Man, I don't think I used a stun baton even once. Never bothered for some reason.
I'm not even sure I know how to use it.
Man, I don't think I used a stun baton even once. Never bothered for some reason.
Another way the game is ridiculous.
i need a level 3 hacker to get in to a certain room, but yet somehow my hacker was powerful enough to hack the APOLLO core. Makes total sense.
Well my game fucking glitched on me.
I was finishing up mission 15 and after you board the shuttle for some reason it takes me back to the tram station instead of back to medical.
No. You're supposed to go back the medical,station. I've seen the walkthroughs.That's supposed to happen. This is the point where you can free roam if you want.
No. You're supposed to go back the medical,station. I've seen the walkthroughs.
Goddammit.
Is this after you leave the Anisidora? IIRC the start of mission 15 takes place in medical and after you board the shuttle to the Anisidora you don't come back.
I was never bothered by the backtracking or the other issues you mentioned as I was on the edge of my seat the entire time. The game absolutely nails the tension/frustration/fear of confronting an unstoppable foe. The spacewalks were at once welcome reprieves and walks of doom because I knew I had to go back into Sevastopol.
I don't think the game dragged at all; there were some frustrating bits towards the end, especially if you were out of flamethrower gel and items, but I never felt the game was unfair.
Again, this is not only my GOTY, it is the best game I have ever played. I understand the criticism; I just don't agree with it.
If I have one small criticism, it is that moving from Sevastopol to theto theAnesiadora, everything looked the same. Now I don't know if that is just what these things had to look like structurally, but that was a small disappointment.Torrens
I think those are valid criticisms, besides the save system-- those things are everywhere, at major points in the game, and the game does have checkpoints if you happen to miss one (elevators, etc.). I think I lost twenty minutes once as I didn't notice a save point before beginning a difficult area. Based on your concerns that's a valid review score, too. I think we are arguing between the standards of a "VERY good game" and a great game... I don't know if it is a 10 or a 7.5; I just know I had a blast playing it and was sad to see it end.
We enjoy playing hide and seek with the alien. The buttons and whatnots are just a mean for more hide and seek. Having said that, I wouldn't call it fun, it just give me this sense of achievement like no other.Those of you are calling this game of the year how can any of you honestly say that was fun and not needlessly stupid?
But that wasn't hide and seek though. Walking down a long ass hallway with nowhere to hide makes that section just blind luck.We enjoy playing hide and seek with the alien. The buttons and whatnots are just a mean for more hide and seek. Having said that, I wouldn't call it fun, it just give me this sense of achievement like no other.
So I'm currently on chapter 5 or 6, where I'm
searching for a keycard on a doctor's body
Now, I love Aliens in general, but I dislike stealth games, and this section in particular is bothering me since it feels like the Alien just comes out of nowhere and catches me... I've been inches from escaping the first area a couple times, but...
Now, I'm using the motion detector, and I'm crouch walking... but I keep going for supply boxes I don't actually need (ocd, need to check everything).
Long story short, I really don't like stealth games all that much. I'm a little happier if I at least get to kill off guards in an area with stealth executions, but here I feel like I'm eternally slow crouch walking and am NOT enjoying the game, even though I can tell it's a great game.
Does the game change up significantly (or at all) later on? Should I just call it a day since I'm not enjoying it? Or does it hit some point later on where I'm going to be glad I played through?
(for reference, I plat'd Dead Space and beat DS2 a couple times with no issue. It's these damn stealth sections sucking my fun away.
Also there is one little plothole I find confusing.
In mission 14 where you go to the reactor you discover that there is an entire Alien nest with multiple aliens. How is it that there was only one alien that was wrecking havoc during the portion of the game before that? Is it implied (or said) that there actually were multiple aliens, but they only appeared as one in the previous chapters?
So I just finished the game on hard but I didn't get all the collectibles. I read in the guide that you can mop up on a lower difficulty. How exactly does that work? I'm just confused do all the collectibles permanently stay with you?
You took down apollo's defenses by doing those other hacking games at each tunnel.
also...strangely missing is the ability to clamber over objects.
I just did the Apollo core. How close am I to finishing?
Yep, unfortunately you are getting to the point where it starts to drag...still a good bit left to do.
Halfway through my second playthrough and am going for the trophy that you get when you make it through the game without dying.
I should then have the platinum trophy. I did make a mistake and accidently killed an innocent. I seriously hope that doesn't ruin my perfect playthrough.
I don't even know how this is possible. well, obviously it's possible, but holy shit would that be hard. especially that last bit near the end where things get relentless. I died like 6 times there.
I disagree. The flamethrower isn't this crazy super weapon that everyone makes it out to be. If you have to use the flamethrower the Alien will run and hide and quickly return to aggressively stalk you again. And it will do it until you run out of fuel. Which happens fast on hard. Hide and sneak is still far and away the best method to play the game. The only time I would really use my flamethrower was to kill facehuggers and if the alien was in the way of an objective or an elevator or if I simply didn't feel like restarting a section.ok i can see why people were posting that they were annoyed by chapter 10.is ruining that tension that built up and worked so well up to that point :constant presence of the alien and flamethrower
I don't even know how this is possible. well, obviously it's possible, but holy shit would that be hard. especially that last bit near the end where things get relentless. I died like 6 times there.
Thinking of getting this game! Is the DLC worth it? If so, which? Apart from two, it seems the rest will be so-called "Survivor Mode" add-ons. What is this?
Mission 17 for christ sake.
It went like this big room, go to other side of big room with a patrol and ion torch the door. Get code to open another door to power up another door. Here comes Alien, avoid it. Go to opposite side flip a switch. Go BACK to the opposite side to signal for a traincar to come. Wait.
And what does this mean?I bought the LC, but haven't run through the first two yet. However, I think they are all really just survivor/challenge maps.
And what does this mean?
So, in sunmary, your issue is that an Alien game has bits in it which are similar to sections of Alien?
At the very end where you are briefly captured by the Alien (a sequence I felt was not needed) how the heck did all of those eggs end up there?
That was a great sceneHoly shit was I not expecting that!when you pulled out the helmet and the slime drips down.
I don't know how I am supposed to answer this question. My issue with that section was it was a bit too much back and forth and it seemed to exist for the sole purpose of dragging the game out. Making it with less back and forth wouldn't make it less "Alien" There were just too many sections of the game that added nothing, but dragged it out.
Although I don't feel that so much now that I have finished my second playthrough.
Btw, here is another plothole I found.
At the very end where you are briefly captured by the Alien (a sequence I felt was not needed) how the heck did all of those eggs end up there? There is no way a queen could have believably placed those there in the time after the reactor blew.
It's explained by a deleted scene from Alien. What they are using as canon in this game is somewhat unclear.
That was a great sceneHoly shit was I not expecting that!when you pulled out the helmet and the slime drips down.
How were you not expecting something? When I was playing I absolutely knew there was going to be one or two more curve balls that they throw your way that would drag out the escape.