Alanah Pearce: The games industry is screwed 2.0

She's a well respected gaming insider, though.

And she has access to information that most videogame "journalists" would love to have.

The nice tits are just a bonus.
Looks at replies. Looks at your comment.

If You Say So Wow GIF by Identity
 
While you are all happily playing with your genitals, the nefarious moderators use all their powers so the only thing I can see is the face of GrayChild. Thanks I guess

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While you are all happily playing with your genitals, the nefarious moderators use all their powers so the only thing I can see is the face of GrayChild. Thanks I guess

K21Cqcc.png
Cleared my cache, tried another browser etc. and everything's still loading. Are you sure you don't have any issue loading Twitter/X images?

Alternatively, you can try jerking off to my Kojima avatar, I guess...
 
While you are all happily playing with your genitals, the nefarious moderators use all their powers so the only thing I can see is the face of GrayChild. Thanks I guess

K21Cqcc.png
I'm not playing with my genitals.

I'm working with them.

There's a difference.

Excelsior.
 
Cleared my cache, tried another browser etc. and everything's still loading. Are you sure you don't have any issue loading Twitter/X images?

Alternatively, you can try jerking off to my Kojima avatar, I guess...
I should have added /s
It's firefox/twitter and it's the same with every thread. A right click and I can see the boobs.
 
Her points make sense, and are obvious to anyone who's been paying attention to this market. Doesn't mean much to players though.
 
To this day I find it baffling that such a bimbo without anything to say gets so much attention just because of some plastic attachments while the internet is 2/3rds hardcore porn at all times......
 
Why are you nitpicking on this woman?

You men are so disrespectful towards women, it's not even funny.


Besides being dumb as a rock, she's a lying attention whore who tried to smear Wukong devs in the past GOTY event.

Her points make sense, and are obvious to anyone who's been paying attention to this market. Doesn't mean much to players though.


Which points? the videogame industry has more players and revenue than ever. Everything she says is bullshit.
 
She's spacing out wildly, she's probably depressed.

Yes, also I get a "I'm taking medication or illicit ("herbal") drugs that have removed my appetite completely so now I have to smoke weed or take opioids to want to eat" look about her these days. Good luck to the woman though, we all have hard times.
 
I came here to shitpost about tiddies, and those tiddies are great, but I'm actually compelled to watch the video. Never thought I'd say that about an Alanah video, unless it was on VIXEN.
 
Yeah, well the shareholders, who the games are made for now, should pay more for their licenses and play more games then, as i'm a gamer i'm buying and playing less because there not bloody good enough! for the money they want, like she said though they aren't aimed at the likes of me anyway lol a gamer,

I've seen a few of her vids, i don't agree with her much.
 
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I came here to shitpost about tiddies, and those tiddies are great, but I'm actually compelled to watch the video. Never thought I'd say that about an Alanah video, unless it was on VIXEN.
I think she's finally matured.
The video is a decent watch, even if it is replete with "well duh" moments.
 
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I think troy baker can come off like a pretentious ass tbh. His head is too big for his body.

Pretty much yeah lol.
I found him likeable in short interviews and videos I'd seen over the years. But when you listed to him in a more extended format like a podcast he comes across as pretentious and full of himself.
 
Many good (and some very obvious) points in her video, but there's a silver lining in the negative trends. Gamers vote with their wallets, and the industry will follow suit. I think we're just a couple of "Concords" away from seeing this very clearly.
 
Besides competition for your attention from social media and streaming sites, there's an oversupply of games. I don't just mean brand new video games competing against each other, which is already massive, but an entire history of games.

We only have so much time in our day and all the great games made over the last 40 years didn't magically turn to shit because the latest Assassins Creed came out.

There's probably some humble bundle out right now with a 1,000 hours of entertainment for $10 and that's for the super rich gamers who don't just stick to F2P, Epic freebies, and pirated games.

Meanwhile there's some developers out there who spent years of their lives creating what they feel is the perfect game only for it to immediately get lost behind then latest batch of hentai themed jigsaw puzzles games on Steam while the rest of us play the fifth remastered version of some game that never really needed to be remastered the first time around.
 
