What's "Action" as a category?
I assume it includes Sports games. Not sure why though. Action is broad enough as it is.
Great question James: To provide some context, the genres utilized for Console, Handheld and PC (which is discussed, but does not appear in the infographic) come from EEDARs classification system, and were intended to represent 14 key experiences across the platforms, including: the 8 genres in the graphic, Strategy, Narrative, Sports, Macro/City Simulation, and Skill/Chance (e.g. card or board games).This was, of course, not an exhaustive list, but was intended to represent both the most common experiences and the breadth (from casual to core) of options available across platforms.
As for the rankings these were based on respondents selections of their favorites (up to 5) for each platform that they actively game on (e.g. have played in the past month), and were ranked based on the percentage who selected the genre as one of their favorites. The main purpose of including the basic rankings was to show that out of the breadth of options available, men/women tend to gravitate towards the same types of experiences on each platform (which, as you mentioned, tend to be those best suited and represented in the space). Unfortunately space did not permit a full outline of the responses/options.
To give a sense of the weighting, the average percentages were as follows: Handheld (61%, 51%, 46%, 38%, 29%), and Console (53%, 48%, 39%, 32%, 27%). Differences between groups at each ranking averaged 3-4%, with men tending to have higher percentages across the board (they were more likely to choose the maximum number of genres). All other genres fell below 22%, with an average of 15%.
The author answered a similar question in the comments section:
As for the rankings these were based on respondents selections of their favorites (up to 5) for each platform that they actively game on (e.g. have played in the past month), and were ranked based on the percentage who selected the genre as one of their favorites. The main purpose of including the basic rankings was to show that out of the breadth of options available, men/women tend to gravitate towards the same types of experiences on each platform (which, as you mentioned, tend to be those best suited and represented in the space). Unfortunately space did not permit a full outline of the responses/options.
I think your perception of this varies heavily by region. I've lived in California, Georgia, and Alabama (grew up in GA). Growing up I can't remember a single girl who played video games. Not one. When I moved to California, I was shocked that the number of girls that played videogames was a non-zero number- but still relatively low compared to the number of male gamers. Also, my younger sister lives in California and plays games- likely influenced by her 3 older brothers. Today I tend to reside on either side of the Alabama-Georgia line depending on the school year. A few days ago, I found out my friend's girlfriend owned a Super Nintendo and played through Donkey Kong Country with him. Also, (now that I think about it) I have another friend whose girlfriend owns a Super Nintendo.There's some valid concerns with the results that we're seeing here.
Sports genre is completely missing from console figures. (was composed of apparently 85% male players the year before)
The study itself is at odds with Nintendo's online purchase figures, and with last year's numbers from Nielson.
I remember another study as well that had much larger ratio splits between the different platforms.
So basically, people who want this to be proof of a smaller gender gap are going to claim it as such, and people who don't are going to cling to the above as reasons its unreliable.
Everything carries on as it was before.
Yea I remember when Nintendo released their gender numbers and how shocked everyone was at how anemic the female numbers were.
Wii U is predominately - like 80%+ - male according to Nintendo's own surveys,, I believe.
You can consider install base. You can also consider PS3 doubled as the media center for a lot of people. I believe it was the single most used device for Netflix (or something like that). So the types of conclusions you can draw are limited. The PS3 also had a browser for longer (I think) and so forth.Wii U looks to be the manly console of choice
I remember a study looking at the frequency of visited porn sties via various consoles showed that the PS3 was the most used for porn, indicating that Sony gamers are the most prolific wankers
https://www.youtube.com/watch?v=DHapRM3TE8E
I don't go "braying" anything until I've seen the actual methodology and detailed report of the findings. Because yes, that is what we're trained to do in our basic research method classes. There's a reason that's what is taught.all this message board posturing and these tendentious parsings from undergrads too eager to share their PSYC101 bonafides, I bet you dudes go around braying that "CORRELATION != CAUSATION!!!" at every run of the mill social science finding you see too.
If finding a woman or girl around you who plays games on consoles and handhelds is like stumbling on a mythical woodland creature that says way more about your own circumstances than reality.
I'm just going to put this out there, but I think if we went back to the late 90s and early 2000s. There would be more of a % for males with RPGs. I think the lack there of in the RPG department has caused this and they aren't considering specific genres of RPGs. If that statistic includes Dragon Age and/or Skyrim or even Fallout 3/NV then I'm baffled.
There's this article from not too long ago, citing NPD and Nielsen, but it refers specifically to the core game segment and specific "supergenres." EDIT: They were only looking at the HD consoles too, on further inspection.There was a thread on one a couple of weeks/days ago? It's even mentioned in passing by one of the mods on the first page.
There is one I remember seeing from 2010 where figures on consoles were like 70-80% men I think that one was from the NPD? Things could've changed since 2010 (and I hope they have), but such a rapid change should at least be acknowledged, studied and discussed.
And then there's the more specifically Nintendo one which said something like 80%+ of people who go on the eshop on Wii U are male. Again, this one is mentioned in passing by a couple of members in this very thread.
These figures are just off the top of my head and may be off by a bit in some cases, but the fact that in many ways these all contradict each other means it should be perfectly reasonable to wonder how each of these surveys got their figures.
Conversely, there is also a segment of the gaming population that is so desperate for the medium to be more "progressive" or "egalitarian" than it might actually be that they willingly and enthusiastically embrace numbers that can be approached with reasonable skepticism. I don't think it's anywhere near 50-50, but it is also extremely unlikely to be 99-1 or whatever ratio is supported by one's own anecdotal evidence.It really is strange that some data comes out, that at the very least suggests "hey maybe your anecdotal experiences aren't actually representative of the world as a whole," and yet people still feel the need to come in here and tell everyone their anecdotal experience.
Whoa! There are more female heavy console gamers than male? That is truly shocking. Other numbers are in line with expectations.
You're reading that chart wrong, but the numbers are presented in a fairly misleading manner. The bars are presented relative to the genders -- not the hardcore category itself. So you get similar percentages (which makes sense) of much smaller population. If you compare it in absolute terms against the hardcore genre -- the gap becomes fairly large.Honestly, I have my doubts that this is true.
it is almost as if people based their understanding of the world based around their own experiences.It really is strange that some data comes out, that at the very least suggests "hey maybe your anecdotal experiences aren't actually representative of the world as a whole," and yet people still feel the need to come in here and tell everyone their anecdotal experience.
Most girls I know that play games latch onto a game or two (MGS, Earthbound, Kingdom Hears, etc) and that's their game.
You're reading that chart wrong, but the numbers are presented in a fairly misleading manner. The bars are presented relative to the genders -- not the hardcore category itself.
I could see a situation where while active players may be closer to a 60/40 split, but retail game sales may skew further male. RPGs as a genre tend to be more involved and lengthy.
Great, now can we finally put that "women prefer casual (read: not real) games like Candy Crush" BS to rest?
It's baffling how many people in here think women don't play video games. Why wouldn't they? Are video games supposed to be the "good ole boys club" and now we are all standing around with forced smiles as we accept gender integration? Seriously, this thread turned into something from 1434 A.D.