Alien Hominid - Buy it biznatches!!

Alien Hominid GC sales+1

Everyone else has said most of the pertinent stuff, so I'll just chime in about the digging.

At first, I didn't like the dig move, mainly because I've never played a shmup where digging was a useful move... or even a move at all. Here, it's actually useful once you get the hang of it. Tap down+y (or down+triangle on PS2) and you'll dig underground, where the enemy can't shoot, stomp, or set fire to you. You can reach up and grab them by the feet if you want, but it's mainly useful against the bosses. If you're up against a boss with a full-screen laser blast or a ground-igniting attack, you can dig down and lay low until the coast is clear. Another spot it comes in handy is against those vultures at Area 51... when they swoop, you can hide underground. In most cases, digging is optional and unnecessary, but it does actually help you out if you get the hang of it.

It's true that the game throws lots of continues at the player, and you CAN use the level select to start right at a later level in order to finish the game, BUT I'm not sure those are negatives. Shmups have always been about practicing first and then mastering later. Crank the game up to Hard or TS difficulty and enjoy much fewer lives if that floats your boat. No one's forcing anyone to use the level select feature either.

All I know is, any game where you can hop onto an FBI agent's back and BITE HIS HEAD OFF IN A BLOODY MESS is a game I want in my collection.
 
Eggo said:
But... (boss-specific spoilers):
Playing on normal, I found the only way to pass the first two bosses was by digging into the ground to avoid the bullets passing overhead. Trying to jump or dodge the bullets just wasn't happening. It was way too difficult, compared to digging into the ground. If they expect you to dig in the ground during a boss fight, that's really lame. It takes the fun out of the game when you do this too much, but I didn't see a way to fight these bosses without it.
.

Actually, you can hop on top of the buildings in the background, then jump over the blasts that are shot in your direction. I never thought about the "digging" option until later in the game.
 
The guys over at The Behemoth truly "get it". I hope Alien Hominid does really well for them so I can enjoy future games from this small yet inspiring developer. BTW, Alien Hominid for PS2 is on "back order" on EB's website so maybe it's selling pretty well. Either that or EB seriously under-stocked for the PS2 version. :(
 
Mr_Furious said:
The guys over at The Behemoth truly "get it". I hope Alien Hominid does really well for them so I can enjoy future games from this small yet inspiring developer. BTW, Alien Hominid for PS2 is on "back order" on EB's website so maybe it's selling pretty well. Either that or EB seriously under-stocked for the PS2 version. :(

I'm thinking they understocked the PS2 and GC versions... most local stores appeared to have gotten in 2-3 copies of each.
 
I just happened to be in EB one day with a friend to return a game and they had a single copy of the GC version, so I snagged it.

I dig the game, but the audio could use some serious work. What's up with the non-looping music on some screens? It just seems sloppy.
 
JC10001 said:
I have no clue as to whether or not progressive scan is supported. I'm not into all that stuff personally. Would it say so on the box somewhere? If it does, I'll check the box when I get home.

Its supported. Now if only it would support 16:9 ;)

Oh and the game is awesome. I haven't gotten around to using my Hori's cause Wavebird > *.
 
Good news:

The PS2 version of Alien Hominid is sold out everywhere. Backordered at EB Games, GameStop, and the game's own website at http://www.alienhominid.com .

Buy it, God damn it -- it's a great game.

Now, the bad side of the good news:

GCN ALIEN HOMINID $39,960 1,393
PS2 ALIEN HOMINID $59,308 2,005

That's the November sales #'s. If I had to guess, I'd bet they only manufacturered about 3,000 copies total of each version.

So...... IT'S RARE!!! OMG BUY ITN OW!
 
Actually, I think that the sales from AlienHominid.com doesn't count in the NPD. The NPD only asks video game stores about sales, not individual website like then. I just hope that the game sells enough for another game. This game - as I've said to everyone I know since I got it for my birthday (ten days before X-mas? Score!)- kicks ASS! The looping problems for music is my biggest buff with it. I'm also dissapointed they didn't go 60 fps, but not only could they probably couldn't, they also probably wanted to keep some feel that the flash game provided.

This game is noticeably easier to the Newgrounds.com version, and much longer.

Warning: The PDA is addicting.
 
I figured alienhominid.com sales didn't factor into NPD, but it would stand to reason that if major retailers only managed to pass 3,000+ copies, that one web site wouldn't add much to the pile.

