shinobi602
Member
"Easily"? That's a little far...hell, we haven't even seen direct feed footage of the game. That direct feed from a week or so ago was blurry as hell, need better footage to judge.Driveclub is better looking than Forza. Easily.
"Easily"? That's a little far...hell, we haven't even seen direct feed footage of the game. That direct feed from a week or so ago was blurry as hell, need better footage to judge.Driveclub is better looking than Forza. Easily.
What the fuck are you talking about? The PS4 is more powerful, no amount of PR bullshit is going to change that. The PS4 and Xbox One are more directly comparable than any competing consoles before due to having the same processor and architecture.
People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard APIs that everyone programs against. So while people laude Sony for their HW skills, do you really think we dont know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way were giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference it would be obvious.
I get a ton of hate for saying this but its been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better.
Im not saying they havent built a good system Im merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years
What the fuck are you talking about? The PS4 is more powerful, no amount of PR bullshit is going to change that. The PS4 and Xbox One are more directly comparable than any competing consoles before due to having the same processor and architecture.
Drive club looks awful.
Driveclub is better looking than Forza. Easily.
In fact I'm sure a lot of people would agree that's one of the problems with the game. They're pushing so much graphics stuff that they can't guarantee it'll be 60fps in a genre that demands it.
Saying "we made DirectX, therefore there's no way we can be beaten on graphics programming" comes across as rather arrogant to me.
I don't know what to say.closed system efficiency is their main design intent IMO
Also I edited my post before you quoted saying my numbers were from my ass to be used as an example of the theory
Driveclub is better looking than Forza. Easily.
I'm no expert like some here but I think the theory of their design is based on (95% efficiency of 1.3 is much closer to 80% efficiency of 1.8)*
*random numbers out my ass for example
You disagree? Albert isn't just posting in Neogaf, he seems to in full damage control mode.What is it with the juniors lately?
Thread talking about Sessler and Penello has dissolved to Forza vs #driveclub....stop.
and as long as they don't start threads. I believe. They can only join in on existing discussions.
E. Self-Promotion and Spam
Do not create new threads promoting a product or service you have any involvement in, or paste PR materials for promotional purposes, or attempt to embed referral links in your posts to generate revenue. If an existing discussion is taking place directly involving something you are associated with, you may participate in order to answer questions, clarify details, and otherwise engage with the community, but as a person, not an advertisement.
"The most obvious point is that anyone looking at games on both platforms do not see ANY difference, let alone this alleged 30% - 40%. Both systems are powerful. Both are capable of next-gen graphics. I'm merely saying the application of that performance will mean the actual difference will not be that great."
Here's a theory, but seems plausible to me: Maybe he's implying that 3rd party developers might even out the looks/performance of next-gen multi platform games. Reasons they may do so run the possible gamut:
money hats,
quicker & easier workflow for developers,
exclusivity deals might expand to include $ to keep it looking even*,
*(To defend this theory, I would ask: What incentive do EA or Activision, Ubi, etc. have to make their PS4 versions of games look & perform 30-40% better then (possibly) half of their potential customers platform. It seems to me a big gap would hurt their sales across the entire market more than "keeping them roughly even" would, no?)
Thread talking about Sessler and Penello has dissolved to Forza vs #driveclub....stop.
Thread talking about Sessler and Penello has dissolved to Forza vs #driveclub....stop.
I guess it's a good thing he never said that.
Stop putting words in other people's mouth, FFS.
Penello said:We CREATED DirectX, the standard APIs that everyone programs against. So while people laude Sony for their HW skills, do you really think we dont know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way were giving up a 30%+ advantage to Sony
Or... the game plays off of hard disk, by design, but doesn't need the entire game to exist on that hard disk before allowing you to start playing.My favorite bullshit "feature" is the "play the game before its done installing" crap.
You mean the Xbox One comes with the feature to read and play from the disc?
Holy shit! Thank you so much! How generous of you.
My favorite bullshit "feature" is the "play the game before its done installing" crap.
You mean the Xbox One comes with the feature to read and play from the disc?
Holy shit! Thank you so much! How generous of you.
I don't know what to say.
So why did every multiplat not look the exact same on PS3 compared to Xbox 360?
What motivation did they have to make the 360 version look better?
1. Devs aren't lazy and X360 is more powerful
2. X360 was easier to develop for
3. MS was paying for better multiplats [tinfoil hat theory]
PS4 is more powerful and seemingly has better dev tools at this point so we'll see
He might as well have said it. PS4 isn't just powerful on paper. I'm sure those more literate in tech can explain it much better than I ever could.I guess it's a good thing he didn't say that.
Stop putting words in other people's mouth, FFS.
The best very is probably Xbox one version.
