simpatico
Gold Member
Was there an Xbox port of FEAR? I thought they both hit console on 360Half life 2 and FEAR are from before that gen tho.
Was there an Xbox port of FEAR? I thought they both hit console on 360Half life 2 and FEAR are from before that gen tho.
They were both released around 2004-2005, before the new gen rolled. I know Half-Life 2 got a xbox port.Was there an Xbox port of FEAR? I thought they both hit console on 360
I remember a lot of "480p is enough for me" and "Do we really NEED 720/1080p?"meanwhile most Wii games looked like flaming dogshit except the Nintendo ones
15 years ago, people would've laughed at someone claiming that gen was "creative"What!? That was the last big creative gen.
It was fairly common to shit on COD, Gears, Halo, GTA 4, Killzone 2, and so on at the time.What is with all these revisionist history types. It's so weird to go back and shit on past games/films/etc that were almost universally praised at the time.
Just a reminder, Vanquish and Bayonetta are Gen 7 games. And Nintendo didn’t stop making good platformers. Then you had LBP and Puppeteer on PS3, to name a couple (which can’t hold a candle to Nintendo‘s games, but they had budgets and know-how behind them that Sony would hardly hazard these days). Rayman Origins too, a top-tier 2D platformer that also looks superb. Oh, and we got Dark fucking Souls, THE most influential game of the 2010s and anyone who questions that needs a brain check. An indie game worth a damn without some Souls mechanics is basically nonexistent these days.
Gen 7 payed the biggest price for being a long, yet in-between gen. We had 3 very different main hardwares, with 3 very distinct userbases. This helped with variety, but it also meant heavy exclusivity and a good chunk of games that just weren’t the same on two different consoles (imagine if Bayonetta was a PS esclusive, we’d never have had a second game). The hardware could barely deliver true HD at the beginning, forget HD AND good fps. There was nothing to help with long loading times. Hardware was prone to failure like never before. Online was still in its infancy, and every platform was a walled garden. Japanese devs were struggling to make things bigger, while western devs were finally free to do what they had always dreamed of with hardware they knew, not with some exoteric Japanese tech that they didn’t even get full documentation for. And of course so many of them were 20-somethings who grew up during the rise of the FPS and the Marvel renaissance and wanted to leave their footprint in that genre’s history with the most ludicrous chara design and the worst writing ever.
We also realized that Japanese tropes are extremely cringey, especially when the English dub is professional enough that it turns out not so-bad-it’s-good anymore, but just plain terrible. So terrible, in fact, that even the most juvenile western shit would still look and sound like Hollywood in comparison. That’s one of the main reasons Japan struggled in that gen, not lack of innovation, HD towns or all those excuses we still seem to believe today. It’s just that all of a sudden, being a dudebro turned out to be better than being a weeb, if being a weeb meant being caught playing Star Ocean 4. And then Japan tried to catch up on what they believed was cool in the west and that’s how we got the Soul Calibur redesigns and all of that shite. But gameplay-wise, Japanese games were still very solid AND original. They simply had a very, very big image problem, which is also why something more western-looking like Souls had more of a chance to stand out.
Gen 7 had to work with many constraints. Of course it looks and feels like shit in the age of lightning-fast loading, almost-guaranteed 60fps, and stuttery giant 4K OLED screens. Take many of those games, make them run at 4K60 minimum, make them load everything in a second or two, and there’s some ridiculous fun to be had there. Just like adding some QoL features and better controls can make older games so much better to return to today. You can beat like 15 games from gen 7 before you can see everything a single modern Ubi game has to offer, and have a much better time too.
If the popular indies from back then were released today, they'd be called "lazy indie copycat trash"What? It was by far the best gen, with so many types of games, which aren't really represented in last two gens and also almost no gaas bullshit and generally high quality indie games
Nah I don't think so, they were diverse in their style and what genre they were. Not like today, where everything is survival or rogue-lite/like.If the popular indies from back then were released today, they'd be called "lazy indie copycat trash"
Yeah, and everything back then was "2D cartoon action platformer" wasn't it?Nah I don't think so, they were diverse in their style and what genre they were. Not like today, where everything is survival or rogue-lite/like.
It would be hard for me to recall memories, but I don't have that impression. I remember Fez, Limbo, Trials HD, Geometry Wars remastered, etc. I am not saying that its fair assessment, but I certainly don't remember such gems from PS4/XB1 gen or current gen...Yeah, and everything back then was "2D cartoon action platformer" wasn't it?
I was being sarcastic, I know very well it wasn't. Point is, saying every indie today is survival or rogue-lite/like is as much of correct assessment as the one i used for that era games.It would be hard for me to recall memories, but I don't have that impression. I remember Fez, Limbo, Trials HD, Geometry Wars remastered, etc. I am not saying that its fair assessment, but I certainly don't remember such gems from PS4/XB1 gen or current gen...
Apart from the fact that some of these aren't even platformers, it's no contest to me. Rayman Origins shits on Crash, Spyro remake and Sonic Mania from a high place, and Bloodstained is a poorer imitation of an Igavania than many indies from the last decade - while being directed by Iga himself.Platinum and FROM were good, but for a 8 year generation that was hardly enough if you were fed up with Western AAA. Same goes for a single above average sidescroller like Rayman. As much as I like that game, it's no comparison to the next generation that had Sonic Mania, Megaman 11, Crash 4, Spyro Remake, Streets of Rage 4, Cuphead (MS funded), Bloodstained, etc. Not even a contest.
