A "New" Sega Model 3 emulator; Supermodel Dojo

VGEsoterica

Member
Yes Supermodel has been around for years now and yes it's basically taking the Sega Model 3 and giving it so many QOL improvements that it's mind blowingly beyond what the Model 3 could do in arcades...but outside of one GUI add-on that can be quite hard to find it's always been a bit trickier of an emulator to run for newcomers

so now there is Supermodel Dojo, a fully remade front end with networking support for supported games, a full replay system / training system for fighting games that acts like save states and replay loops and takes an amazing emulator and buttons it up in a nice, neat package.

Plus with Supermodel you can take something like Virtua Fighter 3, go full 16x9 and dial the internal rendering resolution up to full HD and beyond, well above what Model 3 would output at

Good time to be a Sega fan

 
Model 3 was really impressive at the time it came out. I have good memories playing VF3 on it..
 
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what if one day they make a tesla model 3 emulator i could run on my vintage mercedes. that'd be mental boys. think outside the box is what i say
 
Nice! Because the lack of front end was always kind of an annoyance previously. Going to give it a whirl on the weekend.

Separately, props on the channel, as it shows a lot of retro stuff not covered as well or on same manner!
 
Model 3 was really impressive at the time it came out. I have good memories playing VF3 on it..

Whenever someone brings up diminishing returns, I think about how jaw dropping it was seeing the original VF in arcades only for VF3 to come out less than 3 years later and completely blow it out of the water visually.

Here we are nearly 30 years later and games like Daytona USA 2 are still pretty nice looking.
 
Yes Supermodel has been around for years now and yes it's basically taking the Sega Model 3 and giving it so many QOL improvements that it's mind blowingly beyond what the Model 3 could do in arcades...but outside of one GUI add-on that can be quite hard to find it's always been a bit trickier of an emulator to run for newcomers

so now there is Supermodel Dojo, a fully remade front end with networking support for supported games, a full replay system / training system for fighting games that acts like save states and replay loops and takes an amazing emulator and buttons it up in a nice, neat package.

Plus with Supermodel you can take something like Virtua Fighter 3, go full 16x9 and dial the internal rendering resolution up to full HD and beyond, well above what Model 3 would output at

Good time to be a Sega fan


considering downloading this and running it through lossless fullscreen for 180hz model 3 games 🤤
 
Whenever someone brings up diminishing returns, I think about how jaw dropping it was seeing the original VF in arcades only for VF3 to come out less than 3 years later and completely blow it out of the water visually.

Here we are nearly 30 years later and games like Daytona USA 2 are still pretty nice looking.
Totally. Actually I have a gaming magazine from the time of E3 1996, in which they reported that VF3 was doing a new tech that didn't use polygons.

It was that impressive. It was literally CG Tekken opening graphics in real time. With face animation and everything. All in 1996. Super Mario 64 had not even been released yet. We're talking a huge jump here.
 
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If it comes at least with a user interface its an advance. Although i use Supermodel with ES-DE.

Supermodel 3 works flawlessly here (and the vast majority of games that i played works with 16:9) and Model 3 is one of the coolest systems to emulate because the art holds up pretty well in UHD resolutions.
 
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Totally. Actually I have a gaming magazine from the time of E3 1996, in which they reported that VF3 was doing a new tech that didn't use polygons.

It was that impressive. It was literally CG Tekken opening graphics in real time. With face animation and everything. All in 1996. Super Mario 64 had not even been released yet. We're talking a huge jump here.
There was also Scud Race in 1996.

This (along with Space Harrier in 1985) represents the peak of the massive gap arcades had over home systems and PCs. Too bad there was no "Model 4" and Sega (along with most other devs) decided to cheap out with using consumer level hardware for arcades later on, causing the slow death of arcades worldwide.
 
I'm tired, was thinking this referred to the Genesis 3 and was like, "why would a redesign be any different to emulate." :messenger_grinning_sweat:
 
I'm just hoping someday we'll see a true evolution of the MiSTer, capable of running Model 3 and a bit beyond.
 
There was also Scud Race in 1996.

This (along with Space Harrier in 1985) represents the peak of the massive gap arcades had over home systems and PCs. Too bad there was no "Model 4" and Sega (along with most other devs) decided to cheap out with using consumer level hardware for arcades later on, causing the slow death of arcades worldwide.
Model 3 was way too expensive, even for arcades. When games like Tekken 3 and Street Fighter EX were just as popular was instead running on slightly upgraded PlayStation hardware, Sega realised high end machines were no longer sustainable in the arcades. They still gave it one last try with the Sega Hikaru, the first arcade board to support phong shading.
 
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Totally. Actually I have a gaming magazine from the time of E3 1996, in which they reported that VF3 was doing a new tech that didn't use polygons.

It was that impressive. It was literally CG Tekken opening graphics in real time. With face animation and everything. All in 1996. Super Mario 64 had not even been released yet. We're talking a huge jump here.

Well, you could get jumps like that when arcades were still thriving and operators wanted tech-heavy, splashy games to attract people, so those games had a reason to maximize use of the bespoke hardware which didn't care (too much) about a price tag.

Unfortunately once arcades sharply fell off, the environment for getting graphically intensive games at that level went with them. Realistically, PC should've been able to take over from there, but in practice it's a very haphazard market and little commercial opportunity exists to get that type of treatment. The closest they ever saw, IMO, was Crysis.

We of course have gotten some impressive visuals from consoles since, but if arcades were as healthy in the '00s and '10s as in the '80s and '90s, we would've had games that destroyed TLOU, GT4, Uncharted 2/3 etc. years before those games even released. But gamers kinda let arcades down, and arcade game makers let operators down. The business model just wasn't evolved enough at the time it should've been to keep up.

Arguably SEGA were in the best position to enable that, and they started to with Dreamcast & NAOMI. But it wasn't enough, and they were in terrible financial shape to do it on their own. Sony & Nintendo (and later, Microsoft) had no major interest in arcades so they didn't really bother, and companies like Atari & Midway were even worst off than SEGA at the time.

I'm still kinda resentful at the industry to this day because of that, especially as I've gotten older and learned more about this type of stuff in my spare time.
 
Model 3 was way too expensive, even for arcades. When games like Tekken 3 and Street Fighter EX were just as popular was instead running on slightly upgraded PlayStation hardware, Sega realised high end machines were no longer sustainable in the arcades. They still gave it one last try with the Sega Hikaru, the first arcade board to support phong shading.
Hmm, all this time i thought the Hikaru was Naomi based hardware with some extra features. I didn't know it was custom. Then again the games themselves don't really translate that. If you told me Planet Harriers was a later revision Model 3 game i would believe you.

Nomi 2 looks a bit more impressive than Hikaru in my eyes. But still not exactly the big Model 1/2/3 jump and it was released in 2000, which was way too late and the PS2 could compete with it graphics wise. Maybe if that one was released in 1998 instead of the Naomi 1, the visuals it can produce would probably pass as "Model 4" but just barely.

IMO a proper Model 4 jump would be a custom hardware that could produce Gamecube level visuals in 1998. First time i saw Rogue Leader, it was exactly what i would expect from a Model 3 successor before the DC was released.
 
Totally. Actually I have a gaming magazine from the time of E3 1996, in which they reported that VF3 was doing a new tech that didn't use polygons.
Quads are polygons of course, but I can see how a gaming mag might have got its wires crossed back then. Especially given the quads can be curved on Model 3.
 
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