If you want to hear Sterling flip out listen to ep 240, first thing they talk about.
http://destructoid.libsyn.com/
http://destructoid.libsyn.com/
Considering Obisidian classified it as "ready to ship" I'm incredibly surprised we don't know far more about this game.
Considering Obisidian classified it as "ready to ship" I'm incredibly surprised we don't know far more about this game.
Considering Obisidian classified it as "ready to ship" I'm incredibly surprised we don't know far more about this game.
Not the first time gearbox and especially randy pitchford have hyped a game loads, and then it turns out well below what they promised.
Brother in Arms: hells highway ring a bell?
I was so hyped by all the E3 showing and press of this game, but it turned out far worse.
http://www.youtube.com/watch?v=bcxec6nE6s0
http://www.youtube.com/watch?v=LCW6qxMvdyo - could not find better quality but I remember it being far better looking the the actual game
Considering Obisidian classified it as "ready to ship" I'm incredibly surprised we don't know far more about this game.
Not the greatest screenshots in the world but its what I could get at the time when I left the project. The lighting engine was only 45% done for the project and it really made it hard to get good cubemaps and gi on the environments. Hopefully I can get my hands on the game soon and get better screens. For now this is all I have also on ACM a lot of the game art asset wise was outsourced to Shanghai so nothing you can do to really point fingers. Also keep in mind the game was in development for 6 years so when a lot of us polycounters joined the project the game was still filled with 6 year old assets that we had no time to fix or replace.
Hmmm...legit example of lazy devs?
Other teams have managed to "edit" with out turning out turds like this.It's called editing. I'm not saying they were the right chiices but man, you guys should collaborate with a group of people and make something on your own if you want to understand the dynamics about how and why things like this happen.
If you want total control of something, make something on your own.
Demo was a deception. It should be a common knowledge by now and this proves it. Gearbox fucked up.
Gearbox's ghostin' us, motherfucker. I don't care who they are back in the Borderlands world, they give us a deception like this one more time, I'll bleed them, real quiet. Leave them here. Got that?!
Interesting. I mean, if they DID release a game which was actually of high quality would you ignore it on principal?
I actually thought Borderlands 2 was much more entertaining than the original myself due to better gun play and much more interesting level design. :\
Can you think of a better one.
I think the demo footage if it's real must come from a PC. I think they hit a severe memory barrier with the console versions and were forced to keep ripping things out and changing stuff just to get it to fit.
They gimped the PC version of this game to get this to fit on consoles.
They stole SEGA's money to make the 2 BL games and most likely the Obsidian RPG was canceled because of all the delays GB's Alien game got.
So did Sega decide to cancel the rpg alien game because of how Alpha Protocol turned out review wise?
As I said in the other thread:So did Sega decide to cancel the rpg alien game because of how Alpha Protocol turned out review wise?
Aliens was cancelled well before Alpha Protocol came out.
http://www.giantbomb.com/articles/obsidians-aliens-rpg-officially-finished/1100-1492/
Sega said:At this point, SEGA has no plans to move forward with the Aliens RPG. The Aliens franchise offers us so much content to choose from that we feel it important to take a step back and carefully consider the type of game we want to release. We plan to continue working with the Aliens franchise and ask fans to be patient and stay tuned for more information about what SEGA has coming out for the Aliens series of games, starting with the upcoming Alien vs. Predator game. We are very excited about and focused on Alien vs. Predator, which promises gamers a fantastic single player game and an equally compelling multiplayer experience. We are confident that it provides all the excitement and fun that the Aliens and Predator fans are looking for!
Its a stupid theory and just cause its the only one you can think of doesnt make it any more true.
So is the general consensus that they had to severely gimp the game to get it work on consoles?
I think at this point it's important to remember that right now there are a lot of accusations/claims being made and fingers being pointed by anonymous sources from around the web and almost none of it has (or can) been verified to be true or accurate as of yet. Right now, it's just a matter of everyone blaming everyone and we we don't actually know all that much outside of the usual internet rumor-mongering.
I'm sure, eventually, we'll know at least some of the story. But until then a lot of this is just rampant speculation being spun magically into fact.
Here you go, gaffers. My video is complete. I had a lot of laughs making this.
Aliens: Colonial Marines - A Tale of Strife
Halo 2
E3 2003 trailer
Correct me if i'm wrong, but some gameplay concepts are the only thing in this demo that remains in the final game.
Here you go, gaffers. My video is complete. I had a lot of laughs making this.
Aliens: Colonial Marines - A Tale of Strife
Haha. They didn't even remove comments like that in the config-file? This is a mess, I wonder how the source code looks. Must be very ineffective and it's probably F'ed up beyond all repair.
But seriously, I hope the code leaks, I really want to take a look at it.
Know what I realized? This game...it looks like a Wii game in HD. Right? Like...the lighting, the textures, the AI, the models...eh? EH?!
why.jpg
I have no idea what happened with this game. It seems like garbage, and honestly I never had any hope that it wouldn't be. That dev walkthrough video certainly looked better, but it also reeks of a highlight real demo made specifically to showcase what they want to do over the course of the whole game. Remember that this walkthrough is over a year old. All sorts of shit could have happened both legit and not so legit to result in the final product not matching up. I thought it would be fun to compile a list of similar situations. Here are some examples of why this whole thing doesn't surprise me. Note that quality screenshots are hard to find for a lot of older stuff and videos demonstrate gameplay changes better anyways. Also I'm only mentioning changed elements that the public was shown before release....
Halo 2
E3 2003 trailer
Correct me if i'm wrong, but some gameplay concepts are the only thing in this demo that remains in the final game.
A-LIE-ns
There need to be rules against this sort of thing though. Both this and the FC3 demo were hot BS (as was the Halo 2 one) but at least in those other games the final product wasn't a massive degradation in quality in almost every way.
They also claimed it just took too long to develop the self contained demo shown at E3. Which seems to be a somewhat common occurrence in general for E3 builds.The Halo 2 one was a bit different though. That was real gameplay, but apparently it was only realised after that E3 presentation that the debug Xbox (or devkit, can't remember the details) had 256mb of ram and the game demo wouldn't run at all on retail units so the level had to be redesigned. There was an interview floating around the time of Halo 2 release date.
I certainly wasn't. Just providing other examples where this has occurred.Are you guys actually trying to justify this practice? "Oh, well, other companies did it too so I guess it's OK."
lol
Are you guys actually trying to justify this practice? "Oh, well, other companies did it too so I guess it's OK."
lol
I certainly wasn't. Just providing other examples where this has occurred.
Yep, really doesn't bother me as much with a game like Halo 2 since the final product was great anyway.Neither of them ended up being a horrible trainwreck though. They were good on their own, and didn't cling onto a year old fabricated trailer to do a blatant bait & switch for a barely functional outsourced job they had to fix in 4 months...
I mean, it's easy to go overboard on your estimations about how the final product would be (especially when working with unfinished hardware) and features go back and forth the design board lots of times, but this is a completely different issue.
card tricks.
Killzone 2 managed to look close to the target video.
They're called illusions. A trick is something a whore does for money.