It was good overall, but i feel people overrate it too much nowadays. So many of whats wrong with the industry started then and there.Weird. I thought the PS360 gen was pretty good, overall. Certainly above and beyond to what we have now.
"The last console generation"Not sure what you guys are even on. The last great generation.
True- only the production values have improved.I have seen some shit takes, but this one is ridiculous. I can't believe anyone would even suggest this was a bad generation, when most games they're still making today are basically just building off of what games in this generation did. We haven't seen any real innovation since this generation. The most popular games now are still just iterative on what the PS360 did.
I notice you did not bold MGS4, I assume your a fan of Kojimas unique writing style and subtle political commentary.
Truly a master class of story telling.
Spot on. The Sad Dad narrative/melodrama started that gen and continues on....unfortunately. lol.What!? That was the last big creative gen. Every game today is a remake or rip off of a game made that gen or before. Every game...
I apologise for being over 20 years old and having already developed critical reasoning for this generation of consoles.Honestly, the more i recall from the ps360 generation, the more i realized players didn't change one bit.
I just remembered how it was a thing to piss on Halo 3 graphics, not even xbox fanboys dared to bring it up in a visual fidelity discussion on gaming boards. Lots of complaints about broken or janky games, people complaining that some sequel got too streamlined or normified for the greater audiences (Codemasters, Rockstar, Bioware and Criterion Games come to mind).
Oh, and the Demon Souls was generally treated as an obscure japanese game for weirdos.
It's just funny seeing people throwing around the same criticisms today while simultaneously praising that gen.I apologise for being over 20 years old and having already developed critical reasoning for this generation of consoles.
Bald space marines / the piss filter have always looked ugly.First of all good lord someone SAVE me from this gray/brown environment induced malaise. I of course expect that some of the graphics will look dated but goddamn the art styles makes shit look extra ugly.
We can't forget this masterpiece:Just a reminder, Vanquish and Bayonetta are Gen 7 games. And Nintendo didn’t stop making good platformers. Then you had LBP and Puppeteer on PS3, to name a couple (which can’t hold a candle to Nintendo‘s games, but they had budgets and know-how behind them that Sony would hardly hazard these days). Rayman Origins too, a top-tier 2D platformer that also looks superb. Oh, and we got Dark fucking Souls, THE most influential game of the 2010s and anyone who questions that needs a brain check. An indie game worth a damn without some Souls mechanics is basically nonexistent these days.
Gen 7 payed the biggest price for being a long, yet in-between gen. We had 3 very different main hardwares, with 3 very distinct userbases. This helped with variety, but it also meant heavy exclusivity and a good chunk of games that just weren’t the same on two different consoles (imagine if Bayonetta was a PS esclusive, we’d never have had a second game). The hardware could barely deliver true HD at the beginning, forget HD AND good fps. There was nothing to help with long loading times. Hardware was prone to failure like never before. Online was still in its infancy, and every platform was a walled garden. Japanese devs were struggling to make things bigger, while western devs were finally free to do what they had always dreamed of with hardware they knew, not with some exoteric Japanese tech that they didn’t even get full documentation for. And of course so many of them were 20-somethings who grew up during the rise of the FPS and the Marvel renaissance and wanted to leave their footprint in that genre’s history with the most ludicrous chara design and the worst writing ever.
We also realized that Japanese tropes are extremely cringey, especially when the English dub is professional enough that it turns out not so-bad-it’s-good anymore, but just plain terrible. So terrible, in fact, that even the most juvenile western shit would still look and sound like Hollywood in comparison. That’s one of the main reasons Japan struggled in that gen, not lack of innovation, HD towns or all those excuses we still seem to believe today. It’s just that all of a sudden, being a dudebro turned out to be better than being a weeb, if being a weeb meant being caught playing Star Ocean 4. And then Japan tried to catch up on what they believed was cool in the west and that’s how we got the Soul Calibur redesigns and all of that shite. But gameplay-wise, Japanese games were still very solid AND original. They simply had a very, very big image problem, which is also why something more western-looking like Souls had more of a chance to stand out.
Gen 7 had to work with many constraints. Of course it looks and feels like shit in the age of lightning-fast loading, almost-guaranteed 60fps, and stuttery giant 4K OLED screens. Take many of those games, make them run at 4K60 minimum, make them load everything in a second or two, and there’s some ridiculous fun to be had there. Just like adding some QoL features and better controls can make older games so much better to return to today. You can beat like 15 games from gen 7 before you can see everything a single modern Ubi game has to offer, and have a much better time too.
We can't forget this masterpiece:
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I didn't have an Xbox until this Gen with the series x and only because I got it as a gift . I had pc, psp ds and ps3. I traded the wii in when I seen mgs4 and Gta4 were on the same system for $399 40gb ps3.Yeah, that's what I'm seeing in this thread.
Posters are like "That gen was complete ass", then they reveal through the games they mention that they were pretty much exclusive playstation gamers.
I doubt you're going to find many Xbox fans who hated the 7th gen.