I'm saying maybe the ESRAM and the design around it is working better for the whole system in actual game design than we (or maybe they) thought it would ... I never said it was more powerful than PS4, and Albert only said that is a lot closer than the numbers people are using as their metric.
We should be getting lists soon at this rate.
We should be getting lists soon at this rate.
Drive club looks awful.
Forza 5 and Ryse look better than anything coming for PS4 day one.
This is true. Killzone is nice too, but so is Battlefield and COD. Ryse (single player) is visually the only title I've seen that screams next gen.
I though Infamous Second Son was something special until I checked out videos of past Infamous games and it pretty the same game play theme.
God, I hope you continue posting, because I sure do love reading it. I have a funny feeling the bolded will be especially true. The thing is, even if the guy works for Microsoft, it isn't impossible that with what he might know secretly about the full details of the platform architecture, and from what he has heard or seen regarding some of the work going on, particularly at the programming and Directx api level, that he has a genuine and, perhaps more informed, view and belief of what will be possible on the Xbox One, irrespective of what will surely be amazing things shown on the PS4.
The point is, just because the PS4 has a well documented on paper advantage that looks pretty sizeable, doesn't mean that Microsoft has to act like they're at a disadvantage. That's a key point, because it seems some really get annoyed or aggravated at the thought that Microsoft won't publicly state that they somehow won't be able to measure up because of what we've seen on paper, and I've maintained for the longest that no matter what the specs look like on the two systems, Microsoft can still very much push the Xbox One as a console that's second to none in power and capability. The raw numbers have never led me to believe that Microsoft has to, or would even consider, somehow shrinking from a discussion regarding hardware performance capability. And they don't have to, because the Xbox One hardware will do incredible things. That isn't somehow restricted to the PS4
That bandaid sure worked out quite well for the Xbox 360 with EDRAM. It isn't difficult to see that current generation developers, who clearly have extensive experience with EDRAM on the Xbox 360, may be uniquely in position to hit the ground running with the more versatile ESRAM on the Xbox One. It might be more complex, but after coming from the Xbox 360, embedded memory on a Microsoft console is a thing that's very well known, and Microsoft will have more than likely provided developers with the right information and perfect set of tools to best take advantage of it.
He's reading comments and being defensive about power differences and yield issue rumors. It's getting to him.
My favorite bullshit "feature" is the "play the game before its done installing" crap.
You mean the Xbox One comes with the feature to read and play from the disc?
Holy shit! Thank you so much! How generous of you.
Please correct me if I'm wrong, but I haven't seen a post like this fulls of Caps Lock and attacks on Sony from him on GAF before, and I'm not sure why he felt it was necessary now.
Xbox 360 had the better GPU, better memory, and worse CPU...
Same thing the PS4 has going for it though the gaps are bigger and the cpu isn't nearly as week in comparison. Also same architecture...meaning hardly any amount of work will be needed to port from one system to the other...
That bandaid sure worked out quite well for the Xbox 360 with EDRAM. It isn't difficult to see that current generation developers, who clearly have extensive experience with EDRAM on the Xbox 360, may be uniquely in position to hit the ground running with the more versatile ESRAM on the Xbox One. It might be more complex, but after coming from the Xbox 360, embedded memory on a Microsoft console is a thing that's very well known, and Microsoft will have more than likely provided developers with the right information and perfect set of tools to best take advantage of it.
So why did every multiplat not look the exact same on PS3 compared to Xbox 360?
What motivation did they have to make the 360 version look better?
1. Devs aren't lazy and X360 is more powerful
2. X360 was easier to develop for
3. MS was paying for better multiplats [tinfoil hat theory]
PS4 is more powerful and seemingly has better dev tools at this point so we'll see
It's obvious, come on!how do you come to that conclusion?
closed system efficiency is their main design intent for Xbone IMO
Also, I edited my post before you quoted saying my numbers were from my ass to be used as an example of the theory
My favorite bullshit "feature" is the "play the game before its done installing" crap.
You mean the Xbox One comes with the feature to read and play from the disc?
Holy shit! Thank you so much! How generous of you.
Yes that's right you haven't revealed your name explicitly. You haven't entered the discussion with "Hi I'm Albert from MSFT". That is the point. Which you seemed to have missed.
Right now there is?? I am not even talking about the future which is a forgone conclusion but for right now I am not seeing it.
This place is seriously going to be difficult to wade through come launch. The amount of blood that will be spilled is going to be insane.
But why didn't they "remove some stuff ect resolution effects stuff like that" for the 360 version as well?No one tried to make PS3 games look shitty. They tried to get both to look the same and failed so they had to remove some stuff ect resolution effects stuff like that. No one tried to make one look worst than other.