Day 1 for me, but I still don't see why Xseed thinks this game will have any sort of mainstream appeal.
That quote was sort of misinterpreted. What Ken meant, I believe, is that this is a game which has a little something for everyone in it, so in an effort to make it accessible to as many different types of gamers as possible, we threw everything we could at it, including dual voice, dual text, multiplatform, added content to equalize fanservice and physical/digital release. That way, no one will be at risk of missing out -- no one's got any excuse to hold off on buying it because it has no physical release, or because it has no dub, or because it has no original Japanese voices, or because it's too sexist. It's accessible to all, because we believe it has some degree of appeal to a wide variety of players and we want to make it as enticing to as many different people as we possibly can.
In other words, we don't really think it's "mainstream" in any way -- we just think it has the potential to be enjoyed by a wide audience, and we want to maximize that potential.
Way of the Samurai doesn't exactly fill me with much hope! LOL. what about yakuza - how does that compare in terms of the beat them up aspects. As long as its similar there I'm totally down!
As I said in the other topic, I've unfortunately never played a Yakuza game (I know, I know!), so I'm not one to make that comparison. Others HAVE compared the two in the past, but not in terms of combat as far as I know.
Combat in this game is pretty straightforward, but satisfying -- you have high, mid and low attacks (to damage headgear, shirts/blouses, and pants/skirts, respectively), and these attacks vary VERY significantly depending on which weapon you have equipped: using glowsticks will result in you doing all kinds of fancy rave-dancing moves, for example, whereas wielding a baseball bat will have you winding up your pitch before each attack. (My favorite weapon, Rin's synthesizer, has you doing a variety of aerial flips and spins!)
In addition, you have a standard block, you have the ability to perform an unblockable power-move (pull the analog stick away from the enemy as you press the attack button, which is easier to pull off if you're blocking at the time since it locks you in place), you can "adjust your clothes" to fully heal yourself (though it takes a few seconds and leaves you completely vulnerable, so you have to time it perfectly), you've got "Unison Strip" moves with the various partner characters, and there are different types of chain strip button-presses, strip struggle button-mashes, etc. that play into the fighting as well.
It's probably not as deep as the combat in the Yakuza games, but I'm betting it offers more variety simply due to the huge number of makeshift weapons you can wield.
PS - What about Xseed doing a Y5 translation? I can only dream!
The only versions of the game that exist right now are Super Famicom and PS2, and neither is particularly viable -- the Super Famicom game would be a hard sell to begin with (and is generally considered the worst game in the series, to boot), and the PS2 version is a third-party publication that's... also not very highly regarded.
I'm expecting an inevitable Falcom remake of Ys V somewhere down the line, and if/when that happens, localization is almost a sure bet. But until then, I think you'll have to settle for the existing Ys V fan-translation, I'm sorry to say!
Getting this on Vita- glad I didn't double-dip...can't believe they didn't throw in a cross-save feature.
We wanted to, but the game just wasn't programmed for it. We've advised the developers that people were really clamoring for this, though, and suggested that they ensure this feature is present in future titles, so hopefully if the Akiba's Trip series continues, future installments will be cross-save compatible.
This has no online or multiplayer right?
Nope. The closest thing is in the PS4 version, where you can stream your game and anyone who's watching the stream can interact with you through various chat commands -- they can spawn an NPC into the world with their Twitch or uStream name that says something of their choosing, or they can spawn a magical girl version of your little sister to appear and help you in battle with a massive energy sword (!), or make panties swirl around you like a tornado (for some reason), or call the cops on you, etc.
It's pretty goofy and unique, but it's less multiplayer and more interactive streaming.
I dunno, though; as long as you trust Siliconera, the only genuine confirmation we have is Cindy Robinson, since she was the only actress mentioned in their article about the Akiba's Trip dubbing process.
Yeah, Cindy Robinson is the only voice actor we've confirmed. We've also confirmed that Taliesin Jaffe did the directing.
Beyond that, anything and everything is pure hearsay.
-Tom