Alanah Pearce: The games industry is screwed 2.0

GrayChild

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For those of you losers who still want the actual video from the thread title, here it is:

 
I wonder how much of this would have been avoided if they just made feature complete fun games without peachy DEI or being greedy with microtransactions or trying to chase that GaaS golden goose.
They brought this on themselves if you ask me.
 
I wonder how much of this would have been avoided if they just made feature complete fun games without peachy DEI or being greedy with microtransactions or trying to chase that GaaS golden goose.
They brought this on themselves if you ask me.

I mean you have to put on a smoke screen with hollow gestures of inclusiveness if your plan is to exploit gambling impulses to milk your audience out of money and then lay off staff when it flops.

They can't be bad people trying to exploit players. They use pronouns! Totally good people and not terrible to customers and their employees alike.

And the rubes on the other site and reddit fall for the corporate fraud game every time.
 
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TL;DR: The game industry isn't as attractive to investors anymore because the explosive exponential growth from Covid didn't continue indefinitely. There are other industries that are successfully competing for user's attention and investors are investing in those industries over the gaming industry.

She is looking at this through the lens of a developer. It's harder to get funding and most big publishers chase trends to secure funding. She almost connects the dots when she mentions that a non-public studio like Larian Studios doesn't have to chase trends and they can do what they want and are successful...

But she doesn't quite get there.

She views the investor slow down as dooming the industry, but it was over investing into this industry that caused the doom in the first place. Twice as many workers don't make a product two times better and it doesn't make the product two times faster. It does make the game twice as expensive to produce though.

If your survival in this industry is based on investors keeping you afloat, you're doing something wrong. Your own success should fund your next game.
 
TL;DR: The game industry isn't as attractive to investors anymore because the explosive exponential growth from Covid didn't continue indefinitely. There are other industries that are successfully competing for user's attention and investors are investing in those industries over the gaming industry.

She is looking at this through the lens of a developer. It's harder to get funding and most big publishers chase trends to secure funding. She almost connects the dots when she mentions that a non-public studio like Larian Studios doesn't have to chase trends and they can do what they want and are successful...

But she doesn't quite get there.

She views the investor slow down as dooming the industry, but it was over investing into this industry that caused the doom in the first place. Twice as many workers don't make a product two times better and it doesn't make the product two times faster. It does make the game twice as expensive to produce though.

If your survival in this industry is based on investors keeping you afloat, you're doing something wrong. Your own success should fund your next game.
Again, Sandfall Interactive destroys every theory why this industry is "screwed". This industry needed Clair Obscur so bad, it's the perfect anti-thesis to all the Ubisofts and EAs out there and for what it's worth, AAA and all their suits who force games to become blatant boring work of uncreativity, because all they care about is their own profit instead of the art behind it, can go fuck themselves.
 
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This woman never has an original thought in her head. She just says the most basic and obvious thing possible and acts like it's some mind-blowing discovery.
Her audience probably includes more than core gamers who deal with games and the industry on a daily basis, because, well, boobs.
 
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