'AI' you have actually noticed in game.

Mike Works said:
While I'm not defending rubberband AI here, if you play the entire race boosting whenever you have it, you're not going to accomplish much. Only boost when you're not in first, or if you hit a wall. Otherwise just keep your speed up high.
Yep, I learned that by playing the past two iterations of the series. Although, it is worse in BO3. But the satisfication of stringing together Burnouts isn't in BO3, so I don't see the point in boosting when in first anymore. It was awesome to string together 10 Burnouts in BO2.
 
PuertoRicanJuice said:
Yep, I learned that by playing the past two iterations of the series. Although, it is worse in BO3. But the satisfication of stringing together Burnouts isn't in BO3, so I don't see the point in boosting when in first anymore. It was awesome to string together 10 Burnouts in BO2.
Exactly. A racing game that does not reward you for driving really well has to have something fondamentaly wrong in its design. I can understand doing this for races with 5 opponents where takedowns are the way to go, but in duels it should be my skills against the AI skills. Not some cheap trick like this awful rubberband AI.
 
Blimblim said:
Exactly. A racing game that does not reward you for driving really well has to have something fondamentaly wrong in its design.
See, this is where you're wrong though. You do need to drive really well in order to maintain your top speed. If you turn without sliding or so much as touch a wall or divider, your speed will drop. If it drops, you need to use up boost.
 
Mike Works said:
See, this is where you're wrong though. You do need to drive really well in order to maintain your top speed. If you turn without sliding or so much as touch a wall or divider, your speed will drop. If it drops, you need to use up boost.
Yes yes of course. But I remember very well (and my smashed controller S remembers even better) during a duel that was about 6 minutes long. I had driven *perfectly*, not doing one single mistake, not using my boost too much for a bit more than 5 minutes, then did ONE mistake in a corner. The opponent just passed by, took a 5 seconds advantage I never managed to get back in time.
I could have had the exact same result by doing mistakes all the time during the first 4 minutes since the stupid AI would just wait for me. In fact I managed to win this duel after quite a few more tries because I had made so much mistakes that the AI just stopped. Yes when I took the opponent over he was running at like 50 mph. That almost had me smash a second controller.
AI can cheat and cut corners so the game stays fun, I'm all for it. But it does not have to become that frustrating. If a player is really good, just cut the rubber band and let him have a chance to have a true win.
I could restart B3 right now and still be "challenged" during the first few races, even if now I know all the tracks almost perfectly. In my mind it's wrong.
 
nolf games, enemies hiding behind stuff and sticking their gun round the side, knocking over tables for cover, shitting their pants and running.

Of course the AI wasn't as important compared to what they were saying :lol
 
The only real moment I noticed the AI in Halo 2 was by the giant walking thing, I think the first time you encounter it in the ancient Halo level, it's the part where you come out of some cave-type thing and there's a Jackal sniping right at the exit. Anyways, my Warthog driver had died, I only had one marine left off in the distance to my right and so I had to lay low for a short while. Well, when I thought it'd be safe to come out all guns blazing to take out the remaining Elites I noticed that a Grunt was looking for me on the ground, one Jackal was still holding his sniper position and the remaining Elites were in my Warthog, one of them in the driver seat and the other on the Guass Cannon, I guess patrolling the area.

That was the first time one of the enemies had actually taken my vehicle in the game so I was stunned. It wasn't like they were taking the vehicle away from me because it posed a threat to them, more like they took it because they could use it to pose a threat to me. I stood there for a second just trying to comprehend what was happening and got sniped in the back a second later.

Every other time in the game the AI seemed either real enough that I simply feared for my virtual life and didn't even think about it, or programmed enough that I took advantage of their stupidity and grabbed an easy kill. That one time in the Warthog, though, they actually felt intelligent. O_O
 
Kanbee-san said:
Halo 2 has quite possibly the best AI ever created in a video game.

.

MGS 3 has fucking great AI. Guards at times are just too smart. I never feel cheated, i usually blame the craptastic camera :P
 
Serafitia said:
:lol

DarkSim with the speedsim properties gave me nightmares :( I'd have him dressed as Mr.Blonde. I'm serious, nightmares.
DarkSims are pushovers with pistols and so are you
 
Yeah, Burnout 3's AI is incredibly cheap. I can smash them all I want, but they'll come back without a doubt. make one mistake, and they're 10 seconds ahead and getting faster :\
 
Every time an AI thread comes up, it gives me a chance to pimp Combat Mission: Barbarossa to Berlin. The AI strategy goes beyond mere pathfinding or camping in strategic positions--it's the teamwork that puts the game over the top.

The game has several levels of AI complexity, that it assigns to individual soldiers based on their experience. The Elite soldiers can dominate the game so well that the designers don't even allow you to use them in the scenarios that you make on your own.

When you're playing as the Russians against the Germans, the game will, on rare occasions, make one random member of the German army a fanatical Hitler Youth, with anped-up AI and amped-up stats. That is always bad news.

Turok 2 also had impressive AI enemies for its time.
 
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