VisceralBowl
Member
Mines preloaded to. Just went to Alien Isolation screen in my library and clicked pre-load.
Hmm. I have no option where it usually is.Yep. It started downloading without issue.
Mines preloaded to. Just went to Alien Isolation screen in my library and clicked pre-load.
Hmm. I have no option where it usually is.Yep. It started downloading without issue.
30 fps presents a more cinematic experience which is understandable for a game based on a film. Having the option to choose would've been nice though.I wonder why consoles arent at 60 when it seems that even very outdated hardware can play this thing without issue.
Surely even the Xbone could handle this at 60, right? Developer time constraints leading to lack of optimization maybe?
30 fps presents a more cinematic experience which is understandable for a game based on a film. Having the option to choose would've been nice though.
Please don't. Not here.
That's something. What's the framerate on consoles ?
From the CVG review, you may well be correct about the frame rate on the consoles:You would think so but I've heard that the XBO/PS4 versions are both 1080p and 30 fps and I have seen slowdown on the PS4 version in videos when there's steam/smoke onscreen. Maybe Creative Assembly went for parity on the new consoles and that's why the PS4 version is also 30 FPS?
It's a blanket statement about consoles which doesn't help. I do find it difficult to believe this couldn't run on the PS4 and Xbox One at 60fps given Metro Redux did 60fps on a mix of high and very high settings with a few options missing..not that I own a PS4 or Xbox One, just a gaming PC.Like its extraterrestrial boogie man, Isolation has its ugly side. On a decent PC, hitting and maintaining a locked 60fps isn't an issue. In contrast, the console versions often plummet below their 30 frames target.
Thanks, I've just retrieved my keys from GMG as well. Hopefully we'll be allowed to pre-load over the weekend.
That's something. What's the framerate on consoles ?
That review thread is a disaster. A few average review scores amongst good to excellent ones, and that's all anyone there wants to talk about.
From the CVG review, you may well be correct about the frame rate on the consoles:It's a blanket statement about consoles which doesn't help. I do find it difficult to believe this couldn't run on the PS4 and Xbox One at 60fps given Metro Redux did 60fps on a mix of high and very high settings with a few options missing..not that I own a PS4 or Xbox One, just a gaming PC.
Quote from: http://www.computerandvideogames.co...st-use-of-a-license-since-arkham-city-review/
Gamegpu.ru do not use game specific settings "VHQ" is highest possible settings with AA modes stipulated.what does VHQ mean though? Is this with tesselation and AA?
nice performance.
what does VHQ mean though? Is this with tesselation and AA?
Haha for real. Let's not.
At least the PC version isn't locked to that cinematic experience and it looks like I'll be able to run it at pretty extreme resolutions. Let's crank up that DSR! Oh, and how about Nvidia 3D vision?
I hate when people say this. Film framerate and the framerate of a video game are not the same thing. When a dev tells you that they went for 30fps because it's more "cinematic" they're basically calling you an idiot because they know that the majority of people don't know how video game framerates in video games work. If it was up to the developers and every game could maintain very high visual fidelity at 60fps, I guarantee that you wouldn't see that excuse ever come out of a dev's mouth.30 fps presents a more cinematic experience which is understandable for a game based on a film. Having the option to choose would've been nice though.
I hate when people say this. Film framerate and the framerate of a video game are not the same thing. When a dev tells you that they went for 30fps because it's more "cinematic" they're basically calling you an idiot because they know that the majority of people don't know how video game framerates in video games work. If it was up to the developers and every game could maintain very high visual fidelity at 60fps, I guarantee that you wouldn't see that excuse ever come out of a dev's mouth.
This is true, lower framerates in films adds motion blur and gives it a cinematic look.I hate when people say this. Film framerate and the framerate of a video game are not the same thing. When a dev tells you that they went for 30fps because it's more "cinematic" they're basically calling you an idiot because they know that the majority of people don't know how video game framerates in video games work. If it was up to the developers and every game could maintain very high visual fidelity at 60fps, I guarantee that you wouldn't see that excuse ever come out of a dev's mouth.
True, but I draw the line when devs claim that 30fps is there purposefully so that it'll feel more like a film, that's always very insulting imho. Ground Zeroes has some amazing cinematography. And so does Last of Us Remastered. Both 60fps. I'm aware that the devs of Alien never claimed this, but it's still very irritating to see people bring it up as an excuse for this game's framerate.Fully understand what you are saying but I'm not 100% convinced that there isn't any truth or benefit to it, even though I'd agree what you stated is the case for 95% of games, I think there is SOME merit in a slower framerate for it to feel more epic... I've definitely noticed a different epicness feeling while optimising some games....whether that had to do with the increased graphical options at 30fps (like TXAA in watch dogs, I dunno).
That's something. What's the framerate on consoles ?
Damn, for an in-house engine this is really great. Hopefully a lesser CPU will be able to maintain most of those numbers.
edit: I guess it should, considering the top threshold was 292fps! O_O
True, but I draw the line when devs claim that 30fps is there purposefully so that it'll feel more like a film, that's always very insulting imho. Ground Zeroes has some amazing cinematography. And so does Last of Us Remastered. Both 60fps. I'm aware that the devs of Alien never claimed this, but it's still very irritating to see people bring it up as an excuse for this game's framerate.
Why's that funny, they were claiming it was going to.
Why's that funny, they were claiming it was going to.
Graphical parity for XB1 and PS4 is a great thing, if true.
Am I right in thinking this game plays a lot like Outlast?
I liked Outlast btw.
Zavvi has a free Alien Blu-ray steelbook, not the steelbook for the game.Did anyone from EU also preorder at Zavvi? My copy apparently shipped today. I'm curious if they have the same steelbook bonus as amazonUK (which claimed to have it exclusively but then Zavvi also had one for every preorder - gratis).
That's something. What's the framerate on consoles ?
I like how those charts do not have the new 970/980's. I assume those would be well near the top right?
Did the X1 version hit 1080p?
Looked at the back of both boxes. Ps4 said 1080i while X1 had no mention. Im guessing X1 version didnt make it.
Wow. Well my upgrade from 560 to 970 is definitely looking worth it just for this game alone (according to the chart the 560 is actually sub 60fps)Yes, the 980 would be a bit above the 780ti while the 970 would probably achieve ~15 more fps than a 780.
The game apparently does not use more than 1GB of VRAM.
Looked at the back of both boxes. Ps4 said 1080i while X1 had no mention. Im guessing X1 version didnt make it.
GameGPU are a trusted source on Guru3D as I often see their graphs posted on the Guru forums and they don't tolerate too much BS there.I'm willing to put forward the idea that 30fps really is a design choice. There is no other explanation. Comparable GPUs to both consoles in a less optimized environment can achieve 60fps average if Gamegpu.ru is to be trusted.
Outside of gaming forums I don't think many will lament 30fps on consoles.