And if companies will pass the cost on to their customers then fine by me. Id rather pay for a qa to keep his job than pay to give Jim Ryan a yahct with cocaine and hookers. And get better more quality games. Thank you.
I don't think is as easy as thisKeep the IPs, sell off the studios, outsource development to 3rd parties in Eastern Europe.
Profit.
The answer to that question will depend on where your beliefs fall on the capitalism/socialism scale.
You're right, Microsoft should whip their workers like Sony.You'll get worse games, for a higher cost, and they won't come out as soon as you want. Like what they are today, but worse
Sheep gona be sheep and there’s alot of them.Good, if you can unionize do it. I know Phil was supportive of Raven software...I wonder how will he respond to this. Some of y'all be buying into that anti union propaganda corporations spend billions to keep up.
It's clear that this is where gaming in USA is heading. You can bet your ass, that more companies will follow and then QA staff (if it remains matter of QA staff) will flock to companies that have unions in place to protect themselves and their job. And because of that other companies will be forced to accept unions just to keep their workforce.This could be bad for gaming in the long run if it becomes the norm.
You're actually going to get to do both.Id rather pay for a qa to keep his job than pay to give Jim Ryan a yahct with cocaine and hookers. And get better more quality games. Thank you.
This could be bad for gaming in the long run if it becomes the norm.
Look forward to even longer dev times.Oh man... Just when gaming was getting so good and creative, with no exploitative mechanics.
Worse games when the employees receive better benefits?You'll get worse games, for a higher cost, and they won't come out as soon as you want. Like what they are today, but worse
I rather have longer dev times than slave labor, thank you.Look forward to even longer dev times.
This sounds like fear-mongering to me.You'll get worse games, for a higher cost, and they won't come out as soon as you want. Like what they are today, but worse
I’m yet to see unions solving any real issue for the employees… but good for the union leaders…. They will become wealthier.
You do realize why the games are so buggy nowadays right? It's because of this ridiculous gaming industry practice of laying off all support staff after a release to reduce costs while they prep the next game. Then by the time they start hiring QA and support devs again, it's too late. All because studio heads wanted bigger profits for themselves.You'll get worse games, for a higher cost, and they won't come out as soon as you want. Like what they are today, but worse
You do realize why the games are so buggy nowadays right? It's because of this ridiculous gaming industry practice of laying off all support staff after a release to reduce costs while they prep the next game. Then by the time they start hiring QA and support devs again, it's too late. All because studio heads wanted bigger profits for themselves.
This will ensure that the QA is involved from the very beginning. Younger devs get more experience instead of job hopping from one studio to another.
And who knows studio heads might even have secondary projects lined up to keep everyone occupied. We saw that recently with ND. Neil and Evan Wells had NOTHING fucking lined up after shipping TLOU2 so bored devs started fucking with Sony Bend's Uncharted reboot, VSG studio's TLOU remake eventually taking it over and wasting precious time of talented game developers on a fucking asset flip. Hopefully, this forces studio heads to actually do their job and have multiple projects in the works since they wont be able to just lay off developers and QA staff.
With game dev going remote and global, even if they dont have a secondary project lined up, they can always contract out these support guys a la Crystal Dynamics and Eidos Montreal to other dev studios in need. Make their money back so to speak. Unions arent always the answer, but this industry is in really poor shape with insane burnout which results in talent leaving the industry and quite frankly we are poorer for it. 2022 is by far the worst gaming year since I started gaming regularly in 1999. I know several hardcore gamers who have only finished 3-4 games this year. And half of them shipped in a really poor state.
Spoken like someone who has never worked a real job. Non-union is slavery now?I rather have longer dev times than slave labor, thank you.
Worse games when the employees receive better benefits?
I think you've been watching too much OAN buddy.When there’s no incentive to do better, which unionization promotes, you get less quality products
That’s how these things work. Unionization is like communism. All workers are the same and entitled to the same lockstep promotions and salary increases
More due to the games being released in incomplete state due to deadlines and earning reports. Not many companies can affford to delay games for long. Gamedev is more expensive these days and it takes longer to make the games so most of the publishers cannot just delay the game for month or years.You do realize why the games are so buggy nowadays right? It's because of this ridiculous gaming industry practice of laying off all support staff after a release to reduce costs while they prep the next game.
