3, similar to this year's The Elder Scrolls Oblivion: Remastered.
 
Toddfather doing a GQ interview is hilarious

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When they showed that brief trailer, I bet Bethesda had literally zero development. But a small team was asked to make that quick trailer hype up gamers as always knowing it wont be out for ages. The only industry that does this.

Even when covid happened and my investment property got delayed construction longer than usual (they are never built on time but covid added an extra 12 months to it compared to other ones I did), a giant condo tower was still built in about 4 years from the day I went with my agent to buy one in the temp sales office they put up, they got enough people to buy a unit to get approved funding to start digging, to final construction and I get handed the keys. And it still finished despite covid messing everything up for many industries.
 
If its gonna have the same quality as Starfield, I am not interested then

I think the very nature of the Elder Scrolls gameworld setting will guarantee its a better game than Starfield. Much less empty space, much more things to do in proximity of each other, many less loading screens. Elder Scrolls just lends itself much better to BSG's game design than a space game using their Creation engine did.
 
They need to nail the combat.
It's not that important tbh. Combat has never been great in The Elder Scrolls games, except bow, and they've still been awesome.

They need to nail the world building and exploration. Make it fully handcrafted. And just use Elden Ring as reference and then add their physics and npc life routines. Done. Perfect.
 
I think the very nature of the Elder Scrolls gameworld setting will guarantee its a better game than Starfield. Much less empty space, much more things to do in proximity of each other, many less loading screens. Elder Scrolls just lends itself much better to BSG's game design than a space game using their Creation engine did.

I agree with what you are saying and you might be right in that front. That being said Starfield had a writing problem as well. The dialogues and writing were very Disney like, all very sanitized with zero depth. If they repeat the same mistake here then we have a huge problem
 
This might be a braindead, uninformed, non-dev take, but Bethesda really needs to have dedicated teams for Fallout and TES at this point. The fact that I'll be pushing forty before seeing the next entry in either series is ludicrous.
 
Elder Scrolls is an old series that belongs in a museum along with Ultima, Wizardry and Zork.
Obsidian seems to be the big Microsoft RPG maker now. I much rather hear the whos who of that team. Feargus? Is that the Todd of Obsidian? I don't know.
 
This might be a braindead, uninformed, non-dev take, but Bethesda really needs to have dedicated teams for Fallout and TES at this point. The fact that I'll be pushing forty before seeing the next entry in either series is ludicrous.
This makes too much sense for Bethesda. You would think they would aim for at least one entry in both series every decade, but no.
 
This makes too much sense for Bethesda. You would think they would aim for at least one entry in both series every decade, but no.
You'd also think MS would've had other studios making New Vegas like games for both series to fill in the gaps but that's too smart of an idea.
 
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I think the very nature of the Elder Scrolls gameworld setting will guarantee its a better game than Starfield. Much less empty space, much more things to do in proximity of each other, many less loading screens. Elder Scrolls just lends itself much better to BSG's game design than a space game using their Creation engine did.
The problems with Starfield go deeper vs disjointed areas and reuse of "randomly" generated resources for quests.

Writing, characters and even main quests were bad and bland. Even their "cities " were small and didn't really scale.

It was overall a mediocre effort with perhaps base building and ship configuration being the high lights.

Elder Scrolls won't have the disjointed and procedurally generated areas (well, not in same vein as Starfield), it it's going to have the same writers, quest designers and so on they created Fallout 4 and then Starfield. I have 0 expectations from Bethesda at this juncture.
 
It was one of the most pointless announcement 7 years ago. We all know its coming eventually, like we all know rockstar gonna make gta 7 in like 15 years
 
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The problems with Starfield go deeper vs disjointed areas and reuse of "randomly" generated resources for quests.

Writing, characters and even main quests were bad and bland. Even their "cities " were small and didn't really scale.

It was overall a mediocre effort with perhaps base building and ship configuration being the high lights.

Elder Scrolls won't have the disjointed and procedurally generated areas (well, not in same vein as Starfield), it it's going to have the same writers, quest designers and so on they created Fallout 4 and then Starfield. I have 0 expectations from Bethesda at this juncture.

True, that is a very good point and a concern.
 
When is the Todd Howard merch line going live? I need a new jacket

Not joking, that's actually it. 16 times the retail.

You can also get the Blade Runner 2049 coat on there but I'm not a good enough Joe to pull it off.
 
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It was one of the most pointless announcement 7 years ago. We all know its coming eventually, like we all know rockstar gonna make gta 7 in like 15 years
15yrs for next main gta is pretty optimistic lol...
but yea, announcement served to paint xbox as relevant back then, make people buy xbox1x or whatever.
 
If this game is not procedural bullshit like Starfield and releases on GOG like everything Bethesda publishes, I might just get it.
 
I wonder if these AAA studios are getting ready to admit that these long dev cycles are really biting them in the ass. It wasn't a very sound decision to go in this direction from the onset.
 
yeah yeah, same VI same problems. GTA VI vs ES VI development times might fight each other in arena of who is the longest wait for the fans
'cept GTA VI won with the release date

will their long wait for hundred million copies somehow worth for the time spent?
 
And just use Elden Ring as reference --
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Let's... let's not. Elden Ring had some things going for it, yeah. And... its idea for its open world was not one of those things.

Actually, I can't think of a less appealing open world. It's literally the worst of any serious game I've ever played. And Soulslike combat itself is not good, either. I'd rather do Skyrim's wiffle-bat combat any day of the week, because at least I occasionally pull out a bow or a spell and get to aim with some measure of skill.

My ideal ES game has Dark Messiah's combat. Wrapped up in some RPG mechanics, of course.
 
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