TheUnknownForce said:
I'm also dissapointed they didn't go 60 fps
Doesn't it have to be 60FPS to be progressive scan? Either way, I see what you're saying... more frames of animation would've been nice. It's not quite as fluid as some of the things one would see in a Metal Slug game, but then, what Metal Slug game lets you bite the heads off of FBI agents and go on a rampage atop a wild yeti?

This game is noticeably easier to the Newgrounds.com version, and much longer.
Yep, though what makes it easier is all of the new moves they gave the hominid. Being able to throw grenades, dig, drive vehicles, and use multiple weapons certainly helps out in many many situations.

Warning: The PDA is addicting.
Oh lord yes it is. I hated the PDA mode at first. I mean, heck, it's just a lame rip-off of the old Game & Watch games. But then after playing about 20 levels, I got hooked. There's a really addictive puzzle game here.

You play neutron ball much? It's a fun 2 player game... I wish there were more boards and 4-player support...

(It'd be nice if they do manage to publish an Xbox version, and include Live support for the mini-games, but I'm not holding my breath)
 
I fully support this thread. Picked it up on impulse Wed night and I keep going back to for "just one more round." Any game that lets me name my character "AWESOME!" and allows me garb them in a wig and pearls is instantly a classic.
 
BuddyChrist83 said:
I fully support this thread. Picked it up on impulse Wed night and I keep going back to for "just one more round." Any game that lets me name my character "AWESOME!" and allows me garb them in a wig and pearls is instantly a classic.

My little dude is wearing a 'fro.

too many easy deaths for me. Specifically, the level with the snowmobile. shooting and driving and ducking and jumping all at the same time...I need more practice!
 
Looks like it's getting hard to find. PS2 version on backorder at EBGames.com, and I couldn't find it listed at all there for the GCN. Just ordered the GCN version from Amazon.

+1 GCN AH sales.
 
Supposedly they were working on releasing an Xbox version in February, but it'll be interesting to see if that comes to fruition considering how poorly it's selling on PS2 and Cube.

Get the Cube version--it rocks.
 
i don't have much memory card space on my cube is the problem :(

i'm still stuck with the MC59, and i already have a lot of games on cube. i think i literally have 2 blocks (tops) remaining on the card
 
Aren't MC59's selling for less than $10 these days? Heck, an MC251 is $20. Put it on the Christmas list man :) FYI, Hominid wants 8 blocks.
 
Heh, there's a decent number of copies of the game on eBay in case anyone is having a hard time. (PS2 only)
 
FrenchMovieTheme said:
the point being that i could buy another game on xbox, where i have unlimited save space :D

True, but there's something just plain silly about NOT getting a new and/or bigger MC for the Cube, particularly if it'll prevent you from playing other games that will come down the pipeline inevitably and interest you.

If you're Christian, at least put a new MC on your gift list or something! ^_^
 
mosaic said:
You play neutron ball much? It's a fun 2 player game... I wish there were more boards and 4-player support...

No, not really. I played a round for a minute or two (found it a bit slower than I'd find interesting enough, but that could change in time). My brother is too busy being addicted to Super Mario 64 DS. It sucks, especially when I want to play Feel the Magic, too. My friend came over today and agreed with me about the game's coolness, but the game actually froze on me today. It was in 2-3, IIRC, on one of the bosses (I think the second). I hope it doesn't come again.
 
Yeh, the game has some infrequent, but reported bugs.... most common seems to be an FBI agent that won't die during the boss on 1-3. Myself, I've not actually had them happen to me. Game is awesome; I'll forgive a few bugs.

FYI--Local Toys R Us I was just in had 2 copies of PS2 version and 4 of GameCube.
 
TheUnknownForce said:
My friend came over today and agreed with me about the game's coolness, but the game actually froze on me today. It was in 2-3, IIRC, on one of the bosses (I think the second). I hope it doesn't come again.

my little brother couldn't beat the crane boss on that Russian stage because for some reason the bullets would go through it instead of hitting it. he wasn't pleased.
 
If the Xbox version has Live minigames, or especially (omg especially) a browser for user-submitted PDA game levels, I will spend another $30 with the quickness. $40 even!!

I'm hoping against hope that the AH figurines land in my stocking this Xmas, but I doubt it'll happen unless I surprise myself.
 
Thanks for the inspiration!

New avatar!

I'm hoping to pick this up soon myself. I want the GC version, and I haven't seen a single copy of it locally. I might have to resort to Amazon.