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She puts forward a well grounded, but also an already very well understood, point. TL;DR: the games industry has plateaued and consumers are getting smarter.

This isn't rocket science, and certainly isn't a secret. In fact, Xbox has been pretty bloody open about it since the beginning of the generation. For an investment to work, you need an attractive return. Up until now, that return has been driven by market growth. But the industry is done growing. Generational console sales aren't growing. Despite omnipresent PC sales, the core PC market isn't really growing. Mobile is already saturated and has stopped growing. VR didn't explode the way Meta thought it would, and sold to largely existing hardcore gamers. The industry pie just isn't getting any bigger, all while games are still costing more and more to make.
Something Pearce doesn't go in to is that consumer confidence is demonstrably down. Several years of high profile low quality releases and the current console generation largely being a bust has clearly had an impact on habits. This seems to have caused consumers to retreat to known quantities - ever-greens like COD, Minecraft, and Fortnite - or at least titles that have already been released. PC in particular is now spending the vast majority of its time on older titles. Reads like gamers wised up to Sony, Ubisoft, Microsoft, and EA running hype cycles for trash, and instead they're investing in older titles that they know are already good and worth their money.

If consumers are trending away from new games, and investors are winding back their leverage, and companies like Sony and Nintendo are still hell bent on pushing prices as high as possible, that's a perfect storm to create a full market contraction. Which means real brick and mortar downsizing; studio closures, mass redundancy, and corporate consolidation, as the industry shrinks back down to a sustainable size. If they want to survive, developers and publishers will need to start making games people actually want to buy at full price instead of crap like Dragon Age: The Veilguard or Concord.
 
If your survival in this industry is based on investors keeping you afloat, you're doing something wrong. Your own success should fund your next game.

Point on your whole post. On this point specifically

Many developers (not all and perhaps not the majority) who willingly go into the big corporate shops want to figuratively pull a lever for 8 hours a day that could have been done in 15 minutes, collect their paycheck, and call it a day.

Large and mid sized independent studios do more with less cause they are in it for passion and it's a gamble for the principals behind the project. But for many of them have to put their best foot forward and make something that will attract a following and with significantly less staff. It's all hands on deck and people have to have heart in the project. And the shitty thing is... even with all that hard work, their game might not find an audience for reasons outside their control.

Corporate relies on laurels of old successes and investor money. When that runs out.... or not even, if the game isn't a crazy run away success they investors expected, then the layoff happen.

I don't buy into most of the veiled socialist takes on "Late Stage Capitalism" and all that shit. But when it comes to a certain strata of investor driven projects, they are doomed to failure in the long run. The powers that be want to make their money and get out, or cut their losses if it isn't what they expected. And a lot of people will lose their jobs cause the publisher isn't focused on long term sustainability.
 
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The "games industry" is doing fine. AAAA Big budget Western wokeslop is not the entire industry. If you remove a few superwoke mega-bombas from the equation, everything else is doing great

Mobile is doing better than it ever has been, evergreen GaaS titles like Fortnite, Minecraft, Roblox, etc are doing well, Asian devs and games are having a Renaissance era, sales of PS5 and Switch are going strong, Switch 2 is about to debut with high preorder numbers

Monster Hunter Wilds sold 8 million and it's leading a charge from Asian devs who are filling in the hole left by Western devs who decided to focus on non-existent "modern audiences" instead of gamers

The crisis was caused by the interference of SBI/DEI whose explicitly stated goal was to force the industry to become woke or they would destroy it. They almost succeeded too because the West bent the knee right away. But Asian devs told them to go fuck themselves, and a lot of European devs were like uhm no

So now the West are facing a crisis of their own making, and the only way out is to maybe games for gamers again instead of "modern audiences"

Let's see what they do
 
It's a 30,000 ft view of the industry from the top.

It's a really good breakdown of what is driving the decisions made by the big gaming publisher execs.

But it also creates a unique set of circumstances that could drive a whole new wave of non-publisher funding avenues for games. Which would be insanely good for the industry and especially for creativity and innovation in gaming, if studios are no longer beholden to the risk averse whims of publishers to get their games green lit.
 
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