Prior to the advent of unions a lot of blue collar work was literally hell. Alot of non union positions are still very exploitative.Spoken like someone who has never worked a real job. Non-union is slavery now?
Unionization does not promote the elimination of incentives for good work. Good work is still rewarded. You can still be promoted. You can still get raises. As a group, a union can negotiate for even higher rewards for their work instead of the executives taking a disproportionate amount of profit for themselves. The free market forces are at play for the supply and demand of goods and services, and if you really believe in that, you also need to accept that these forces affect the supply and demand of labor as well.When there’s no incentive to do better, which unionization promotes, you get less quality products
Look up the definitions of unions and communism and see how they've manifested themselves throughout history. They are not "like" each other. At best, they both share a concern for labor, but the approaches of the two are vastly different. Unions in Western capitalist liberal democracies, the context of this story, very much operate under the framework of capitalism and are not remotely close to communism. If your point was that unions are a Trojan Horse for communism, then that is an unfounded and overblown concern.That’s how these things work. Unionization is like communism. All workers are the same and entitled to the same lockstep promotions and salary increases
Yeah, it worked so great recently in the Netherlands where train workers protested for a a higher pay, causing transportation collapse (leading even the guys like me to switch to a car despite not liking driving). In the end they got a higher pay...But the cost of transportation (ticket price and so on) has increasedAs a group, a union can negotiate for even higher rewards for their work instead of the executives taking a disproportionate amount of profit for themselves
Yeah, I kinda agree - though there are a lot of talentless wannabe's everywhere - but in general unionization happens in the most replaceable jobs. After all, the highly paid specialist does not need a union.A lot of QA staff are talentless wannabe's who nontheless graduate into development roles that they have no aptitude for.
Do only the most regularly whipped and malnurished programmers produce quality software?This could be bad for gaming in the long run if it becomes the norm.
Not to mention, they're not very good at their jobs.I have no issues with unionizing... when its the employees who work on the product. I don't know how I feel about it being QA only so far. If more developers, programmers, artist etc etc hop on it, then I'd take it as a good thing. After what happened with Image comic's union, I'm a bit worried when one sect of workers make demands for everyone that may not meet the requirements for other workers.
Union representation is bad as others are not represented? Surely the answer is not to ensure nobody is represented but to get MORE people unionised and represented.I have no issues with unionizing... when its the employees who work on the product. I don't know how I feel about it being QA only so far. If more developers, programmers, artist etc etc hop on it, then I'd take it as a good thing. After what happened with Image comic's union, I'm a bit worried when one sect of workers make demands for everyone that may not meet the requirements for other workers.
I didn't say no union at all if all are not represented. I said it wouldn't be a good thing if QA made all the demands of the union without any other employee input.So union representation is bad as others are not represented? The answer is not to ensure nobody is represented but to get MORE people unionised and represented.
It is for management to manage and unions to represent workers. Unions can demand certain conditions but not redesign production to make their lives easy at the cost of everyone else. I am sure no business would wear it if they tried.I didn't say no union at all if all are not represented. I said it wouldn't be a good thing if QA made all the demands of the union without any other employee input.
QA could end up making demands that make their job easier but puts a burden on everyone else.
Iron workers union is the exception though. 3 of my neighbors who's land adjoins mine are all retired iron workers who retired within the last 10 years. I've worked with a couple of them a few times on sites as a non-union worker when I was between jobs. I could go make more money than them elsewhere, but they had the luxury of basically deciding when they wanted to work or not between jobs.Smooth brain take. Unions are great for blue collar guys. My brother is in the iron workers union and does really well for himself.
That's not how it works. Those $100,000 salaries are management, they won't be the employees unionized.If they do we won't see Elder Scrolls until 2030 lol. Imagine being a Union rep for that company though, getting a piece of the $100,000 salaries all those devs are making. You be making that bag .
? Pretty sure most of their devs are making 6 figures or close to it. If not, maybe they should unionize lolThat's not how it works. Those $100,000 salaries are management, they won't be the employees unionized.
Gamers think everyone working on games are rolling lol.? Pretty sure most of their devs are making 6 figures or close to it. If not, maybe they should unionize lol
Gamers think everyone working on games are rolling lol.
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Like I said. Definitely high paying jobs but that isn't the majority of employment.Programmers are not typically "rolling" but on the average they do pretty well.
Top percentile makes nearly $150k. That's not a bad living. But no, not "rolling".