With all of this talk by developers of their revolutionary 'AI' in games, I never even seem to notice. It still seems like everything is on a path, doing a certain set of objectives.
Take UT2004 for example. The boughts just run around the map in perfect straight lines, know exactly where you are and shoot you in the face.
All racing games have had booty AI.
Half Life 2 was no exception, the AI was just dead to me.
Halo the enemies just seem to run around, with no order, no intelligence.
Half Life 1 had some cool things like taking cover, throwing nades at you, working together, but that was the extent of it.
The best AI I have seen is in Perfect Dark, both multi and single. In multi, me and three of my friends camped in a room set up with laptop guns, and we were armed with AR rifles. We played against 1 dark bot in the complex (We were in the room where there is on ramp in that has a hole to drop down below, and it overlooks the big room with the double ramps). The bought came in a couple times, and was slaughtered. Then the bot didn't enter, it went to a spot and hid there. We decided we needed to lure the bot (or rather 'simulant') so we set out one person as bait. The person would run with their gun's ablazing into the room with the bot, and run out as quickly as possible (without dying of course) and run back to our room. The first time the bot took our bait and died, but the next time the bot didn't run after us. It was really creepy.
Also the single player seemed to have good AI, with guys taking cover, getting reinforcements, etc. The best is on the submarine level is to look through the glass in one of the doors, and to snipe the guy in the other room. Another person runs over to the dead body and says numerous different phrases like: "My best friend" or "I never liked him anyways" or "Nooooooooo". Just subtle touches like that (like in goldeneye when you shoot a guy in the butt and he jumps and grabs it) really engrosses you in the game. Good AI can do that as well.
Take UT2004 for example. The boughts just run around the map in perfect straight lines, know exactly where you are and shoot you in the face.
All racing games have had booty AI.
Half Life 2 was no exception, the AI was just dead to me.
Halo the enemies just seem to run around, with no order, no intelligence.
Half Life 1 had some cool things like taking cover, throwing nades at you, working together, but that was the extent of it.
The best AI I have seen is in Perfect Dark, both multi and single. In multi, me and three of my friends camped in a room set up with laptop guns, and we were armed with AR rifles. We played against 1 dark bot in the complex (We were in the room where there is on ramp in that has a hole to drop down below, and it overlooks the big room with the double ramps). The bought came in a couple times, and was slaughtered. Then the bot didn't enter, it went to a spot and hid there. We decided we needed to lure the bot (or rather 'simulant') so we set out one person as bait. The person would run with their gun's ablazing into the room with the bot, and run out as quickly as possible (without dying of course) and run back to our room. The first time the bot took our bait and died, but the next time the bot didn't run after us. It was really creepy.
Also the single player seemed to have good AI, with guys taking cover, getting reinforcements, etc. The best is on the submarine level is to look through the glass in one of the doors, and to snipe the guy in the other room. Another person runs over to the dead body and says numerous different phrases like: "My best friend" or "I never liked him anyways" or "Nooooooooo". Just subtle touches like that (like in goldeneye when you shoot a guy in the butt and he jumps and grabs it) really engrosses you in the game. Good AI can do that as well.