Also, anymore info on the Hori GC pad coming stateside? I had an import, but I gave it to a friend as a gift. I was going to order another from playasia soon, but if it's coming stateside I'll wait a bit.
 
No idea if there's a better thread for this.

Anyhow, I'm stuck on Level 62 in the PDA games. There's an agent standing on one of the blocks that has spikes if you go near them. As soon as I jump on him, I fall right to the spikes and die.

Help?
 
Picked up the GC version a little while ago. Every freaking aspect of the game is insanely addictive. From the various mini-games to the actual game itself. I am a huge fan of Metal Slug and I can't get enough of MS 5, but AH gives you so many more options, like the abillity to roll under bullets is godly. Being able to jump on an enemies head, and then biting their heads off is absolutely hillarious. The way the other enemies react is prieceless. :lol
 
I found Alien Hominid (and Katamari Damacy) at a GameStop AFTER Christmas (go figure!), and so far, it's been a blast, even though I TOTALLY suck at it. Digging is a very useful move, but I have to learn how to roll instinctively to avoid some easy deaths.

Is there a way to remap the controller so X means "dig/use" and triangle means "jump?" That arrangement would make more sense to me -- the button on the top of the cluster would mean "jump," and the one at the bottom would mean "dig." (It's probably in the manual, but I'm too lazy to go check...)
 
Not sure you can customise the controls fully, but the control config is under options>player 1, or something like that. The same place where you change your name and hats.
 
Grabbed the last copy at my local Game Express last week it's a fun game but it gets REALLY chaotic on co-op. With all the shots and explosions all over the place, especially with the artstyle, it's hard to keep track of your character sometimes so it's easy deaths aplenty. Because of that it seems much easier on singleplayer.

Haven't really gotten that much into it, I've made past the snow level in Russia (can't remember the level number) but I'm not in a rush to beat it. I just throw it in from time to time.

The amount of moves you have is rediculous for this type of game. I sometimes find myself forgetting I car dive (omgwtf!?) :lol. I like how the boss fights force you to use different skills like the digging and the slow decent while firing down etc. Great game.

-jinx- ,
Not sure about whether or not the controls are customizable but I somehow doubt it.
 
OK, I'm all out of ideas for level 62. I've made a mock picture of what it looks like, and I need some help:
62.png


The part I have in a yellow circle is where I'm having trouble. That agent is standing on one of the blocks with spikes. whenever I jump on him, I always go right down to the spikes and die.

Can someone please help? I've tried every damn thing I can think of.
 
BreakyBoy said:
Also, anymore info on the Hori GC pad coming stateside? I had an import, but I gave it to a friend as a gift. I was going to order another from playasia soon, but if it's coming stateside I'll wait a bit.
I saw a post from someone at Hori USA on a forum somewhere saying they were stocked at Game Crazy (Hollywood Video). I've not had any luck finding them, but I've only looked at two GCs.
 
I saw a post from someone at Hori USA on a forum somewhere saying they were stocked at Game Crazy (Hollywood Video). I've not had any luck finding them, but I've only looked at two GCs.

Does Hori even have a website? I can't find it.

I'd like to ask them what's up and how I can get one of those sexy beasts down here in frosty ole Canada.
 
radioheadrule83 said:
Hopefully sales are consistent thanks to word of mouth...

when this hits Europe I'll buy the cube release.
Me too. Is there actual confirmation of a PAL release though? Release date?
 
While I like Alien Hominid, it's really no Metal Slug. Make more animations for everything, and fix the choppy scrolling next time, and I'll be in heaven.

Still, the bear who sucks a wood stick on the beginning of level 2-2 (in Russia) is the best thing since Jesus.
 
i bought it like the biznatch that i am.

very cool game. i love the animation!

the enemy bullets do tend to get lost in the craziness, but more practice rolling, jumping, and asskicking should decrease the numerous deaths.

lots of fun. im glad this one didnt fly under the radar for me. thanks for the reccomend (at this and other boards).
 
Ecrofirt said:
OK, I'm all out of ideas for level 62. I've made a mock picture of what it looks like, and I need some help:
http://www.nformant.net/62.png

The part I have in a yellow circle is where I'm having trouble. That agent is standing on one of the blocks with spikes. whenever I jump on him, I always go right down to the spikes and die.

Can someone please help? I've tried every damn thing I can think of.

you just need to double-jump up onto his head and bounce back down to the right past the spikes. i remember that one and it was tough, but it's the only way. just make sure you're jumping as high as possible and bouncing off the very far right side of his head.
 
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