Shock_Wave
Member
I can't hate the ending cause it tells me a very important thing:
there will be a goddamn awesome sequel.
Buy AVP classic 2000 on Steam (It's literally $5) and play the Marine campaign. Thank me later.
Take your time, use noisemakers/flares and check your motion tracker all the time.
And pay attention to the sound when the Alien goes to the vents, that gives a few seconds of free path.
I put that on my wishlist too..
I didn't put the 2010 one on it tho
Why not?
Just finished the 10th mission.
The lab capsule at the end was one of the most excruciatingly intense moments I had in this game so far. That setpiece design and lighting, the way the final confrontation came together, it all reminded me so much of the ending of the original film. Waiting for the airlock to pressurize and meanwhile keeping the Xeno at distance with the flamethrower gave me an adrenaline rush which I haven't experienced in a game for a long time. Hope there's more moments like that in the game.
What did you hear about Colonial Marines then?I heard the 2010 one was poo..
It's decent. Multiplayer can be fun, and it's probably better with keyboard and mouse than a controller.I heard the 2010 one was poo..
So I've just reached the first combat/stealth area. Some woman is banging on a door then turns around and sees me (even if I enter the room with stealth) shoots at me then runs away to get her friends. I'm dying a lot, it seems very unfair.
Any tips?
So I've just reached the first combat/stealth area. Some woman is banging on a door then turns around and sees me (even if I enter the room with stealth) shoots at me then runs away to get her friends. I'm dying a lot, it seems very unfair.
Any tips?
Well, the save system wouldn't be a problem if the alien didn't consistently slingshot back to the player, slowing your progression to a crawl. It happens frequently, and thanks to major pacing problems early on, a lot of people are going to find the initial encounters with the alien frustrating for all the wrong reasons. The medical bay is a nightmare because you have to repeat the same section again and again, unless you're a savant.
The alien seems to be able to jump to wherever the player is. The only safe way forward is to sneak into a room and wait in a closet or under a gurney until it leaves, then proceed to the next room on the way to your objective and repeat the process. If you walk under a vent with saliva dripping down, you'll get insta-killed, but if sneak past it, the alien teleports ahead. If it actually traveled there through the environment I wouldn't mind but it cheats.
The rules aren't consistent. The alien doesn't react to human npcs with the same intensity. There will be like 3 of them yelling about a trespasser in the area and the alien won't make a peep, but when Ripley silently sneaks down a hallway using cover, shelter and darkness it will rush to you as if you were making a racket. I've even seen the alien run away from their gunfire. It's never done that with me! Any item that can be used as a distraction just puts it on alert, punishing the player and increasing the likelihood of being discovered.
Such a shame, too. The production values are first-rate and it's probably the best looking game environment I've ever experienced. Sega and Creative Assembly deserve major props for taking risks with Isolation.
So I've just reached the first combat/stealth area. Some woman is banging on a door then turns around and sees me (even if I enter the room with stealth) shoots at me then runs away to get her friends. I'm dying a lot, it seems very unfair.
Any tips?
This post just killed any interest I had in the game. I was afraid of this type of "rubber-band" AI...honestly though I'm not sure how else you could pull it off. In theory once you get ahead of the alien and close a couple of doors you should be home free.
It should be noted that some of the text in that account isn't actually true, especially re: the general game loop. There are times when the alien is particularly aggressive, but they're specific scenarios, not the norm.
How many chapters are in this game? I'm on Chapter12
It should be noted that some of the text in that account isn't actually true, especially re: the general game loop. There are times when the alien is particularly aggressive, but they're specific scenarios, not the norm.
Haven't been following this thread since the game launched. What's the general opinions? I'm hoping to grab it in a few weeks. Good points and bad? I'll be getting it for ps4
You'll find varying opinions, but for my money it's one of the most interesting games I've played in a while. It's a stressful game, so if horror and dread and all that in media isn't your cup of tea, be wary.
Also, this might be the first game I've played where I think I can say the presentation is literally perfect. I absolutely love that 70s industrial sci-fi vibe and it is flawless here.
Dead End Thrills have made it possible to timestop the game and has taken some amazing shots:
I can't believe that in-game.
I mean good lord at the detail in the 3rd picture, its crazy how good the alien looks.
Just a shame there is so much aliasing even at 2880x1620, but they really did completely nail the atmosphere.Also, this might be the first game I've played where I think I can say the presentation is literally perfect. I absolutely love that 70s industrial sci-fi vibe and it is flawless here.
I've said it before and I'll say it again, this game needs an award for its art (and sound) directed - its nothing short of stunning.
I mean good lord at the detail in the 3rd picture, its crazy how good the alien looks.
Haven't been following this thread since the game launched. What's the general opinions? I'm hoping to grab it in a few weeks. Good points and bad? I'll be getting it for ps4
Also, this might be the first game I've played where I think I can say the presentation is literally perfect. I absolutely love that 70s industrial sci-fi vibe and it is flawless here.
It's insane to me that the last game the director, Alistair Hope, worked on was Viking Battle of Asguard, as art director. Before that, Total War.
There isn't a moby games page for this game yet, I wonder whether the rest of the team were CA/Total War vets or new hires.
Sometimes the alien jumps away into vents and other times it seems like he sticks around....forever. Is this based on the level/location you are in?
Best Alien game ever I'd say and one of the best adaptions of another franchise to game ever too
Its orbiting (very quickly) the station .You know when you look out a window you see a huge piece of debris flying in front of the sun? And 5 seconds later an exact copy of that debris passes in front of the sun again with the same animation. And then another, on an infinite loop.
It's a great game, no doubt about it. But I'm going to bring Shinji Mikami up again, just because he used a quote that fits where I think Isolation goes wrong. He said something along the lines of RE's zombies being comforting, because you know what you have to deal with, whereas the absence of a foe heightens fear because you don't know what's coming next. Likewise, the Alien is pretty easy to handle, especially once you have the flamethrower or a Molotov or two, it's just that there's too much of him, which diminishes his appearances. The two times I was most terrified of him were his first realtime appreance in, andMedical. I think Isolation could have cut out the Alien's appearances by as much as 50% and resulted in a much better game, and I wish CA would have had a bit more courage to create a game with less confrontation and more of a slow-burn adventure aspect than they did. One of those cases where I think less would definitely be more. That said, the courage they've shown in creating a game such as Isolation in 2014, and Sega for backing it, is something to be applauded. I'm looking forward to playing through it again already.his return afer a long absence in the nest